1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
|
/**
* @file llfloaterworldmap.h
* @brief LLFloaterWorldMap class definition
*
* Copyright (c) 2003-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
/*
* Map of the entire world, with multiple background images,
* avatar tracking, teleportation by double-click, etc.
*/
#ifndef LL_LLFLOATERWORLDMAP_H
#define LL_LLFLOATERWORLDMAP_H
#include "lldarray.h"
#include "llfloater.h"
#include "llhudtext.h"
#include "llmapimagetype.h"
#include "lltracker.h"
class LLEventInfo;
class LLFriendObserver;
class LLInventoryModel;
class LLInventoryObserver;
class LLItemInfo;
class LLTabContainer;
class LLWorldMapView;
class LLFloaterWorldMap : public LLFloater
{
public:
LLFloaterWorldMap();
virtual ~LLFloaterWorldMap();
static void *createWorldMapView(void* data);
BOOL postBuild();
/*virtual*/ void onClose(bool app_quitting);
static void show(void*, BOOL center_on_target );
static void reloadIcons(void*);
static void toggle(void*);
static void hide(void*);
/*virtual*/ void reshape( S32 width, S32 height, BOOL called_from_parent = TRUE );
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ void setVisible(BOOL visible);
/*virtual*/ void draw();
// methods for dealing with inventory. The observe() method is
// called during program startup. inventoryUpdated() will be
// called by a helper object when an interesting change has
// occurred.
void observeInventory(LLInventoryModel* inventory);
void inventoryChanged();
// Calls for dealing with changes in friendship
void observeFriends();
void friendsChanged();
// tracking methods
void trackAvatar( const LLUUID& avatar_id, const LLString& name );
void trackLandmark( const LLUUID& landmark_item_id );
void trackLocation(const LLVector3d& pos);
void trackEvent(const LLItemInfo &event_info);
void trackGenericItem(const LLItemInfo &item);
void trackURL(const LLString& region_name, S32 x_coord, S32 y_coord, S32 z_coord);
static const LLUUID& getHomeID() { return sHomeID; }
// A z_attenuation of 0.0f collapses the distance into the X-Y plane
F32 getDistanceToDestination(const LLVector3d& pos_global, F32 z_attenuation = 0.5f) const;
void clearLocationSelection(BOOL clear_ui = FALSE);
void clearAvatarSelection(BOOL clear_ui = FALSE);
void clearLandmarkSelection(BOOL clear_ui = FALSE);
// Adjust the maximally zoomed out limit of the zoom slider so you can
// see the whole world, plus a little.
void adjustZoomSliderBounds();
// Catch changes in the sim list
void updateSims(bool found_null_sim);
protected:
static void onPanBtn( void* userdata );
static void onGoHome(void* data);
static void onLandmarkComboPrearrange( LLUICtrl* ctrl, void* data );
static void onLandmarkComboCommit( LLUICtrl* ctrl, void* data );
static void onAvatarComboPrearrange( LLUICtrl* ctrl, void* data );
static void onAvatarComboCommit( LLUICtrl* ctrl, void* data );
static void onCommitBackground(void* data, bool from_click);
static void onClearBtn(void*);
static void onFlyBtn(void*);
static void onTeleportBtn(void*);
static void onShowTargetBtn(void*);
static void onShowAgentBtn(void*);
static void onCopySLURL(void*);
static void onCheckEvents(LLUICtrl* ctrl, void*);
void centerOnTarget(BOOL animate);
void updateLocation();
// fly to the tracked item, if there is one
void fly();
// teleport to the tracked item, if there is one
void teleport();
void buildLandmarkIDLists();
static void onGoToLandmarkDialog(S32 option,void* userdata);
void flyToLandmark();
void teleportToLandmark();
void setLandmarkVisited();
void buildAvatarIDList();
void flyToAvatar();
void teleportToAvatar();
static void updateSearchEnabled( LLUICtrl* ctrl, void* userdata );
static void onLocationCommit( void* userdata );
static void onCommitLocation( LLUICtrl* ctrl, void* userdata );
static void onCommitSearchResult( LLUICtrl* ctrl, void* userdata );
void cacheLandmarkPosition();
protected:
LLTabContainerCommon* mTabs;
// Sets gMapScale, in pixels per region
F32 mCurZoomVal;
LLFrameTimer mZoomTimer;
LLDynamicArray<LLUUID> mLandmarkAssetIDList;
LLDynamicArray<LLUUID> mLandmarkItemIDList;
BOOL mHasLandmarkPosition;
static const LLUUID sHomeID;
LLInventoryModel* mInventory;
LLInventoryObserver* mInventoryObserver;
LLFriendObserver* mFriendObserver;
LLString mCompletingRegionName;
LLString mLastRegionName;
BOOL mWaitingForTracker;
BOOL mExactMatch;
BOOL mIsClosing;
BOOL mSetToUserPosition;
LLVector3d mTrackedLocation;
LLTracker::ETrackingStatus mTrackedStatus;
LLString mTrackedSimName;
LLString mTrackedAvatarName;
LLString mSLURL;
};
extern LLFloaterWorldMap* gFloaterWorldMap;
#endif
|