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/**
* @file llpanelaudiovolume.cpp
* @brief A remote control for media (video and music)
*
* $LicenseInfo:firstyear=2005&license=viewergpl$
*
* Copyright (c) 2005-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llpanelaudiovolume.h"
#include "lloverlaybar.h"
#include "llviewercontrol.h"
#include "llvieweruictrlfactory.h"
////////////////////////////////////////////////////////////////////////////////
// Floater version of audio panel
//
//static
void* LLFloaterAudioVolume::createVolumePanel(void* data)
{
LLPanelAudioVolume* panel = new LLPanelAudioVolume();
return panel;
}
LLFloaterAudioVolume::LLFloaterAudioVolume(const LLSD& seed)
{
mFactoryMap["Volume Panel"] = LLCallbackMap(createVolumePanel, NULL);
gUICtrlFactory->buildFloater(this, "floater_audio_volume.xml", &getFactoryMap());
S32 pos_x = mRect.mLeft;
S32 pos_y = mRect.mBottom;
LLView* volume_panel_view = gOverlayBar->getChildByName("master_volume");
if (volume_panel_view)
{
pos_x = volume_panel_view->getRect().mLeft;
pos_y = volume_panel_view->getRect().mTop;
}
setOrigin(pos_x, pos_y);
gFloaterView->adjustToFitScreen(this, FALSE);
}
////////////////////////////////////////////////////////////////////////////////
//
//
LLPanelAudioVolume::LLPanelAudioVolume()
{
}
BOOL LLPanelAudioVolume::postBuild()
{
return TRUE;
}
LLPanelAudioVolume::~LLPanelAudioVolume ()
{
}
////////////////////////////////////////////////////////////////////////////////
//
//
void LLPanelAudioVolume::draw()
{
// LLOverlayBar::enableMusicButtons(this);
// LLOverlayBar::enableMediaButtons(this);
BOOL mute = gSavedSettings.getBOOL("MuteAudio");
bool enable = mute ? false : true;
childSetEnabled("System Volume", enable);
childSetEnabled("Music Volume", enable);
childSetEnabled("Media Volume", enable);
childSetEnabled("Voice Volume", enable);
childSetEnabled("SFX Volume", enable);
childSetEnabled("UI Volume", enable);
childSetEnabled("Wind Volume", enable);
LLPanel::draw();
}
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