aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/linden/indra/newview/llinventoryview.h
blob: a648eb881969e6030fcec5ea9c7927ea346ceff8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
/** 
 * @file llinventoryview.h
 * @brief LLInventoryView, LLInventoryFolder, and LLInventoryItem
 * class definition
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2008, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLINVENTORYVIEW_H
#define LL_LLINVENTORYVIEW_H

#include "llassetstorage.h"
#include "lldarray.h"
#include "llfloater.h"
#include "llinventory.h"
#include "llfolderview.h"
#include "llinventorymodel.h"
#include "llmemberlistener.h"
#include "lluictrlfactory.h"
#include <set>

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryView
//
// This is the controller class specific for handling agent
// inventory. It deals with the buttons and views used to navigate as
// well as controls the behavior of the overall object.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLInventoryModel;
class LLInvFVBridge;
class LLMenuBarGL;
class LLCheckBoxCtrl;
class LLSpinCtrl;
class LLScrollableContainerView;
class LLTextBox;
class LLIconCtrl;
class LLSaveFolderState;
class LLSearchEditor;


class LLInventoryPanel : public LLPanel
{
public:
	static const LLString DEFAULT_SORT_ORDER;
	static const LLString RECENTITEMS_SORT_ORDER;
	static const LLString INHERIT_SORT_ORDER;

	LLInventoryPanel(const LLString& name,
			const LLString& sort_order_setting,
			const LLRect& rect,
			LLInventoryModel* inventory,
			LLFolderSearchFunction search,
			BOOL allow_multi_select,
			LLView *parent_view = NULL);
	~LLInventoryPanel();

	LLInventoryModel* getModel() { return mInventory; }

	BOOL postBuild();

	virtual LLXMLNodePtr getXML(bool save_children = true) const;
	static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);

	// LLView methods
	BOOL handleHover(S32 x, S32 y, MASK mask);
	BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
								   EDragAndDropType cargo_type,
								   void* cargo_data,
								   EAcceptance* accept,
								   LLString& tooltip_msg);

	// Call this method to set the selection.
	void openAllFolders();
	void closeAllFolders();
	void openDefaultFolderForType(LLAssetType::EType);
	void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
	void setSelectCallback(LLFolderView::SelectCallback callback, void* user_data) { if (mFolders) mFolders->setSelectCallback(callback, user_data); }
	void clearSelection();
	LLInventoryFilter* getFilter() { return mFolders->getFilter(); }
	void setFilterTypes(U32 filter);
	U32 getFilterTypes() const { return mFolders->getFilterTypes(); }
	void setFilterPermMask(PermissionMask filter_perm_mask);
	U32 getFilterPermMask() const { return mFolders->getFilterPermissions(); }
	void setFilterSubString(const LLString& string);
	const LLString getFilterSubString() { return mFolders->getFilterSubString(); }
	void setSortOrder(U32 order);
	U32 getSortOrder() { return mFolders->getSortOrder(); }
	void setSinceLogoff(BOOL sl);
	void setHoursAgo(U32 hours);
	BOOL getSinceLogoff() { return mFolders->getFilter()->isSinceLogoff(); }
	
	void setShowFolderState(LLInventoryFilter::EFolderShow show);
	LLInventoryFilter::EFolderShow getShowFolderState();
	void setAllowMultiSelect(BOOL allow) { mFolders->setAllowMultiSelect(allow); }
	// This method is called when something has changed about the inventory.
	void modelChanged(U32 mask);
	LLFolderView* getRootFolder() { return mFolders; }
	LLScrollableContainerView* getScrollableContainer() { return mScroller; }

	// DEBUG ONLY:
	static void dumpSelectionInformation(void* user_data);

	void openSelected();

	void unSelectAll()	{ mFolders->setSelection(NULL, FALSE, FALSE); }

protected:
	// Given the id and the parent, build all of the folder views.
	void rebuildViewsFor(const LLUUID& id, U32 mask);
	void buildNewViews(const LLUUID& id);

public:
	// TomY TODO: Move this elsewhere?
	// helper method which creates an item with a good description,
	// updates the inventory, updates the server, and pushes the
	// inventory update out to other observers.
	void createNewItem(const char* name,
					   const LLUUID& parent_id,
					   LLAssetType::EType asset_type,
					   LLInventoryType::EType inv_type,
					   U32 next_owner_perm = 0);

protected:
	LLInventoryModel*			mInventory;
	LLInventoryObserver*		mInventoryObserver;
	LLFolderView*				mFolders;
	LLScrollableContainerView*	mScroller;
	BOOL 						mAllowMultiSelect;
	const LLString				mSortOrderSetting;
	LLFolderSearchFunction 		mSearchFunction;
};

class LLInventoryView;

class LLInventoryViewFinder : public LLFloater
{
public:
	LLInventoryViewFinder(const LLString& name,
						const LLRect& rect,
						LLInventoryView* inventory_view);
	virtual void draw();
	virtual void onClose(bool app_quitting);
	void changeFilter(LLInventoryFilter* filter);
	void updateElementsFromFilter();
	BOOL getCheckShowEmpty();
	BOOL getCheckSinceLogoff();

	static void onTimeAgo(LLUICtrl*, void *);
	static void onCheckSinceLogoff(LLUICtrl*, void *);
	static void onCloseBtn(void* user_data);
	static void selectAllTypes(void* user_data);
	static void selectNoTypes(void* user_data);

protected:
	LLInventoryView*	mInventoryView;
	LLSpinCtrl*			mSpinSinceDays;
	LLSpinCtrl*			mSpinSinceHours;
	LLInventoryFilter*	mFilter;
};

class LLInventoryView : public LLFloater, LLInventoryObserver
{
friend class LLInventoryViewFinder;

public:
	LLInventoryView(const LLString& name, const LLString& rect,
			LLInventoryModel* inventory);
	LLInventoryView(const LLString& name, const LLRect& rect,
					LLInventoryModel* inventory);
	~LLInventoryView();

	/*virtual*/ void changed(U32 mask);

	 BOOL postBuild();

	//
	// Misc functions
	//
	void setFilterTextFromFilter() { mFilterText = mActivePanel->getFilter()->getFilterText(); }
	void startSearch();
	// This method makes sure that an inventory view exists, is
	// visible, and has focus. The view chosen is returned.
	static LLInventoryView* showAgentInventory(BOOL take_keyboard_focus = FALSE);

	// Return the active inventory view if there is one. Active is
	// defined as the inventory that is the closest to the front, and
	// is visible.
	static LLInventoryView* getActiveInventory();

	// This method calls showAgentInventory() if no views are visible,
	// or hides/destroyes them all if any are visible.
	static void toggleVisibility();
	static void toggleVisibility(void*) { toggleVisibility(); }

	// Final cleanup, destroy all open inventory views.
	static void cleanup();

	// LLView & LLFloater functionality
	virtual void onClose(bool app_quitting);
	virtual void setVisible(BOOL visible);
	virtual void draw();
	virtual BOOL handleKeyHere(KEY key, MASK mask);

	BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
		EDragAndDropType cargo_type,
		void* cargo_data,
		EAcceptance* accept,
		LLString& tooltip_msg);


	LLInventoryPanel* getPanel() { return mActivePanel; }
	LLInventoryPanel* getActivePanel() { return mActivePanel; }

	static BOOL filtersVisible(void* user_data);
	static void onClearSearch(void* user_data);
	static void onFoldersByName(void *user_data);
	static BOOL checkFoldersByName(void *user_data);
	static void onSearchEdit(const LLString& search_string, void* user_data );
	//static void onSearchCommit(LLUICtrl* caller, void* user_data );
	static void onFilterSelected(void* userdata, bool from_click);
	static void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action, void* data);
	static BOOL incrementalFind(LLFolderViewItem* first_item, const char* find_text, BOOL backward);

	const LLString getFilterSubString() { return mActivePanel->getFilterSubString(); }
	void setFilterSubString(const LLString& string) { mActivePanel->setFilterSubString(string); }

	// HACK: Until we can route this info through the instant message hierarchy
	//static BOOL sOpenNextNewItem;
	static BOOL sWearNewClothing;
	static LLUUID sWearNewClothingTransactionID;	// wear all clothing in this transaction

	void toggleFindOptions();

	LLInventoryViewFinder* getFinder() { return (LLInventoryViewFinder*)mFinderHandle.get(); }

protected:
	// internal initialization code
	void init(LLInventoryModel* inventory);

protected:
	LLSearchEditor*				mSearchEditor;
	LLTabContainer*				mFilterTabs;
	LLHandle<LLFloater>				mFinderHandle;
	LLInventoryPanel*			mActivePanel;
	LLSaveFolderState*			mSavedFolderState;

	LLString					mFilterText;


	// This container is used to hold all active inventory views. This
	// is here to support the inventory toggle show button.
	static LLDynamicArray<LLInventoryView*> sActiveViews;
};

class LLSelectFirstFilteredItem : public LLFolderViewFunctor
{
public:
	LLSelectFirstFilteredItem() : mItemSelected(FALSE) {}
	virtual ~LLSelectFirstFilteredItem() {}
	virtual void doFolder(LLFolderViewFolder* folder);
	virtual void doItem(LLFolderViewItem* item);
	BOOL wasItemSelected() { return mItemSelected; }
protected:
	BOOL	mItemSelected;
};

class LLOpenFilteredFolders : public LLFolderViewFunctor
{
public:
	LLOpenFilteredFolders()  {}
	virtual ~LLOpenFilteredFolders() {}
	virtual void doFolder(LLFolderViewFolder* folder);
	virtual void doItem(LLFolderViewItem* item);
};

class LLSaveFolderState : public LLFolderViewFunctor
{
public:
	LLSaveFolderState() : mApply(FALSE) {}
	virtual ~LLSaveFolderState() {}
	virtual void doFolder(LLFolderViewFolder* folder);
	virtual void doItem(LLFolderViewItem* item) {}
	void setApply(BOOL apply);
	void clearOpenFolders() { mOpenFolders.clear(); }
protected:
	std::set<LLUUID> mOpenFolders;
	BOOL mApply;
};

class LLOpenFoldersWithSelection : public LLFolderViewFunctor
{
public:
	LLOpenFoldersWithSelection() {}
	virtual ~LLOpenFoldersWithSelection() {}
	virtual void doFolder(LLFolderViewFolder* folder);
	virtual void doItem(LLFolderViewItem* item);
};

///----------------------------------------------------------------------------
/// Function declarations, constants, enums, and typedefs
///----------------------------------------------------------------------------

// useful functions with the inventory view
// *FIX: move these methods.

void init_inventory_actions(LLInventoryView *floater);
void init_inventory_panel_actions(LLInventoryPanel *panel);

class LLInventoryCategory;
class LLInventoryItem;
//void wear_inventory_category_on_avatar(LLInventoryCategory* category);

void wear_inventory_item_on_avatar(LLInventoryItem* item);
void wear_outfit_by_name(const char* name);
void wear_inventory_category(LLInventoryCategory* category, bool copy, bool append);

// These methods can open items without the inventory being visible
void open_notecard(LLViewerInventoryItem* inv_item, const LLString& title, const LLUUID& object_id, BOOL show_keep_discard, const LLUUID& source_id = LLUUID::null, BOOL take_focus = TRUE);
void open_landmark(LLViewerInventoryItem* inv_item, const LLString& title,                          BOOL show_keep_discard, const LLUUID& source_id = LLUUID::null, BOOL take_focus = TRUE);
void open_texture(const LLUUID& item_id, const LLString& title, BOOL show_keep_discard, const LLUUID& source_id = LLUUID::null, BOOL take_focus = TRUE);

LLString get_item_icon_name(LLAssetType::EType asset_type,
							 LLInventoryType::EType inventory_type,
							 U32 attachment_point, 
							 BOOL item_is_multi );

LLUIImagePtr get_item_icon(LLAssetType::EType asset_type,
							 LLInventoryType::EType inventory_type,
							 U32 attachment_point, 
							 BOOL item_is_multi );

// Move items from an in-world object's "Contents" folder to a specified
// folder in agent inventory.
BOOL move_inv_category_world_to_agent(const LLUUID& object_id, 
									  const LLUUID& category_id,
									  BOOL drop,
									  void (*callback)(S32, void*) = NULL,
									  void* user_data = NULL);

const BOOL TAKE_FOCUS_YES = TRUE;
const BOOL TAKE_FOCUS_NO  = FALSE;

void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment);

#endif // LL_LLINVENTORYVIEW_H