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|
/**
* @file llfolderview.h
* @brief Definition of the folder view collection of classes.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/**
*
* The folder view collection of classes provides an interface for
* making a 'folder view' similar to the way the a single pane file
* folder interface works.
*
*/
#ifndef LL_LLFOLDERVIEW_H
#define LL_LLFOLDERVIEW_H
#include <vector>
#include <map>
#include <deque>
#include "lluictrl.h"
#include "v4color.h"
#include "lldarray.h"
//#include "llviewermenu.h"
#include "stdenums.h"
#include "llfontgl.h"
#include "lleditmenuhandler.h"
#include "llviewerimage.h"
#include "lldepthstack.h"
#include "lltooldraganddrop.h"
class LLMenuGL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewEventListener
//
// This is an abstract base class that users of the folderview classes
// would use to catch the useful events emitted from the folder
// views.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewItem;
class LLFolderView;
class LLInventoryModel;
class LLScrollableContainerView;
typedef BOOL (*LLFolderSearchFunction)(LLFolderViewItem* first_item, const char *find_text, BOOL backward);
class LLFolderViewEventListener
{
public:
virtual ~LLFolderViewEventListener( void ) {}
virtual const LLString& getName() const = 0;
virtual const LLString& getDisplayName() const = 0;
virtual const LLUUID& getUUID() const = 0;
virtual U32 getCreationDate() const = 0; // UTC seconds
virtual PermissionMask getPermissionMask() const = 0;
virtual LLViewerImage* getIcon() const = 0;
virtual LLFontGL::StyleFlags getLabelStyle() const = 0;
virtual LLString getLabelSuffix() const = 0;
virtual void openItem( void ) = 0;
virtual void previewItem( void ) = 0;
virtual void selectItem(void) = 0;
virtual void showProperties(void) = 0;
virtual BOOL isItemRenameable() const = 0;
virtual BOOL renameItem(const LLString& new_name) = 0;
virtual BOOL isItemMovable( void ) = 0; // Can be moved to another folder
virtual BOOL isItemRemovable( void ) = 0; // Can be destroyed
virtual BOOL removeItem() = 0;
virtual void removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch) = 0;
virtual void move( LLFolderViewEventListener* parent_listener ) = 0;
virtual BOOL isItemCopyable() const = 0;
virtual BOOL copyToClipboard() const = 0;
virtual void cutToClipboard() = 0;
virtual BOOL isClipboardPasteable() const = 0;
virtual void pasteFromClipboard() = 0;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags) = 0;
virtual BOOL isUpToDate() const = 0;
virtual BOOL hasChildren() const = 0;
virtual LLInventoryType::EType getInventoryType() const = 0;
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, LLString action) {}
// This method should be called when a drag begins. returns TRUE
// if the drag can begin, otherwise FALSE.
virtual BOOL startDrag(EDragAndDropType* type, LLUUID* id) = 0;
// This method will be called to determine if a drop can be
// performed, and will set drop to TRUE if a drop is
// requested. Returns TRUE if a drop is possible/happened,
// otherwise FALSE.
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data) = 0;
// This method is called when the object being referenced by the
// bridge is actually dropped. This allows for cleanup of the old
// view, reference counting, etc.
// virtual void dropped() = 0;
// this method accesses the parent and arranges and sets it as
// specified.
void arrangeAndSet(LLFolderViewItem* focus, BOOL set_selection,
BOOL take_keyboard_focus = TRUE);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewListenerFunctor
//
// This simple abstract base class can be used to applied to all
// listeners in a hierarchy.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewListenerFunctor
{
public:
virtual ~LLFolderViewListenerFunctor() {}
virtual void operator()(LLFolderViewEventListener* listener) = 0;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewFunctor
//
// Simple abstract base class for applying a functor to folders and
// items in a folder view hierarchy. This is suboptimal for algorithms
// that only work folders or only work on items, but I'll worry about
// that later when it's determined to be too slow.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewItem;
class LLFolderViewFolder;
class LLFolderViewFunctor
{
public:
virtual ~LLFolderViewFunctor() {}
virtual void doFolder(LLFolderViewFolder* folder) = 0;
virtual void doItem(LLFolderViewItem* item) = 0;
};
class LLInventoryFilter
{
public:
typedef enum e_folder_show
{
SHOW_ALL_FOLDERS,
SHOW_NON_EMPTY_FOLDERS,
SHOW_NO_FOLDERS
} EFolderShow;
typedef enum e_filter_behavior
{
FILTER_NONE, // nothing to do, already filtered
FILTER_RESTART, // restart filtering from scratch
FILTER_LESS_RESTRICTIVE, // existing filtered items will certainly pass this filter
FILTER_MORE_RESTRICTIVE // if you didn't pass the previous filter, you definitely won't pass this one
} EFilterBehavior;
static const U32 SO_DATE = 1;
static const U32 SO_FOLDERS_BY_NAME = 2;
static const U32 SO_SYSTEM_FOLDERS_TO_TOP = 4;
LLInventoryFilter(const LLString& name);
virtual ~LLInventoryFilter();
void setFilterTypes(U32 types);
U32 getFilterTypes() const { return mFilterOps.mFilterTypes; }
void setFilterSubString(const LLString& string);
const LLString getFilterSubString(BOOL trim = FALSE);
void setFilterPermissions(PermissionMask perms);
PermissionMask getFilterPermissions() const { return mFilterOps.mPermissions; }
void setDateRange(U32 min_date, U32 max_date);
void setDateRangeLastLogoff(BOOL sl);
U32 getMinDate() const { return mFilterOps.mMinDate; }
U32 getMaxDate() const { return mFilterOps.mMaxDate; }
void setHoursAgo(U32 hours);
U32 getHoursAgo() const { return mFilterOps.mHoursAgo; }
void setShowFolderState( EFolderShow state);
EFolderShow getShowFolderState() { return mFilterOps.mShowFolderState; }
void setSortOrder(U32 order);
U32 getSortOrder() { return mOrder; }
BOOL check(LLFolderViewItem* item);
std::string::size_type getStringMatchOffset() const;
BOOL isActive();
BOOL isNotDefault();
BOOL isModified();
BOOL isModifiedAndClear();
BOOL isSinceLogoff();
void clearModified() { mModified = FALSE; mFilterBehavior = FILTER_NONE; }
const LLString getName() const { return mName; }
LLString getFilterText();
void setFilterCount(S32 count) { mFilterCount = count; }
S32 getFilterCount() { return mFilterCount; }
void decrementFilterCount() { mFilterCount--; }
void markDefault();
void resetDefault();
BOOL isFilterWith(LLInventoryType::EType t);
S32 getCurrentGeneration() const { return mFilterGeneration; }
S32 getMinRequiredGeneration() const { return mMinRequiredGeneration; }
S32 getMustPassGeneration() const { return mMustPassGeneration; }
//RN: this is public to allow system to externally force a global refilter
void setModified(EFilterBehavior behavior = FILTER_RESTART);
void toLLSD(LLSD& data);
void fromLLSD(LLSD& data);
protected:
struct filter_ops
{
U32 mFilterTypes;
U32 mMinDate;
U32 mMaxDate;
U32 mHoursAgo;
EFolderShow mShowFolderState;
PermissionMask mPermissions;
};
filter_ops mFilterOps;
filter_ops mDefaultFilterOps;
std::string::size_type mSubStringMatchOffset;
LLString mFilterSubString;
U32 mOrder;
const LLString mName;
S32 mFilterGeneration;
S32 mMustPassGeneration;
S32 mMinRequiredGeneration;
S32 mFilterCount;
S32 mNextFilterGeneration;
EFilterBehavior mFilterBehavior;
private:
U32 mLastLogoff;
BOOL mModified;
BOOL mNeedTextRebuild;
LLString mFilterText;
};
// These are grouping of inventory types.
// Order matters when sorting system folders to the top.
enum EInventorySortGroup
{
SG_SYSTEM_FOLDER,
SG_TRASH_FOLDER,
SG_NORMAL_FOLDER,
SG_ITEM
};
class LLInventorySort
{
public:
LLInventorySort()
: mSortOrder(0) { }
// Returns true if order has changed
bool updateSort(U32 order);
U32 getSort() { return mSortOrder; }
bool operator()(LLFolderViewItem* a, LLFolderViewItem* b);
private:
U32 mSortOrder;
bool mByDate;
bool mSystemToTop;
bool mFoldersByName;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewItem
//
// An instance of this class represents a single item in a folder view
// such as an inventory item or a file.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFontGL;
class LLFolderViewFolder;
class LLFolderView;
class LLFolderViewItem : public LLUICtrl
{
protected:
friend class LLFolderViewEventListener;
static const LLFontGL* sFont;
static const LLFontGL* sSmallFont;
static LLColor4 sFgColor;
static LLColor4 sHighlightBgColor;
static LLColor4 sHighlightFgColor;
static LLColor4 sFilterBGColor;
static LLColor4 sFilterTextColor;
static LLColor4 sLoadingMessageTextColor;
LLString mLabel;
LLString mSearchableLabel;
LLString mType;
S32 mLabelWidth;
U32 mCreationDate;
LLFolderViewFolder* mParentFolder;
LLFolderViewEventListener* mListener;
BOOL mIsSelected;
BOOL mIsCurSelection;
BOOL mSelectPending;
LLFontGL::StyleFlags mLabelStyle;
LLString mLabelSuffix;
LLPointer<LLViewerImage> mIcon;
LLString mStatusText;
BOOL mHasVisibleChildren;
S32 mIndentation;
S32 mNumDescendantsSelected;
BOOL mFiltered;
S32 mLastFilterGeneration;
std::string::size_type mStringMatchOffset;
F32 mControlLabelRotation;
LLFolderView* mRoot;
BOOL mDragAndDropTarget;
LLPointer<LLViewerImage> mArrowImage;
LLPointer<LLViewerImage> mBoxImage;
BOOL mIsLoading;
LLTimer mTimeSinceRequestStart;
// This function clears the currently selected item, and records
// the specified selected item appropriately for display and use
// in the UI. If open is TRUE, then folders are opened up along
// the way to the selection.
void setSelectionFromRoot(LLFolderViewItem* selection, BOOL open, /* Flawfinder: ignore */
BOOL take_keyboard_focus = TRUE);
// helper function to change the selection from the root.
void changeSelectionFromRoot(LLFolderViewItem* selection, BOOL selected);
// helper function to change the selection from the root.
void extendSelectionFromRoot(LLFolderViewItem* selection);
// this is an internal method used for adding items to folders. A
// no-op at this leve, but reimplemented in derived classes.
virtual BOOL addItem(LLFolderViewItem*) { return FALSE; }
virtual BOOL addFolder(LLFolderViewFolder*) { return FALSE; }
public:
// This function is called when the folder view is dirty. It's
// implemented here but called by derived classes when folding the
// views.
void arrangeFromRoot();
void filterFromRoot( void );
// creation_date is in UTC seconds
LLFolderViewItem( const LLString& name, LLViewerImage* icon, S32 creation_date, LLFolderView* root, LLFolderViewEventListener* listener );
virtual ~LLFolderViewItem( void );
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
// addToFolder() returns TRUE if it succeeds. FALSE otherwise
enum { ARRANGE = TRUE, DO_NOT_ARRANGE = FALSE };
virtual BOOL addToFolder(LLFolderViewFolder* folder, LLFolderView* root);
virtual EInventorySortGroup getSortGroup();
// Finds width and height of this object and it's children. Also
// makes sure that this view and it's children are the right size.
virtual S32 arrange( S32* width, S32* height, S32 filter_generation );
virtual S32 getItemHeight();
// applies filters to control visibility of inventory items
virtual void filter( LLInventoryFilter& filter);
// updates filter serial number and optionally propagated value up to root
S32 getLastFilterGeneration() { return mLastFilterGeneration; }
virtual void dirtyFilter();
// If the selection is 'this' then note that otherwise
// ignore. Returns TRUE if this object was affected. If open is
// TRUE, then folders are opened up along the way to the
// selection.
virtual BOOL setSelection(LLFolderViewItem* selection, BOOL open, /* Flawfinder: ignore */
BOOL take_keyboard_focus);
// This method is used to toggle the selection of an item. If
// selection is 'this', then note selection, and return TRUE.
virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
// this method is used to group select items
virtual S32 extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items){ return FALSE; }
// this method is used to group select items
virtual void recursiveDeselect(BOOL deselect_self);
// gets multiple-element selection
virtual BOOL getSelectionList(std::set<LLUUID> &selection){return TRUE;}
// Returns true is this object and all of its children can be removed (deleted by user)
virtual BOOL isRemovable();
// Returns true is this object and all of its children can be moved
virtual BOOL isMovable();
// destroys this item recursively
virtual void destroyView();
S32 getNumSelectedDescendants() { return mNumDescendantsSelected; }
BOOL isSelected() { return mIsSelected; }
void setIsCurSelection(BOOL select) { mIsCurSelection = select; }
BOOL getIsCurSelection() { return mIsCurSelection; }
BOOL hasVisibleChildren() { return mHasVisibleChildren; }
// Call through to the viewed object and return true if it can be
// removed. Returns true if it's removed.
//virtual BOOL removeRecursively(BOOL single_item);
BOOL remove();
// Build an appropriate context menu for the item. Flags unused.
void buildContextMenu(LLMenuGL& menu, U32 flags);
// This method returns the actual name of the thing being
// viewed. This method will ask the viewed object itself.
const LLString& getName( void ) const;
const LLString& getSearchableLabel( void ) const;
// This method returns the label displayed on the view. This
// method was primarily added to allow sorting on the folder
// contents possible before the entire view has been constructed.
const char* getLabel() const { return mLabel.c_str(); }
// Used for sorting, like getLabel() above.
virtual U32 getCreationDate() const { return mCreationDate; }
LLFolderViewFolder* getParentFolder( void );
LLFolderViewItem* getNextOpenNode( BOOL include_children = TRUE );
LLFolderViewItem* getPreviousOpenNode( BOOL include_children = TRUE );
LLFolderViewEventListener* getListener( void );
// just rename the object.
void rename(const LLString& new_name);
// open
virtual void open( void ); /* Flawfinder: ignore */
virtual void preview(void);
// Show children (unfortunate that this is called "open")
virtual void setOpen(BOOL open = TRUE) {};
virtual BOOL isOpen() { return FALSE; }
LLFolderView* getRoot();
BOOL isDescendantOf( const LLFolderViewFolder* potential_ancestor );
S32 getIndentation() { return mIndentation; }
virtual BOOL potentiallyVisible(); // do we know for a fact that this item has been filtered out?
virtual BOOL getFiltered();
virtual BOOL getFiltered(S32 filter_generation);
virtual void setFiltered(BOOL filtered, S32 filter_generation);
// change the icon
void setIcon(LLViewerImage* icon);
// refresh information from the object being viewed.
virtual void refresh();
virtual void applyListenerFunctorRecursively(LLFolderViewListenerFunctor& functor);
// LLView functionality
virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleHover( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask );
virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
virtual BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
// virtual void handleDropped();
virtual void draw();
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
LLString& tooltip_msg);
};
// function used for sorting.
typedef bool (*sort_order_f)(LLFolderViewItem* a, LLFolderViewItem* b);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewFolder
//
// An instance of an LLFolderViewFolder represents a collection of
// more folders and items. This is used to build the hierarchy of
// items found in the folder view. :)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewFolder : public LLFolderViewItem
{
public:
typedef enum e_trash
{
UNKNOWN, TRASH, NOT_TRASH
} ETrash;
protected:
typedef std::vector<LLFolderViewItem*> items_t;
typedef std::vector<LLFolderViewFolder*> folders_t;
items_t mItems;
folders_t mFolders;
LLInventorySort mSortFunction;
BOOL mIsOpen;
BOOL mExpanderHighlighted;
F32 mCurHeight;
F32 mTargetHeight;
F32 mAutoOpenCountdown;
U32 mSubtreeCreationDate;
ETrash mAmTrash;
S32 mLastArrangeGeneration;
S32 mLastCalculatedWidth;
S32 mCompletedFilterGeneration;
S32 mMostFilteredDescendantGeneration;
public:
typedef enum e_recurse_type
{
RECURSE_NO,
RECURSE_UP,
RECURSE_DOWN,
RECURSE_UP_DOWN
} ERecurseType;
LLFolderViewFolder( const LLString& name, LLViewerImage* icon,
LLFolderView* root,
LLFolderViewEventListener* listener );
virtual ~LLFolderViewFolder( void );
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
virtual BOOL potentiallyVisible();
LLFolderViewItem* getNextFromChild( LLFolderViewItem*, BOOL include_children = TRUE );
LLFolderViewItem* getPreviousFromChild( LLFolderViewItem*, BOOL include_children = TRUE );
// addToFolder() returns TRUE if it succeeds. FALSE otherwise
virtual BOOL addToFolder(LLFolderViewFolder* folder, LLFolderView* root);
// Finds width and height of this object and it's children. Also
// makes sure that this view and it's children are the right size.
virtual S32 arrange( S32* width, S32* height, S32 filter_generation );
BOOL needsArrange();
// Returns the sort group (system, trash, folder) for this folder.
virtual EInventorySortGroup getSortGroup();
virtual void setCompletedFilterGeneration(S32 generation, BOOL recurse_up);
virtual S32 getCompletedFilterGeneration() { return mCompletedFilterGeneration; }
BOOL hasFilteredDescendants(S32 filter_generation) { return mMostFilteredDescendantGeneration >= filter_generation; }
BOOL hasFilteredDescendants();
// applies filters to control visibility of inventory items
virtual void filter( LLInventoryFilter& filter);
virtual void setFiltered(BOOL filtered, S32 filter_generation);
virtual void dirtyFilter();
// Passes selection information on to children and record
// selection information if necessary. Returns TRUE if this object
// (or a child) was affected.
virtual BOOL setSelection(LLFolderViewItem* selection, BOOL open, /* Flawfinder: ignore */
BOOL take_keyboard_focus);
// This method is used to change the selection of an item. If
// selection is 'this', then note selection as true. Returns TRUE
// if this or a child is now selected.
virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
// this method is used to group select items
virtual S32 extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items);
virtual void recursiveDeselect(BOOL deselect_self);
// Returns true is this object and all of its children can be removed.
virtual BOOL isRemovable();
// Returns true is this object and all of its children can be moved
virtual BOOL isMovable();
// destroys this folder, and all children
virtual void destroyView();
// If this folder can be removed, remove all children that can be
// removed, return TRUE if this is empty after the operation and
// it's viewed folder object can be removed.
//virtual BOOL removeRecursively(BOOL single_item);
//virtual BOOL remove();
// remove the specified item (and any children) if
// possible. Return TRUE if the item was deleted.
BOOL removeItem(LLFolderViewItem* item);
// simply remove the view (and any children) Don't bother telling
// the listeners.
void removeView(LLFolderViewItem* item);
// extractItem() removes the specified item from the folder, but
// doesn't delete it.
void extractItem( LLFolderViewItem* item );
// This function is called by a child that needs to be resorted.
void resort(LLFolderViewItem* item);
void setItemSortOrder(U32 ordering);
void sortBy(U32);
//BOOL (*func)(LLFolderViewItem* a, LLFolderViewItem* b));
void setAutoOpenCountdown(F32 countdown) { mAutoOpenCountdown = countdown; }
// folders can be opened. This will usually be called by internal
// methods.
virtual void toggleOpen();
// Force a folder open or closed
virtual void setOpen(BOOL open = TRUE); /* Flawfinder: ignore */
// Called when a child is refreshed.
// don't rearrange child folder contents unless explicitly requested
virtual void requestArrange(BOOL include_descendants = FALSE);
// internal method which doesn't update the entire view. This
// method was written because the list iterators destroy the state
// of other iterations, thus, we can't arrange while iterating
// through the children (such as when setting which is selected.
virtual void setOpenArrangeRecursively(BOOL open, ERecurseType recurse = RECURSE_NO); /* Flawfinder: ignore */
// Get the current state of the folder.
virtual BOOL isOpen() { return mIsOpen; }
// special case if an object is dropped on the child.
BOOL handleDragAndDropFromChild(MASK mask,
BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
LLString& tooltip_msg);
void applyFunctorRecursively(LLFolderViewFunctor& functor);
virtual void applyListenerFunctorRecursively(LLFolderViewListenerFunctor& functor);
virtual void open( void ); /* Flawfinder: ignore */
virtual BOOL addItem(LLFolderViewItem* item);
virtual BOOL addFolder( LLFolderViewFolder* folder);
// LLView functionality
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
LLString& tooltip_msg);
virtual void draw();
U32 getCreationDate() const;
bool isTrash();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderView
//
// Th LLFolderView represents the root level folder view object. It
// manages the screen region of the folder view.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLUICtrl;
class LLLineEditor;
class LLFolderView : public LLFolderViewFolder, LLEditMenuHandler
{
public:
typedef void (*SelectCallback)(const std::deque<LLFolderViewItem*> &items, BOOL user_action, void* data);
static F32 sAutoOpenTime;
LLFolderView( const LLString& name, LLViewerImage* root_folder_icon, const LLRect& rect,
const LLUUID& source_id, LLView *parent_view );
virtual ~LLFolderView( void );
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
virtual BOOL canFocusChildren() const;
// FolderViews default to sort by name. This will change that,
// and resort the items if necessary.
void setSortOrder(U32 order);
void checkTreeResortForModelChanged();
void setFilterPermMask(PermissionMask filter_perm_mask) { mFilter.setFilterPermissions(filter_perm_mask); }
void setSelectCallback(SelectCallback callback, void* user_data) { mSelectCallback = callback, mUserData = user_data; }
void setAllowMultiSelect(BOOL allow) { mAllowMultiSelect = allow; }
LLInventoryFilter* getFilter() { return &mFilter; }
const LLString getFilterSubString(BOOL trim = FALSE);
U32 getFilterTypes() const { return mFilter.getFilterTypes(); }
PermissionMask getFilterPermissions() const { return mFilter.getFilterPermissions(); }
LLInventoryFilter::EFolderShow getShowFolderState() { return mFilter.getShowFolderState(); }
U32 getSortOrder() const;
BOOL isFilterModified() { return mFilter.isNotDefault(); }
BOOL getAllowMultiSelect() { return mAllowMultiSelect; }
// Close all folders in the view
void closeAllFolders();
void openFolder(const LLString& foldername);
virtual void toggleOpen() {};
virtual void setOpenArrangeRecursively(BOOL open, ERecurseType recurse); /* Flawfinder: ignore */
virtual BOOL addFolder( LLFolderViewFolder* folder);
// Finds width and height of this object and it's children. Also
// makes sure that this view and it's children are the right size.
virtual S32 arrange( S32* width, S32* height, S32 filter_generation );
void arrangeAll() { mArrangeGeneration++; }
S32 getArrangeGeneration() { return mArrangeGeneration; }
// applies filters to control visibility of inventory items
virtual void filter( LLInventoryFilter& filter);
// get the last selected item
virtual LLFolderViewItem* getCurSelectedItem( void );
// Record the selected item and pass it down the hierachy.
virtual BOOL setSelection(LLFolderViewItem* selection, BOOL open, /* Flawfinder: ignore */
BOOL take_keyboard_focus);
// This method is used to toggle the selection of an item. Walks
// children, and keeps track of selected objects.
virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
virtual S32 extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items);
virtual BOOL getSelectionList(std::set<LLUUID> &selection);
// make sure if ancestor is selected, descendents are not
void sanitizeSelection();
void clearSelection();
void addToSelectionList(LLFolderViewItem* item);
void removeFromSelectionList(LLFolderViewItem* item);
BOOL startDrag(LLToolDragAndDrop::ESource source);
void setDragAndDropThisFrame() { mDragAndDropThisFrame = TRUE; }
// deletion functionality
void removeSelectedItems();
// open the selected item.
void openSelectedItems( void );
void propertiesSelectedItems( void );
void autoOpenItem(LLFolderViewFolder* item);
void closeAutoOpenedFolders();
BOOL autoOpenTest(LLFolderViewFolder* item);
// copy & paste
virtual void copy();
virtual BOOL canCopy();
virtual void cut();
virtual BOOL canCut();
virtual void paste();
virtual BOOL canPaste();
virtual void doDelete();
virtual BOOL canDoDelete();
// public rename functionality - can only start the process
void startRenamingSelectedItem( void );
// These functions were used when there was only one folderview,
// and relied on that concept. This functionality is now handled
// by the listeners and the lldraganddroptool.
//LLFolderViewItem* getMovingItem() { return mMovingItem; }
//void setMovingItem( LLFolderViewItem* item ) { mMovingItem = item; }
//void dragItemIntoFolder( LLFolderViewItem* moving_item, LLFolderViewFolder* dst_folder, BOOL drop, BOOL* accept );
//void dragFolderIntoFolder( LLFolderViewFolder* moving_folder, LLFolderViewFolder* dst_folder, BOOL drop, BOOL* accept );
// LLUICtrl Functionality
/*virtual*/ void setFocus(BOOL focus);
// LLView functionality
///*virtual*/ BOOL handleKey( KEY key, MASK mask, BOOL called_from_parent );
/*virtual*/ BOOL handleKeyHere( KEY key, MASK mask, BOOL called_from_parent );
/*virtual*/ BOOL handleUnicodeCharHere(llwchar uni_char, BOOL called_from_parent);
/*virtual*/ BOOL handleMouseDown( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleHover( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
LLString& tooltip_msg);
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
/*virtual*/ void onFocusLost();
virtual BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
virtual void draw();
virtual void deleteAllChildren();
void scrollToShowSelection();
void scrollToShowItem(LLFolderViewItem* item);
void setScrollContainer( LLScrollableContainerView* parent ) { mScrollContainer = parent; }
LLRect getVisibleRect();
BOOL search(LLFolderViewItem* first_item, const LLString &search_string, BOOL backward);
void setShowSelectionContext(BOOL show) { mShowSelectionContext = show; }
BOOL getShowSelectionContext();
void setShowSingleSelection(BOOL show);
BOOL getShowSingleSelection() { return mShowSingleSelection; }
F32 getSelectionFadeElapsedTime() { return mMultiSelectionFadeTimer.getElapsedTimeF32(); }
void addItemID(const LLUUID& id, LLFolderViewItem* itemp);
void removeItemID(const LLUUID& id);
LLFolderViewItem* getItemByID(const LLUUID& id);
void doIdle(); // Real idle routine
static void idle(void* user_data); // static glue to doIdle()
BOOL needsAutoSelect() { return mNeedsAutoSelect && !mAutoSelectOverride; }
BOOL needsAutoRename() { return mNeedsAutoRename; }
void setNeedsAutoRename(BOOL val) { mNeedsAutoRename = val; }
BOOL getDebugFilters() { return mDebugFilters; }
// DEBUG only
void dumpSelectionInformation();
protected:
LLScrollableContainerView* mScrollContainer; // NULL if this is not a child of a scroll container.
static void commitRename( LLUICtrl* renamer, void* user_data );
void finishRenamingItem( void );
void revertRenamingItem( void );
protected:
LLViewHandle mPopupMenuHandle;
typedef std::deque<LLFolderViewItem*> selected_items_t;
selected_items_t mSelectedItems;
BOOL mKeyboardSelection;
BOOL mAllowMultiSelect;
BOOL mShowFolderHierarchy;
LLUUID mSourceID;
// Renaming variables and methods
LLFolderViewItem* mRenameItem; // The item currently being renamed
LLLineEditor* mRenamer;
BOOL mNeedsScroll;
LLFolderViewItem* mLastScrollItem;
LLCoordGL mLastScrollOffset;
BOOL mNeedsAutoSelect;
BOOL mAutoSelectOverride;
BOOL mNeedsAutoRename;
BOOL mDebugFilters;
U32 mSortOrder;
LLDepthStack<LLFolderViewFolder> mAutoOpenItems;
LLFolderViewFolder* mAutoOpenCandidate;
LLFrameTimer mAutoOpenTimer;
LLFrameTimer mSearchTimer;
LLString mSearchString;
LLInventoryFilter mFilter;
BOOL mShowSelectionContext;
BOOL mShowSingleSelection;
LLFrameTimer mMultiSelectionFadeTimer;
S32 mArrangeGeneration;
void* mUserData;
SelectCallback mSelectCallback;
BOOL mSelectionChanged;
S32 mMinWidth;
std::map<LLUUID, LLFolderViewItem*> mItemMap;
BOOL mDragAndDropThisFrame;
};
bool sort_item_name(LLFolderViewItem* a, LLFolderViewItem* b);
bool sort_item_date(LLFolderViewItem* a, LLFolderViewItem* b);
// Flags for buildContextMenu()
const U32 SUPPRESS_OPEN_ITEM = 0x1;
const U32 FIRST_SELECTED_ITEM = 0x2;
#endif // LL_LLFOLDERVIEW_H
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