1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
|
/**
* @file LLIMMgr.h
* @brief Container for Instant Messaging
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLIMVIEW_H
#define LL_LLIMVIEW_H
#include "llfloater.h"
#include "llinstantmessage.h"
#include "lluuid.h"
class LLFloaterChatterBox;
class LLUUID;
class LLFloaterIMPanel;
class LLFriendObserver;
class LLFloaterIM;
class LLIMMgr : public LLSingleton<LLIMMgr>
{
public:
LLIMMgr();
virtual ~LLIMMgr();
// Add a message to a session. The session can keyed to sesion id
// or agent id.
void addMessage(const LLUUID& session_id,
const LLUUID& target_id,
const char* from,
const char* msg,
const char* session_name = NULL,
EInstantMessage dialog = IM_NOTHING_SPECIAL,
U32 parent_estate_id = 0,
const LLUUID& region_id = LLUUID::null,
const LLVector3& position = LLVector3::zero);
void addSystemMessage(const LLUUID& session_id, const LLString& message_name, const LLString::format_map_t& args);
// This method returns TRUE if the local viewer has a session
// currently open keyed to the uuid. The uuid can be keyed by
// either session id or agent id.
BOOL isIMSessionOpen(const LLUUID& uuid);
// This adds a session to the talk view. The name is the local
// name of the session, dialog specifies the type of
// session. Since sessions can be keyed off of first recipient or
// initiator, the session can be matched against the id
// provided. If the session exists, it is brought forward. This
// method accepts a group id or an agent id. Specifying id = NULL
// results in an im session to everyone. Returns the uuid of the
// session.
LLUUID addSession(const std::string& name,
EInstantMessage dialog,
const LLUUID& other_participant_id);
// Adds a session using a specific group of starting agents
// the dialog type is assumed correct. Returns the uuid of the session.
LLUUID addSession(const std::string& name,
EInstantMessage dialog,
const LLUUID& other_participant_id,
const LLDynamicArray<LLUUID>& ids);
// Creates a P2P session with the requisite handle for responding to voice calls
LLUUID addP2PSession(const std::string& name,
const LLUUID& other_participant_id,
const LLString& voice_session_handle);
// This removes the panel referenced by the uuid, and then
// restores internal consistency. The internal pointer is not
// deleted.
void removeSession(const LLUUID& session_id);
void inviteToSession(const LLUUID& session_id,
const LLString& session_name,
const LLUUID& caller,
const LLString& caller_name,
EInstantMessage type,
const LLString& session_handle = LLString::null);
//Updates a given session's session IDs. Does not open,
//create or do anything new. If the old session doesn't
//exist, then nothing happens.
void updateFloaterSessionID(const LLUUID& old_session_id,
const LLUUID& new_session_id);
void processIMTypingStart(const LLIMInfo* im_info);
void processIMTypingStop(const LLIMInfo* im_info);
// Rebuild stuff
void refresh();
void notifyNewIM();
void clearNewIMNotification();
// IM received that you haven't seen yet
BOOL getIMReceived() const;
void setFloaterOpen(BOOL open); /*Flawfinder: ignore*/
BOOL getFloaterOpen();
LLFloaterChatterBox* getFloater();
// This method is used to go through all active sessions and
// disable all of them. This method is usally called when you are
// forced to log out or similar situations where you do not have a
// good connection.
void disconnectAllSessions();
static void toggle(void*);
// This is a helper function to determine what kind of im session
// should be used for the given agent.
static EInstantMessage defaultIMTypeForAgent(const LLUUID& agent_id);
BOOL hasSession(const LLUUID& session_id);
// This method returns the im panel corresponding to the uuid
// provided. The uuid must be a session id. Returns NULL if there
// is no matching panel.
LLFloaterIMPanel* findFloaterBySession(const LLUUID& session_id);
static LLUUID computeSessionID(EInstantMessage dialog, const LLUUID& other_participant_id);
void clearPendingVoiceInviation(const LLUUID& session_id);
private:
class LLIMSessionInvite;
// create a panel and update internal representation for
// consistency. Returns the pointer, caller (the class instance
// since it is a private method) is not responsible for deleting
// the pointer.
LLFloaterIMPanel* createFloater(const LLUUID& session_id,
const LLUUID& target_id,
const std::string& name,
EInstantMessage dialog,
BOOL user_initiated = FALSE);
LLFloaterIMPanel* createFloater(const LLUUID& session_id,
const LLUUID& target_id,
const std::string& name,
const LLDynamicArray<LLUUID>& ids,
EInstantMessage dialog,
BOOL user_initiated = FALSE);
// This simple method just iterates through all of the ids, and
// prints a simple message if they are not online. Used to help
// reduce 'hello' messages to the linden employees unlucky enough
// to have their calling card in the default inventory.
void noteOfflineUsers(LLFloaterIMPanel* panel, const LLDynamicArray<LLUUID>& ids);
void processIMTypingCore(const LLIMInfo* im_info, BOOL typing);
static void inviteUserResponse(S32 option, void* user_data);
static void onInviteNameLookup(const LLUUID& id, const char* first, const char* last, BOOL is_group, void* userdata);
private:
std::set<LLViewHandle> mFloaters;
LLFriendObserver* mFriendObserver;
// An IM has been received that you haven't seen yet.
BOOL mIMReceived;
LLSD mPendingVoiceInvitations;
};
class LLFloaterIM : public LLMultiFloater
{
public:
LLFloaterIM();
/*virtual*/ BOOL postBuild();
};
// Globals
extern LLIMMgr *gIMMgr;
#endif // LL_LLIMView_H
|