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/**
* @file lllocalanimationobject.h
* @brief LLHUDLocalAnimationObject class definition
*
* $LicenseInfo:firstyear=2006&license=viewergpl$
*
* Copyright (c) 2006-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LOCALANIMATIONOBJECT_H
#define LL_LOCALANIMATIONOBJECT_H
#include "llhudobject.h"
#include "llflexibleobject.h"
//-----------------------------------------------------------------------------------
// Default setting for the attributes of a localAnimationObjectControls object...
//-----------------------------------------------------------------------------------
//const LLVector3 LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_DIRECTION = LLVector3::z_axis;
//const LLVector3 LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_POSITION_OFFSET = LLVector3::zero;
//const LLColor4 LOCAL_ANIMATION_OBJECT_DEFAULT_COLOR = LLColor4( 1.0f, 1.0f, 1.0f, 1.0f );
//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_GRAVITY = 0.3f;
//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_TENSION = 10.0f;
//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_AIR_FRICTION = 10.0f;
//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_LENGTH = 1.0f;
//const int LOCAL_ANIMATION_OBJECT_DEFAULT_NUM_SECTIONS = 4;
//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_RADIUS = 0.05f;
//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_RADIUS_CHANGE = -0.01f;
class LLViewerObject;
/*
//-------------------------------------------------
// This structure is also used in the part of the
// code that creates new localAnimationObjectControls objects.
//-------------------------------------------------
struct LLLocalAnimationObjectAttributes
{
//LLVector3 mAnchorPositionOffset;
//LLVector3 mAnchorDirection;
//LLColor4 mColor;
//F32 mAnchorRadius;
//S32 mNumSections;
//F32 mLength;
//F32 mGravity;
//F32 mAirFriction;
//F32 mTension;
//F32 mRadiusChange;
bool mUsingBodyControls;
bool mUsingHeadControls;
bool mUsingTailControls;
bool mUsingLegControls;
//------ the constructor for the structure ------------
LLLocalAnimationObjectAttributes()
{
//mAnchorPositionOffset = LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_DIRECTION;
//mAnchorDirection = LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_POSITION_OFFSET;
//mAnchorRadius = LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_RADIUS;
//mColor = LOCAL_ANIMATION_OBJECT_DEFAULT_COLOR;
//mNumSections = LOCAL_ANIMATION_OBJECT_DEFAULT_NUM_SECTIONS;
//mLength = LOCAL_ANIMATION_OBJECT_DEFAULT_LENGTH;
//mGravity = LOCAL_ANIMATION_OBJECT_DEFAULT_GRAVITY;
//mAirFriction = LOCAL_ANIMATION_OBJECT_DEFAULT_AIR_FRICTION;
//mTension = LOCAL_ANIMATION_OBJECT_DEFAULT_TENSION;
//mRadiusChange = LOCAL_ANIMATION_OBJECT_DEFAULT_RADIUS_CHANGE;
}
};// end of attributes structure
//---------------------------------------------------------
// The LLHUDLocalAnimationObject class
//---------------------------------------------------------
class LLHUDLocalAnimationObject : public LLHUDObject
{
public:
LLHUDLocalAnimationObject();
void setParentObject( LLViewerObject * );
void setAttributes( LLLocalAnimationObjectAttributes );
void markAsDead();
void update();
LLViewerObject * getParentObject();
void render();
private:
//--------------------------------------
// private members
//--------------------------------------
LLViewerObject* mParentObject;
LLLocalAnimationObjectAttributes mAttributes;
LLHUDFlexibleObject mTrunk;
LLHUDFlexibleObject mFrond1;
LLHUDFlexibleObject mFrond2;
LLHUDFlexibleObject mFrond3;
LLHUDFlexibleObject mFrond4;
LLHUDFlexibleObject mFrond5;
//--------------------------------------
// private methods
//--------------------------------------
void updateVirtualServer();
friend class LLHUDObject;
};// end of class definition
*/
#endif // LL_LOCALANIMATIONOBJECT_H
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