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/**
* @file llhoverview.h
* @brief LLHoverView class definition
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLHOVERVIEW_H
#define LL_LLHOVERVIEW_H
// Library includes
#include "lluuid.h"
#include "llview.h"
#include "llframetimer.h"
#include "llstring.h"
#include "llcoord.h"
#include "v3dmath.h"
#include "lldarray.h"
#include "llviewerobject.h"
class LLTool;
class LLPickInfo;
//
// Classes
//
class LLHoverView : public LLView
{
public:
LLHoverView(const std::string& name, const LLRect& rect);
~LLHoverView();
/*virtual*/ void draw();
void updateHover(LLTool* current_tool);
void cancelHover();
// The last hovered object is retained even after the hover is
// cancelled, so allow it to be specifically reset. JC
void resetLastHoverObject();
void setHoverActive(const BOOL active);
// We don't do hover picks while the user is typing. In fact, we stop
// until the mouse is moved.
void setTyping(BOOL b);
BOOL isHovering() const
{ return isHoveringLand() || isHoveringObject(); }
BOOL isHoveringObject() const;
BOOL isHoveringLand() const;
LLViewerObject* getLastHoverObject() const;
static void pickCallback(const LLPickInfo& info);
protected:
void updateText();
protected:
LLFrameTimer mStartHoverTimer;
BOOL mStartHoverPickTimer;
BOOL mDoneHoverPick;
BOOL mHoverActive;
LLCoordGL mHoverPos;
// How long has the hover popup been visible?
LLFrameTimer mHoverTimer;
typedef std::list<std::string> text_list_t;
text_list_t mText;
BOOL mUseHover;
// If not null and not dead, we're over an object.
LLPointer<LLViewerObject> mLastHoverObject;
// If not LLVector3d::ZERO, we're over land.
LLVector3d mHoverLandGlobal;
LLVector3 mHoverOffset;
BOOL mTyping;
public:
// Show in-world hover tips. Allow to turn off for movie making, game playing.
// Public so menu can directly toggle.
static BOOL sShowHoverTips;
};
//
// Globals
//
extern LLHoverView *gHoverView;
#endif
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