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/** 
 * @file llpanelface.h
 * @brief Panel in the tools floater for editing face textures, colors, etc.
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2007, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLPANELFACE_H
#define LL_LLPANELFACE_H

#include "v4color.h"
#include "llpanel.h"

class LLButton;
class LLCheckBoxCtrl;
class LLColorSwatchCtrl;
class LLComboBox;
class LLInventoryItem;
class LLLineEditor;
class LLSpinCtrl;
class LLTextBox;
class LLTextureCtrl;
class LLUICtrl;
class LLViewerObject;

class LLPanelFace : public LLPanel
{
public:
	virtual BOOL	postBuild();
	LLPanelFace(const std::string& name);
	virtual ~LLPanelFace();

	void			refresh();

protected:
	void			getState();

	void			sendTexture();			// applies and sends texture
	void			sendTextureInfo();		// applies and sends texture scale, offset, etc.
	void			sendColor();			// applies and sends color
	void			sendAlpha();			// applies and sends transparency
	void			sendBump();				// applies and sends bump map
	void			sendTexGen();				// applies and sends bump map
	void			sendShiny();			// applies and sends shininess
	void			sendFullbright();		// applies and sends full bright

	// this function is to return TRUE if the dra should succeed.
	static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item, void* ud);

	static void 	onCommitTexture(		LLUICtrl* ctrl, void* userdata);
	static void 	onCancelTexture(		LLUICtrl* ctrl, void* userdata);
	static void 	onSelectTexture(		LLUICtrl* ctrl, void* userdata);
	static void 	onCommitTextureInfo(	LLUICtrl* ctrl, void* userdata);
	static void 	onCommitColor(			LLUICtrl* ctrl, void* userdata);
	static void 	onCommitAlpha(			LLUICtrl* ctrl, void* userdata);
	static void 	onCancelColor(			LLUICtrl* ctrl, void* userdata);
	static void 	onSelectColor(			LLUICtrl* ctrl, void* userdata);
	static void		onCommitBump(			LLUICtrl* ctrl, void* userdata);
	static void		onCommitTexGen(			LLUICtrl* ctrl, void* userdata);
	static void		onCommitShiny(			LLUICtrl* ctrl, void* userdata);
	static void		onCommitFullbright(		LLUICtrl* ctrl, void* userdata);

	static void		onClickApply(void*);
	static void		onClickAutoFix(void*);
};

#endif