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|
/**
* @file llfloatervoicewizard.cpp
* @author Richard Nelson
* @brief Voice communication set-up wizard
*
* Copyright (c) 2007-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatervoicewizard.h"
#include "llagent.h"
#include "llbutton.h"
#include "llcombobox.h"
#include "llfocusmgr.h"
#include "lliconctrl.h"
#include "llprefsvoice.h"
#include "llsliderctrl.h"
#include "llviewercontrol.h"
#include "llvieweruictrlfactory.h"
#include "llvoiceclient.h"
#include "llimpanel.h"
LLFloaterVoiceWizard::LLFloaterVoiceWizard(const LLSD& seed) : LLFloater("floater_voice_wizard"), mDevicePanel(NULL)
{
mFactoryMap["device_settings"] = LLCallbackMap(createPanelDeviceSettings, this);
// do not automatically open singleton floaters (as result of getInstance())
BOOL no_open = FALSE;
gUICtrlFactory->buildFloater(this, "floater_voice_wizard.xml", &mFactoryMap, no_open);
mLogic = new LLPrefsVoiceLogic(this);
center();
}
LLFloaterVoiceWizard::~LLFloaterVoiceWizard()
{
delete mLogic;
mLogic = NULL;
}
BOOL LLFloaterVoiceWizard::postBuild()
{
childSetAction("next_btn", onClickNext, this);
childSetAction("back_btn", onClickBack, this);
childSetAction("ok_btn", onClickOK, this);
childSetAction("cancel_btn", onClickCancel, this);
childSetCommitCallback("voice_enable", onCommitVoiceEnable, this);
return TRUE;
}
void LLFloaterVoiceWizard::draw()
{
mLogic->refresh();
if (mDevicePanel)
{
mDevicePanel->refresh();
}
LLTabContainerCommon* tabs = LLUICtrlFactory::getTabContainerByName(this, "wizard_tabs");
if (tabs)
{
// if on first tab, disable back button, etc
if (tabs->getCurrentPanelIndex() == 0)
{
if (gSavedSettings.getBOOL("EnableVoiceChat"))
{
childSetEnabled("next_btn", TRUE);
setDefaultBtn(gUICtrlFactory->getButtonByName(this, "next_btn"));
}
else
{
childSetEnabled("next_btn", FALSE);
setDefaultBtn(gUICtrlFactory->getButtonByName(this, "ok_btn"));
}
childSetEnabled("back_btn", FALSE);
}
else
{
// if on any tab but the last, enable the next button
if (tabs->getCurrentPanelIndex() < tabs->getTabCount() - 1)
{
childSetEnabled("next_btn", TRUE);
setDefaultBtn(gUICtrlFactory->getButtonByName(this, "next_btn"));
}
else
{
childSetEnabled("next_btn", FALSE);
setDefaultBtn(gUICtrlFactory->getButtonByName(this, "ok_btn"));
}
childSetEnabled("back_btn", TRUE);
}
}
// because we can simultaneously change voice settings from the preferences UI
// we need to stay in sync
childSetValue("voice_enable", gSavedSettings.getBOOL("EnableVoiceChat") ? "1" : "0");
// show appropriate text on first tab
childSetVisible("voice_intro_text3", !gSavedSettings.getBOOL("EnableVoiceChat"));
childSetVisible("voice_intro_text4", gSavedSettings.getBOOL("EnableVoiceChat"));
LLFloater::draw();
}
void LLFloaterVoiceWizard::onOpen()
{
if(mDevicePanel)
{
mDevicePanel->onOpen();
}
LLFloater::onOpen();
}
void LLFloaterVoiceWizard::onClose(bool app_quitting)
{
if(mDevicePanel)
{
mDevicePanel->onClose(app_quitting);
}
LLFloater::onClose(app_quitting);
}
// static
void LLFloaterVoiceWizard::onClickNext(void *user_data)
{
LLTabContainerCommon* tabs = LLUICtrlFactory::getTabContainerByName((LLFloater*)user_data, "wizard_tabs");
if (tabs)
{
tabs->selectNextTab();
}
}
// static
void LLFloaterVoiceWizard::onClickBack(void *user_data)
{
LLTabContainerCommon* tabs = LLUICtrlFactory::getTabContainerByName((LLFloater*)user_data, "wizard_tabs");
if (tabs)
{
tabs->selectPrevTab();
}
}
// static
void LLFloaterVoiceWizard::onClickOK(void *user_data)
{
LLFloaterVoiceWizard* self = (LLFloaterVoiceWizard*)user_data;
// propagate tuning mic volume to actual mic volume
self->mLogic->apply();
if (self->mDevicePanel)
{
self->mDevicePanel->apply();
}
self->close();
}
// static
void LLFloaterVoiceWizard::onClickCancel(void *user_data)
{
LLFloaterVoiceWizard* self = (LLFloaterVoiceWizard*)user_data;
self->mLogic->cancel();
if (self->mDevicePanel)
{
self->mDevicePanel->cancel();
}
self->close();
}
// static
void LLFloaterVoiceWizard::onCommitVoiceEnable(LLUICtrl* ctrl, void* user_data)
{
gSavedSettings.setBOOL("EnableVoiceChat", ctrl->getValue().asInteger());
}
// static
void* LLFloaterVoiceWizard::createPanelDeviceSettings(void* user_data)
{
LLFloaterVoiceWizard* floaterp = (LLFloaterVoiceWizard*)user_data;
floaterp->mDevicePanel = new LLPanelDeviceSettings();
return floaterp->mDevicePanel;
}
//
// LLPanelDeviceSettings
//
LLPanelDeviceSettings::LLPanelDeviceSettings()
{
mCtrlInputDevices = NULL;
mCtrlOutputDevices = NULL;
mInputDevice = gSavedSettings.getString("VoiceInputAudioDevice");
mOutputDevice = gSavedSettings.getString("VoiceOutputAudioDevice");
mDevicesUpdated = FALSE;
// grab "live" mic volume level
mMicVolume = gSavedSettings.getF32("AudioLevelMic");
// ask for new device enumeration
// now do this in onOpen() instead...
//gVoiceClient->refreshDeviceLists();
}
LLPanelDeviceSettings::~LLPanelDeviceSettings()
{
}
BOOL LLPanelDeviceSettings::postBuild()
{
LLSlider* volume_slider = gUICtrlFactory->getSliderBarByName(this, "mic_volume_slider");
if (volume_slider)
{
// set mic volume tuning slider based on last mic volume setting
volume_slider->setValue(mMicVolume);
}
return TRUE;
}
void LLPanelDeviceSettings::draw()
{
// let user know that volume indicator is not yet available
childSetVisible("wait_text", !gVoiceClient->inTuningMode());
LLPanel::draw();
F32 voice_power = gVoiceClient->tuningGetEnergy();
S32 discrete_power = 0;
if (!gVoiceClient->inTuningMode())
{
discrete_power = 0;
}
else
{
discrete_power = llmin(4, llfloor((voice_power / LLVoiceClient::OVERDRIVEN_POWER_LEVEL) * 4.f));
}
if (gVoiceClient->inTuningMode())
{
const S32 GAP = 5;
S32 cur_x = 100;
S32 cur_y = 15;
for(S32 power_bar_idx = 0; power_bar_idx < 5; power_bar_idx++)
{
if (power_bar_idx < discrete_power)
{
LLColor4 color = (power_bar_idx >= 3) ? gSavedSettings.getColor4("OverdrivenColor") : gSavedSettings.getColor4("SpeakingColor");
gl_rect_2d(cur_x, cur_y + 20, cur_x + 20, cur_y, color, TRUE);
}
gl_rect_2d(cur_x, cur_y + 20, cur_x + 20, cur_y, LLColor4::grey, FALSE);
cur_x += 20 + GAP;
}
}
}
void LLPanelDeviceSettings::apply()
{
std::string s;
if(mCtrlInputDevices)
{
s = mCtrlInputDevices->getSimple();
gSavedSettings.setString("VoiceInputAudioDevice", s);
}
if(mCtrlOutputDevices)
{
s = mCtrlOutputDevices->getSimple();
gSavedSettings.setString("VoiceOutputAudioDevice", s);
}
// assume we are being destroyed by closing our embedding window
gSavedSettings.setF32("AudioLevelMic", mMicVolume);
}
void LLPanelDeviceSettings::cancel()
{
gSavedSettings.setString("VoiceInputAudioDevice", mInputDevice);
gSavedSettings.setString("VoiceOutputAudioDevice", mOutputDevice);
if(mCtrlInputDevices)
mCtrlInputDevices->setSimple(mInputDevice);
if(mCtrlOutputDevices)
mCtrlOutputDevices->setSimple(mOutputDevice);
}
void LLPanelDeviceSettings::refresh()
{
//grab current volume
LLSlider* volume_slider = gUICtrlFactory->getSliderBarByName(this, "mic_volume_slider");
if (volume_slider)
{
// set mic volume tuning slider based on last mic volume setting
mMicVolume = (F32)volume_slider->getValue().asReal();
gVoiceClient->tuningSetMicVolume(mMicVolume);
}
// Fill in popup menus
mCtrlInputDevices = LLUICtrlFactory::getComboBoxByName(this, "voice_input_device");
mCtrlOutputDevices = LLUICtrlFactory::getComboBoxByName(this, "voice_output_device");
if(!gVoiceClient->deviceSettingsAvailable())
{
// The combo boxes are disabled, since we can't get the device settings from the daemon just now.
// Put the currently set default (ONLY) in the box, and select it.
if(mCtrlInputDevices)
{
mCtrlInputDevices->removeall();
mCtrlInputDevices->add( mInputDevice, ADD_BOTTOM );
mCtrlInputDevices->setSimple(mInputDevice);
}
if(mCtrlOutputDevices)
{
mCtrlOutputDevices->removeall();
mCtrlOutputDevices->add( mOutputDevice, ADD_BOTTOM );
mCtrlOutputDevices->setSimple(mOutputDevice);
}
}
else if (!mDevicesUpdated)
{
LLVoiceClient::deviceList *devices;
LLVoiceClient::deviceList::iterator iter;
if(mCtrlInputDevices)
{
mCtrlInputDevices->removeall();
mCtrlInputDevices->add( "Default", ADD_BOTTOM );
devices = gVoiceClient->getCaptureDevices();
for(iter=devices->begin(); iter != devices->end(); iter++)
{
mCtrlInputDevices->add( *iter, ADD_BOTTOM );
}
if(!mCtrlInputDevices->setSimple(mInputDevice))
{
mCtrlInputDevices->setSimple("Default");
}
}
if(mCtrlOutputDevices)
{
mCtrlOutputDevices->removeall();
mCtrlOutputDevices->add( "Default", ADD_BOTTOM );
devices = gVoiceClient->getRenderDevices();
for(iter=devices->begin(); iter != devices->end(); iter++)
{
mCtrlOutputDevices->add( *iter, ADD_BOTTOM );
}
if(!mCtrlOutputDevices->setSimple(mOutputDevice))
{
mCtrlOutputDevices->setSimple("Default");
}
}
mDevicesUpdated = TRUE;
}
}
void LLPanelDeviceSettings::onOpen()
{
mDevicesUpdated = FALSE;
// ask for new device enumeration
gVoiceClient->refreshDeviceLists();
// put voice client in "tuning" mode
gVoiceClient->tuningStart();
}
void LLPanelDeviceSettings::onClose(bool app_quitting)
{
gVoiceClient->tuningStop();
}
//
// LLFloaterDeviceSettings
//
LLFloaterDeviceSettings::LLFloaterDeviceSettings(const LLSD& seed) : LLFloater("floater_device_settings"), mDevicePanel(NULL)
{
mFactoryMap["device_settings"] = LLCallbackMap(createPanelDeviceSettings, this);
// do not automatically open singleton floaters (as result of getInstance())
BOOL no_open = FALSE;
gUICtrlFactory->buildFloater(this, "floater_device_settings.xml", &mFactoryMap, no_open);
center();
}
void LLFloaterDeviceSettings::onOpen()
{
if(mDevicePanel)
{
mDevicePanel->onOpen();
}
LLFloater::onOpen();
}
void LLFloaterDeviceSettings::onClose(bool app_quitting)
{
if(mDevicePanel)
{
mDevicePanel->onClose(app_quitting);
}
setVisible(FALSE);
}
void LLFloaterDeviceSettings::apply()
{
if (mDevicePanel)
{
mDevicePanel->apply();
}
}
void LLFloaterDeviceSettings::cancel()
{
if (mDevicePanel)
{
mDevicePanel->cancel();
}
}
void LLFloaterDeviceSettings::draw()
{
if (mDevicePanel)
{
mDevicePanel->refresh();
}
LLFloater::draw();
}
// static
void* LLFloaterDeviceSettings::createPanelDeviceSettings(void* user_data)
{
LLFloaterDeviceSettings* floaterp = (LLFloaterDeviceSettings*)user_data;
floaterp->mDevicePanel = new LLPanelDeviceSettings();
return floaterp->mDevicePanel;
}
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