aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/linden/indra/newview/llfloaterwater.h
blob: cd9eb13997ea7af4a72d2748b4849f58af077b5d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
/** 
 * @file llfloaterwindlight.h
 * @brief LLFloaterWater class definition
 *
 * $LicenseInfo:firstyear=2007&license=viewergpl$
 * 
 * Copyright (c) 2007-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

/*
 * Menu for adjusting the atmospheric settings of the world
 */

#ifndef LL_LLFLOATER_WATER_H
#define LL_LLFLOATER_WATER_H

#include "llfloater.h"

#include <vector>
#include "llwlparamset.h"

struct WaterColorControl;
struct WaterloatControl;


/// Menuing system for all of windlight's functionality
class LLFloaterWater : public LLFloater
{
public:

	LLFloaterWater();
	virtual ~LLFloaterWater();
	
	/// initialize all
	void initCallbacks(void);

	/// one and one instance only
	static LLFloaterWater* instance();

	// help button stuff
	static void onClickHelp(void* data);
	void initHelpBtn(const std::string& name, const std::string& xml_alert);

	static bool newPromptCallback(const LLSD& notification, const LLSD& response);

	/// general purpose callbacks for dealing with color controllers
	static void onColorControlRMoved(LLUICtrl* ctrl, void* userData);
	static void onColorControlGMoved(LLUICtrl* ctrl, void* userData);
	static void onColorControlBMoved(LLUICtrl* ctrl, void* userData);
	static void onColorControlAMoved(LLUICtrl* ctrl, void* userData);
	static void onColorControlIMoved(LLUICtrl* ctrl, void* userData);

	static void onVector3ControlXMoved(LLUICtrl* ctrl, void* userData);
	static void onVector3ControlYMoved(LLUICtrl* ctrl, void* userData);
	static void onVector3ControlZMoved(LLUICtrl* ctrl, void* userData);

	static void onVector2ControlXMoved(LLUICtrl* ctrl, void* userData);
	static void onVector2ControlYMoved(LLUICtrl* ctrl, void* userData);

	static void onFloatControlMoved(LLUICtrl* ctrl, void* userData);

	static void onExpFloatControlMoved(LLUICtrl* ctrl, void* userData);

	static void onWaterFogColorMoved(LLUICtrl* ctrl, void* userData);

	static void onBoolToggle(LLUICtrl* ctrl, void* userData);

	/// handle if they choose a new normal map
	static void onNormalMapPicked(LLUICtrl* ctrl, void* userData);

	/// when user hits the load preset button
	static void onNewPreset(void* userData);

	/// when user hits the save preset button
	static void onSavePreset(LLUICtrl* ctrl, void* userData);
	
	/// prompts a user when overwriting a preset notecard
	static bool saveNotecardCallback(const LLSD& notification, const LLSD& response);

	/// prompts a user when overwriting a preset
	static bool saveAlertCallback(const LLSD& notification, const LLSD& response);

	/// when user hits the save preset button
	static void onDeletePreset(void* userData);

	/// prompts a user when overwriting a preset
	static bool deleteAlertCallback(const LLSD& notification, const LLSD& response);

	/// what to do when you change the preset name
	static void onChangePresetName(LLUICtrl* ctrl, void* userData);

	//// menu management

	/// show off our menu
	static void show();

	/// return if the menu exists or not
	static bool isOpen();

	/// stuff to do on exit
	virtual void onClose(bool app_quitting);

	/// sync up sliders with parameters
	void syncMenu();

private:
	// one instance on the inside
	static LLFloaterWater* sWaterMenu;

	static std::set<std::string> sDefaultPresets;

	static void onClickNext(void* user_data);
	static void onClickPrev(void* user_data);
};


#endif