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/**
* @file llhudobject.h
* @brief LLHUDObject class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLHUDOBJECT_H
#define LL_LLHUDOBJECT_H
/**
* Base class and manager for in-world 2.5D non-interactive objects
*/
#include "llmemory.h"
#include "v4color.h"
#include "v3math.h"
#include "v3dmath.h"
#include "linked_lists.h"
#include "lldrawpool.h"
#include <list>
class LLViewerCamera;
class LLFontGL;
class LLFace;
class LLViewerObject;
class LLHUDEffect;
class LLHUDObject : public LLRefCount
{
public:
virtual void markDead();
virtual F32 getDistance() const;
virtual void setSourceObject(LLViewerObject* objectp);
virtual void setTargetObject(LLViewerObject* objectp);
virtual LLViewerObject* getSourceObject() { return mSourceObject; }
virtual LLViewerObject* getTargetObject() { return mTargetObject; }
void setPositionGlobal(const LLVector3d &position_global);
void setPositionAgent(const LLVector3 &position_agent);
BOOL isVisible() const { return mVisible; }
U8 getType() const { return mType; }
static LLHUDObject *addHUDObject(const U8 type);
static LLHUDEffect *addHUDEffect(const U8 type);
static void updateAll();
static void renderAll();
static void renderAllForSelect();
static void cleanupHUDObjects();
enum
{
LL_HUD_TEXT,
LL_HUD_ICON,
LL_HUD_CONNECTOR,
LL_HUD_FLEXIBLE_OBJECT, // Ventrella
LL_HUD_ANIMAL_CONTROLS, // Ventrella
LL_HUD_LOCAL_ANIMATION_OBJECT, // Ventrella
LL_HUD_CLOTH, // Ventrella
LL_HUD_EFFECT_BEAM,
LL_HUD_EFFECT_GLOW,
LL_HUD_EFFECT_POINT,
LL_HUD_EFFECT_TRAIL,
LL_HUD_EFFECT_SPHERE,
LL_HUD_EFFECT_SPIRAL,
LL_HUD_EFFECT_EDIT,
LL_HUD_EFFECT_LOOKAT,
LL_HUD_EFFECT_POINTAT,
LL_HUD_EFFECT_VOICE_VISUALIZER // Ventrella
};
protected:
static void sortObjects();
LLHUDObject(const U8 type);
~LLHUDObject();
virtual void render() = 0;
virtual void renderForSelect() {};
protected:
U8 mType;
BOOL mDead;
BOOL mVisible;
LLVector3d mPositionGlobal;
BOOL mOnHUDAttachment;
LLPointer<LLViewerObject> mSourceObject;
LLPointer<LLViewerObject> mTargetObject;
private:
typedef std::list<LLPointer<LLHUDObject> > hud_object_list_t;
static hud_object_list_t sHUDObjects;
};
#endif // LL_LLHUDOBJECT_H
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