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/**
* @file llhudconnector.h
* @brief LLHUDConnector class definition
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLHUDCONNECTOR_H
#define LL_LLHUDCONNECTOR_H
#include "llmemory.h"
#include "lldarrayptr.h"
#include "llhudobject.h"
#include "v4color.h"
#include "v3math.h"
#include "v3dmath.h"
#include "llstring.h"
class LLViewerObject;
class LLHUDConnector : public LLHUDObject
{
public:
void setColors(const LLColor4 &color, const LLColor4 &first_color, const LLColor4 &second_color);
void setZCompare(const BOOL zcompare);
void setDoFade(const BOOL do_fade);
void setLabel(const LLString &label);
void setTargets(LLViewerObject *first_object, LLViewerObject *second_object);
void setEndpoints(const BOOL &first, const BOOL &second);
friend class LLHUDObject;
protected:
LLHUDConnector(const U8 type);
/*virtual*/ void render();
private:
~LLHUDConnector();
LLString mLabel;
BOOL mDoFade;
F32 mFadeRange;
F32 mFadeDistance;
BOOL mZCompare;
LLColor4 mColor;
LLColor4 mFirstColor;
LLColor4 mSecondColor;
BOOL mDrawFirst;
BOOL mDrawSecond;
};
#endif // LL_LLHUDCONNECTOR_H
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