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/**
* @file llmediactrl.h
* @brief Web browser UI control
*
* $LicenseInfo:firstyear=2006&license=viewergpl$
*
* Copyright (c) 2006-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLMediaCtrl_H
#define LL_LLMediaCtrl_H
#include "llviewermedia.h"
#include "lluictrl.h"
#include "llframetimer.h"
#include "lldynamictexture.h"
class LLViewBorder;
class LLWebBrowserTexture;
class LLUICtrlFactory;
////////////////////////////////////////////////////////////////////////////////
//
class LLMediaCtrl :
public LLUICtrl,
public LLViewerMediaObserver,
public LLViewerMediaEventEmitter
{
public:
LLMediaCtrl( const std::string& name, const LLRect& rect );
virtual ~LLMediaCtrl();
void setBorderVisible( BOOL border_visible );
// For the tutorial window, we don't want to take focus on clicks,
// as the examples include how to move around with the arrow
// keys. Thus we keep focus on the app by setting this false.
// Defaults to true.
void setTakeFocusOnClick( bool take_focus );
virtual LLXMLNodePtr getXML(bool save_children = true) const;
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
// handle mouse related methods
virtual BOOL handleHover( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
virtual BOOL handleScrollWheel( S32 x, S32 y, S32 clicks );
// navigation
void navigateTo( std::string url_in, std::string mime_type = "");
void navigateBack();
void navigateHome();
void navigateForward();
void navigateToLocalPage( const std::string& subdir, const std::string& filename_in );
bool canNavigateBack();
bool canNavigateForward();
void setOpenInExternalBrowser( bool valIn );
void setOpenInInternalBrowser( bool valIn );
std::string getCurrentNavUrl();
// By default, we do not handle "secondlife:///app/" SLURLs, because
// those can cause teleports, open windows, etc. We cannot be sure
// that each "click" is actually due to a user action, versus
// Javascript or some other mechanism. However, we need the search
// floater and login page to handle these URLs. Those are safe
// because we control the page content. See DEV-9530. JC.
void setTrusted( bool valIn );
void setHomePageUrl( const std::string urlIn );
std::string getHomePageUrl();
// set/clear URL to visit when a 404 page is reached
void set404RedirectUrl( std::string redirect_url );
void clr404RedirectUrl();
// accessor/mutator for flag that indicates if frequent updates to texture happen
bool getFrequentUpdates() { return mFrequentUpdates; };
void setFrequentUpdates( bool frequentUpdatesIn ) { mFrequentUpdates = frequentUpdatesIn; };
void setIgnoreUIScale(bool ignore) { mIgnoreUIScale = ignore; }
bool getIgnoreUIScale() { return mIgnoreUIScale; }
void setAlwaysRefresh(bool refresh) { mAlwaysRefresh = refresh; }
bool getAlwaysRefresh() { return mAlwaysRefresh; }
void setForceUpdate(bool force_update) { mForceUpdate = force_update; }
bool getForceUpdate() { return mForceUpdate; }
LLPluginClassMedia* getMediaPlugin();
bool setCaretColor( unsigned int red, unsigned int green, unsigned int blue );
// over-rides
virtual BOOL handleKeyHere( KEY key, MASK mask);
virtual void handleVisibilityChange ( BOOL new_visibility );
virtual BOOL handleUnicodeCharHere(llwchar uni_char);
virtual void reshape( S32 width, S32 height, BOOL called_from_parent = TRUE);
virtual void draw();
virtual void onVisibilityChange ( BOOL curVisibilityIn );
// focus overrides
void onFocusLost();
void onFocusReceived();
// Incoming media event dispatcher
virtual void handleMediaEvent(LLPluginClassMedia* self, EMediaEvent event);
// handlers for individual events (could be done inside the switch in handleMediaEvent, they're just individual functions for clarity)
void onClickLinkHref( LLPluginClassMedia* self );
void onClickLinkNoFollow( LLPluginClassMedia* self );
protected:
void convertInputCoords(S32& x, S32& y);
private:
static bool onClickLinkExternalTarget( const LLSD&, const LLSD& );
const S32 mTextureDepthBytes;
LLWebBrowserTexture* mWebBrowserImage;
LLViewBorder* mBorder;
bool mFrequentUpdates;
bool mForceUpdate;
bool mOpenLinksInExternalBrowser;
bool mOpenLinksInInternalBrowser;
bool mTrusted;
std::string mHomePageUrl;
std::string mExternalUrl;
std::string mCurrentNavUrl;
bool mIgnoreUIScale;
bool mAlwaysRefresh;
viewer_media_t mMediaSource;
bool mTakeFocusOnClick;
ECursorType mLastSetCursor;
bool mStretchToFill;
bool mMaintainAspectRatio;
bool mHideLoading;
};
////////////////////////////////////////////////////////////////////////////////
//
class LLWebBrowserTexture : public LLDynamicTexture
{
LOG_CLASS(LLWebBrowserTexture);
public:
LLWebBrowserTexture( S32 width, S32 height, LLMediaCtrl* browserCtrl, viewer_media_t media_source );
virtual ~LLWebBrowserTexture();
virtual BOOL needsRender();
virtual void preRender( BOOL clear_depth = TRUE ) {};
virtual void postRender( BOOL success ) {};
virtual BOOL render();
bool adjustSize();
S32 getMediaWidth();
S32 getMediaHeight();
bool getNeedsUpdate();
void setNeedsUpdate();
bool getTextureCoordsOpenGL();
void resize( S32 new_width, S32 new_height );
bool updateBrowserTexture();
protected:
S32 mMediaWidth;
S32 mMediaHeight;
bool mNeedsUpdate;
bool mNeedsResize;
bool mTextureCoordsOpenGL;
LLFrameTimer mElapsedTime;
LLMediaCtrl* mWebBrowserCtrl;
viewer_media_t mMediaSource;
};
#endif // LL_LLMediaCtrl_H
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