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|
/**
* @file llgivemoney.cpp
* @author Aaron Brashears, Kelly Washington, James Cook
* @brief Implementation of the LLFloaterPay class.
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "llviewerprecompiledheaders.h"
#include "llgivemoney.h"
#include "message.h"
#include "llagent.h"
#include "llresmgr.h"
#include "lltextbox.h"
#include "lllineeditor.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llbutton.h"
#include "llselectmgr.h"
#include "lltransactiontypes.h"
#include "llvieweruictrlfactory.h"
///----------------------------------------------------------------------------
/// Local function declarations, constants, enums, and typedefs
///----------------------------------------------------------------------------
const char* GIVE_MONEY_TITLE = ""; // Dialog contains text "Pay"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLGiveMoneyInfo
//
// A small class used to track callback information
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
struct LLGiveMoneyInfo
{
LLFloaterPay* mFloater;
S32 mAmount;
LLGiveMoneyInfo(LLFloaterPay* floater, S32 amount) :
mFloater(floater), mAmount(amount){}
};
///----------------------------------------------------------------------------
/// Class LLFloaterPay
///----------------------------------------------------------------------------
S32 LLFloaterPay::sLastAmount = 0;
const S32 MAX_AMOUNT_LENGTH = 10;
const S32 FASTPAY_BUTTON_WIDTH = 80;
// Default constructor
LLFloaterPay::LLFloaterPay(const std::string& name,
money_callback callback,
const LLUUID& uuid,
BOOL target_is_object) :
LLFloater(name, "FloaterPayRectB", GIVE_MONEY_TITLE, RESIZE_NO,
DEFAULT_MIN_WIDTH, DEFAULT_MIN_HEIGHT, DRAG_ON_TOP,
MINIMIZE_NO, CLOSE_YES),
mCallbackData(),
mCallback(callback),
mObjectNameText(NULL),
mTargetUUID(uuid),
mTargetIsObject(target_is_object),
mTargetIsGroup(FALSE)
{
if (target_is_object)
{
gUICtrlFactory->buildFloater(this,"floater_pay_object.xml");
mObjectSelection = gSelectMgr->getEditSelection();
}
else
{
gUICtrlFactory->buildFloater(this,"floater_pay.xml");
}
S32 i =0;
LLGiveMoneyInfo* info = new LLGiveMoneyInfo(this, PAY_BUTTON_DEFAULT_0);
mCallbackData.push_back(info);
childSetAction("fastpay 1",&LLFloaterPay::onGive,info);
childSetVisible("fastpay 1", FALSE);
mQuickPayButton[i] = LLUICtrlFactory::getButtonByName(this, "fastpay 1");
mQuickPayInfo[i] = info;
++i;
info = new LLGiveMoneyInfo(this, PAY_BUTTON_DEFAULT_1);
mCallbackData.push_back(info);
childSetAction("fastpay 5",&LLFloaterPay::onGive,info);
childSetVisible("fastpay 5", FALSE);
mQuickPayButton[i] = LLUICtrlFactory::getButtonByName(this, "fastpay 5");
mQuickPayInfo[i] = info;
++i;
info = new LLGiveMoneyInfo(this, PAY_BUTTON_DEFAULT_2);
mCallbackData.push_back(info);
childSetAction("fastpay 10",&LLFloaterPay::onGive,info);
childSetVisible("fastpay 10", FALSE);
mQuickPayButton[i] = LLUICtrlFactory::getButtonByName(this, "fastpay 10");
mQuickPayInfo[i] = info;
++i;
info = new LLGiveMoneyInfo(this, PAY_BUTTON_DEFAULT_3);
mCallbackData.push_back(info);
childSetAction("fastpay 20",&LLFloaterPay::onGive,info);
childSetVisible("fastpay 20", FALSE);
mQuickPayButton[i] = LLUICtrlFactory::getButtonByName(this, "fastpay 20");
mQuickPayInfo[i] = info;
++i;
childSetVisible("amount text", FALSE);
LLString last_amount;
if(sLastAmount > 0)
{
last_amount = llformat("%d", sLastAmount);
}
childSetVisible("amount", FALSE);
childSetKeystrokeCallback("amount", &LLFloaterPay::onKeystroke, this);
childSetText("amount", last_amount);
childSetPrevalidate("amount", LLLineEditor::prevalidateNonNegativeS32);
info = new LLGiveMoneyInfo(this, 0);
mCallbackData.push_back(info);
childSetAction("pay btn",&LLFloaterPay::onGive,info);
setDefaultBtn("pay btn");
childSetVisible("pay btn", FALSE);
childSetEnabled("pay btn", (sLastAmount > 0));
childSetAction("cancel btn",&LLFloaterPay::onCancel,this);
center();
open(); /*Flawfinder: ignore*/
}
// Destroys the object
LLFloaterPay::~LLFloaterPay()
{
std::for_each(mCallbackData.begin(), mCallbackData.end(), DeletePointer());
// Clean up if we are still waiting for a name.
gCacheName->cancelCallback(mTargetUUID,onCacheOwnerName,this);
}
// static
void LLFloaterPay::processPayPriceReply(LLMessageSystem* msg, void **userdata)
{
LLFloaterPay* self = (LLFloaterPay*)userdata;
if (self)
{
S32 price;
LLUUID target;
msg->getUUIDFast(_PREHASH_ObjectData,_PREHASH_ObjectID,target);
if (target != self->mTargetUUID)
{
// This is a message for a different object's pay info
return;
}
msg->getS32Fast(_PREHASH_ObjectData,_PREHASH_DefaultPayPrice,price);
if (PAY_PRICE_HIDE == price)
{
self->childSetVisible("amount", FALSE);
self->childSetVisible("pay btn", FALSE);
self->childSetVisible("amount text", FALSE);
}
else if (PAY_PRICE_DEFAULT == price)
{
self->childSetVisible("amount", TRUE);
self->childSetVisible("pay btn", TRUE);
self->childSetVisible("amount text", TRUE);
}
else
{
// PAY_PRICE_HIDE and PAY_PRICE_DEFAULT are negative values
// So we take the absolute value here after we have checked for those cases
self->childSetVisible("amount", TRUE);
self->childSetVisible("pay btn", TRUE);
self->childSetEnabled("pay btn", TRUE);
self->childSetVisible("amount text", TRUE);
self->childSetText("amount", llformat("%d", llabs(price)));
}
S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_ButtonData);
S32 i = 0;
if (num_blocks > MAX_PAY_BUTTONS) num_blocks = MAX_PAY_BUTTONS;
S32 max_pay_amount = 0;
S32 padding_required = 0;
for (i=0;i<num_blocks;++i)
{
S32 pay_button;
msg->getS32Fast(_PREHASH_ButtonData,_PREHASH_PayButton,pay_button,i);
if (pay_button > 0)
{
LLString button_str;
gResMgr->getMonetaryString( button_str, pay_button );
self->mQuickPayButton[i]->setLabelSelected(button_str.c_str());
self->mQuickPayButton[i]->setLabelUnselected(button_str.c_str());
self->mQuickPayButton[i]->setVisible(TRUE);
self->mQuickPayInfo[i]->mAmount = pay_button;
self->childSetVisible("fastpay text",TRUE);
if ( pay_button > max_pay_amount )
{
max_pay_amount = pay_button;
}
}
else
{
self->mQuickPayButton[i]->setVisible(FALSE);
}
}
// build a string containing the maximum value and calc nerw button width from it.
LLString balance_str;
gResMgr->getMonetaryString( balance_str, max_pay_amount );
const LLFontGL* font = gResMgr->getRes(LLFONT_SANSSERIF);
S32 new_button_width = font->getWidth( LLString(balance_str));
new_button_width += ( 12 + 12 ); // padding
// dialong is sized for 2 digit pay amounts - larger pay values need to be scaled
const S32 threshold = 100000;
if ( max_pay_amount >= threshold )
{
S32 num_digits_threshold = (S32)log10((double)threshold) + 1;
S32 num_digits_max = (S32)log10((double)max_pay_amount) + 1;
// calculate the extra width required by 2 buttons with max amount and some commas
padding_required = ( num_digits_max - num_digits_threshold + ( num_digits_max / 3 ) ) * font->getWidth( "0" );
};
// change in button width
S32 button_delta = new_button_width - FASTPAY_BUTTON_WIDTH;
if ( button_delta < 0 )
button_delta = 0;
// now we know the maximum amount, we can resize all the buttons to be
for (i=0;i<num_blocks;++i)
{
LLRect r;
r = self->mQuickPayButton[i]->getRect();
// RHS button colum needs to move further because LHS changed too
if ( i % 2 )
{
r.setCenterAndSize( r.getCenterX() + ( button_delta * 3 ) / 2 ,
r.getCenterY(),
r.getWidth() + button_delta,
r.getHeight() );
}
else
{
r.setCenterAndSize( r.getCenterX() + button_delta / 2,
r.getCenterY(),
r.getWidth() + button_delta,
r.getHeight() );
}
self->mQuickPayButton[i]->setRect( r );
}
for (i=num_blocks;i<MAX_PAY_BUTTONS;++i)
{
self->mQuickPayButton[i]->setVisible(FALSE);
}
self->reshape( self->mRect.getWidth() + padding_required, self->mRect.getHeight(), FALSE );
}
msg->setHandlerFunc("PayPriceReply",NULL,NULL);
}
// static
void LLFloaterPay::payViaObject(money_callback callback, const LLUUID& object_id)
{
LLViewerObject* object = gObjectList.findObject(object_id);
if (!object) return;
LLFloaterPay *floater = new LLFloaterPay("Give Money", callback, object_id, TRUE);
if (!floater) return;
LLSelectNode* node = floater->mObjectSelection->getFirstRootNode();
if (!node)
{
//FIXME: notify user object no longer exists
floater->close();
return;
}
LLHost target_region = object->getRegion()->getHost();
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RequestPayPrice);
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ObjectID, object_id);
msg->sendReliable(target_region);
msg->setHandlerFuncFast(_PREHASH_PayPriceReply, processPayPriceReply,(void **)floater);
LLUUID owner_id;
BOOL is_group = FALSE;
node->mPermissions->getOwnership(owner_id, is_group);
floater->childSetText("object_name_text",node->mName);
floater->finishPayUI(owner_id, is_group);
}
void LLFloaterPay::payDirectly(money_callback callback,
const LLUUID& target_id,
BOOL is_group)
{
LLFloaterPay *floater = new LLFloaterPay("Give Money", callback, target_id, FALSE);
if (!floater) return;
floater->childSetVisible("amount", TRUE);
floater->childSetVisible("pay btn", TRUE);
floater->childSetVisible("amount text", TRUE);
floater->childSetVisible("fastpay text",TRUE);
for(S32 i=0;i<MAX_PAY_BUTTONS;++i)
{
floater->mQuickPayButton[i]->setVisible(TRUE);
}
floater->finishPayUI(target_id, is_group);
}
void LLFloaterPay::finishPayUI(const LLUUID& target_id, BOOL is_group)
{
gCacheName->get(target_id, is_group, onCacheOwnerName, (void*)this);
// Make sure the amount field has focus
childSetFocus("amount", TRUE);
LLLineEditor* amount = LLUICtrlFactory::getLineEditorByName(this, "amount");
amount->selectAll();
mTargetIsGroup = is_group;
}
// static
void LLFloaterPay::onCacheOwnerName(const LLUUID& owner_id,
const char* firstname,
const char* lastname,
BOOL is_group,
void* userdata)
{
LLFloaterPay* self = (LLFloaterPay*)userdata;
if (!self) return;
if (is_group)
{
self->childSetVisible("payee_group",true);
self->childSetVisible("payee_resident",false);
}
else
{
self->childSetVisible("payee_group",false);
self->childSetVisible("payee_resident",true);
}
self->childSetTextArg("payee_name", "[FIRST]", firstname);
self->childSetTextArg("payee_name", "[LAST]", lastname);
}
// static
void LLFloaterPay::onCancel(void* data)
{
LLFloaterPay* self = reinterpret_cast<LLFloaterPay*>(data);
if(self)
{
self->close();
}
}
// static
void LLFloaterPay::onKeystroke(LLLineEditor*, void* data)
{
LLFloaterPay* self = reinterpret_cast<LLFloaterPay*>(data);
if(self)
{
// enable the Pay button when amount is non-empty and positive, disable otherwise
LLString amtstr = self->childGetText("amount");
self->childSetEnabled("pay btn", !amtstr.empty() && atoi(amtstr.c_str()) > 0);
}
}
// static
void LLFloaterPay::onGive(void* data)
{
LLGiveMoneyInfo* info = reinterpret_cast<LLGiveMoneyInfo*>(data);
if(info && info->mFloater)
{
info->mFloater->give(info->mAmount);
info->mFloater->close();
}
}
void LLFloaterPay::give(S32 amount)
{
if(mCallback)
{
// if the amount is 0, that menas that we should use the
// text field.
if(amount == 0)
{
amount = atoi(childGetText("amount").c_str());
}
sLastAmount = amount;
// Try to pay an object.
if (mTargetIsObject)
{
LLViewerObject* dest_object = gObjectList.findObject(mTargetUUID);
if(dest_object)
{
LLViewerRegion* region = dest_object->getRegion();
if (region)
{
// Find the name of the root object
LLSelectNode* node = mObjectSelection->getFirstRootNode();
LLString object_name;
if (node)
{
object_name = node->mName;
}
S32 tx_type = TRANS_PAY_OBJECT;
if(dest_object->isAvatar()) tx_type = TRANS_GIFT;
mCallback(mTargetUUID, region, amount, FALSE, tx_type, object_name);
mObjectSelection = NULL;
}
}
}
else
{
// just transfer the money
mCallback(mTargetUUID, gAgent.getRegion(), amount, mTargetIsGroup, TRANS_GIFT, LLString::null);
}
}
}
///----------------------------------------------------------------------------
/// Local function definitions
///----------------------------------------------------------------------------
|