1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
/**
* @file llfloaterwindlight.h
* @brief LLFloaterWater class definition
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/*
* Menu for adjusting the atmospheric settings of the world
*/
#ifndef LL_LLFLOATER_WATER_H
#define LL_LLFLOATER_WATER_H
#include "llfloater.h"
#include <vector>
#include "llwlparamset.h"
struct WaterColorControl;
struct WaterloatControl;
/// Menuing system for all of windlight's functionality
class LLFloaterWater : public LLFloater
{
public:
LLFloaterWater();
virtual ~LLFloaterWater();
/// initialize all
void initCallbacks(void);
/// one and one instance only
static LLFloaterWater* instance();
// help button stuff
static void onClickHelp(void* data);
void initHelpBtn(const std::string& name, const std::string& xml_alert);
static void newPromptCallback(S32 option, const std::string& text, void* userData);
/// general purpose callbacks for dealing with color controllers
static void onColorControlRMoved(LLUICtrl* ctrl, void* userData);
static void onColorControlGMoved(LLUICtrl* ctrl, void* userData);
static void onColorControlBMoved(LLUICtrl* ctrl, void* userData);
static void onColorControlAMoved(LLUICtrl* ctrl, void* userData);
static void onColorControlIMoved(LLUICtrl* ctrl, void* userData);
static void onVector3ControlXMoved(LLUICtrl* ctrl, void* userData);
static void onVector3ControlYMoved(LLUICtrl* ctrl, void* userData);
static void onVector3ControlZMoved(LLUICtrl* ctrl, void* userData);
static void onVector2ControlXMoved(LLUICtrl* ctrl, void* userData);
static void onVector2ControlYMoved(LLUICtrl* ctrl, void* userData);
static void onFloatControlMoved(LLUICtrl* ctrl, void* userData);
static void onExpFloatControlMoved(LLUICtrl* ctrl, void* userData);
static void onWaterFogColorMoved(LLUICtrl* ctrl, void* userData);
static void onBoolToggle(LLUICtrl* ctrl, void* userData);
/// handle if they choose a new normal map
static void onNormalMapPicked(LLUICtrl* ctrl, void* userData);
/// when user hits the load preset button
static void onNewPreset(void* userData);
/// when user hits the save preset button
static void onSavePreset(void* userData);
/// prompts a user when overwriting a preset
static void saveAlertCallback(S32 option, void* userdata);
/// when user hits the save preset button
static void onDeletePreset(void* userData);
/// prompts a user when overwriting a preset
static void deleteAlertCallback(S32 option, void* userdata);
/// what to do when you change the preset name
static void onChangePresetName(LLUICtrl* ctrl, void* userData);
//// menu management
/// show off our menu
static void show();
/// return if the menu exists or not
static bool isOpen();
/// stuff to do on exit
virtual void onClose(bool app_quitting);
/// sync up sliders with parameters
void syncMenu();
private:
// one instance on the inside
static LLFloaterWater* sWaterMenu;
static std::set<std::string> sDefaultPresets;
};
#endif
|