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/**
* @file llfloaterrate.cpp
* @brief Dialog for rating avatars. She's a ten!
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterrate.h"
#include "llcachename.h"
#include "llfontgl.h"
#include "lluuid.h"
#include "message.h"
#include "llagent.h"
#include "lltextbox.h"
#include "llbutton.h"
#include "lllineeditor.h"
#include "llradiogroup.h"
#include "llselectmgr.h"
#include "llvieweruictrlfactory.h"
#include "llviewermessage.h"
#include "llviewernetwork.h"
#include "llviewerregion.h"
#include "llviewerreputation.h"
#include "llviewerwindow.h"
// Dollar cost to change your rating of someone
const S32 RATING_COST = 25;
//static
LLFloaterRate::instance_map_t LLFloaterRate::sInstanceMap;
//-----------------------------------------------------------------------------
// Methods
//-----------------------------------------------------------------------------
LLFloaterRate::LLFloaterRate(const std::string& name, const LLUUID &id)
: LLFloater(name),
mAvatarID( id ),
mLastBehavior( 0.f ),
mLastAppearance( 0.f ),
mLastBuilding( 0.f ),
mReputationRequested( FALSE )
{
gUICtrlFactory->buildFloater(this, "floater_rate.xml");
childSetAction("OK", onClickOK, this);
childSetAction("Cancel", onClickCancel, this);
}
LLFloaterRate::~LLFloaterRate()
{
sInstanceMap.erase(mAvatarID);
}
void LLFloaterRate::draw()
{
LLString name;
// Construct the name, if possible
char firstname[MAX_STRING];
char lastname[MAX_STRING];
gCacheName->getName(mAvatarID, firstname, lastname);
name.assign(firstname);
name.append(" ");
name.append(lastname);
// Request the current data, if we haven't already
if (!mReputationRequested)
{
sendReputationIndividualRequest(mAvatarID);
}
LLString title("Your Rating of ");
title.append( name );
setTitle(title);
F32 behavior = childGetValue("behavior").asString() == "Positive" ? 1.0f : 0.0f;
F32 appearance = childGetValue("appearance").asString() == "Positive" ? 1.0f : 0.0f;
F32 building = childGetValue("building").asString() == "Positive" ? 1.0f : 0.0f;
S32 change_count = 0;
if (behavior != mLastBehavior) change_count++;
if (appearance != mLastAppearance) change_count++;
if (building != mLastBuilding) change_count++;
childSetTextArg("cost", "[COST]", llformat("%d",RATING_COST));
childSetTextArg("cost", "[TOTAL]", llformat("%d",RATING_COST * change_count));
BOOL can_afford = can_afford_transaction(RATING_COST * change_count);
BOOL changed = (change_count > 0);
childSetEnabled("OK", changed && can_afford );
LLFloater::draw();
}
// static
void LLFloaterRate::show(const LLUUID &avatar_id)
{
instance_map_t::iterator iter = sInstanceMap.find(avatar_id);
if (iter != sInstanceMap.end())
{
iter->second->setFocus(TRUE);
iter->second->open();
}
else if (avatar_id != LLUUID::null)
{
LLFloaterRate *f = new LLFloaterRate("rate", avatar_id);
sInstanceMap[avatar_id] = f;
f->center();
f->setFocus(TRUE);
f->sendReputationIndividualRequest(avatar_id);
f->open();
}
}
// static
void LLFloaterRate::show(ERateSelection which)
{
LLUUID avatarid;
LLString avatarname;
switch(which)
{
case RS_CREATOR:
gSelectMgr->selectGetCreator(avatarid, avatarname);
break;
case RS_OWNER:
default:
gSelectMgr->selectGetOwner(avatarid, avatarname);
break;
}
if (avatarid != LLUUID::null)
{
show(avatarid);
}
else
{
gViewerWindow->alertXml("SelectSingleRate");
}
// Clean up selection
gSelectMgr->deselectTransient();
}
// static
void LLFloaterRate::onClickOK(void *data)
{
LLFloaterRate *self = (LLFloaterRate *)data;
F32 behavior = self->childGetValue("behavior").asString() == "Positive" ? 1.0f : 0.0f;
F32 appearance = self->childGetValue("appearance").asString() == "Positive" ? 1.0f : 0.0f;
F32 building = self->childGetValue("building").asString() == "Positive" ? 1.0f : 0.0f;
std::string text = self->childGetValue("mesg editor").asString();
S32 change_count = 0;
if (behavior != self->mLastBehavior) change_count++;
if (appearance != self->mLastAppearance) change_count++;
if (building != self->mLastBuilding) change_count++;
if (change_count > 0)
{
send_reputation_agent_assign(gAgent.getID(), self->mAvatarID,
behavior, appearance, building, text.c_str() );
give_money(LLUUID::null, gAgent.getRegion(), change_count * RATING_COST);
self->mLastBehavior = behavior;
self->mLastAppearance = appearance;
self->mLastBuilding = building;
}
self->close();
}
// static
void LLFloaterRate::onClickCancel(void *data)
{
LLFloaterRate *self = (LLFloaterRate *)data;
self->close();
}
void LLFloaterRate::sendReputationIndividualRequest(const LLUUID &avatar_id)
{
mReputationRequested = TRUE;
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ReputationIndividualRequest);
msg->nextBlockFast(_PREHASH_ReputationData);
msg->addUUIDFast(_PREHASH_FromID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_ToID, avatar_id );
msg->sendReliable( gUserServer );
}
// static
void LLFloaterRate::processReputationIndividualReply(LLMessageSystem *msg, void** data)
{
LLUUID from_id;
LLUUID to_id;
F32 behavior = 0.f;
F32 appearance = 0.f;
F32 building = 0.f;
msg->getUUIDFast(_PREHASH_ReputationData, _PREHASH_FromID, from_id );
msg->getUUIDFast(_PREHASH_ReputationData, _PREHASH_ToID, to_id );
msg->getF32Fast(_PREHASH_ReputationData, _PREHASH_Behavior, behavior );
msg->getF32Fast(_PREHASH_ReputationData, _PREHASH_Appearance, appearance );
msg->getF32Fast(_PREHASH_ReputationData, _PREHASH_Building, building );
instance_map_t::iterator iter = sInstanceMap.find(to_id);
if (iter != sInstanceMap.end())
{
LLFloaterRate* f = iter->second;
f->mLastBehavior = behavior;
f->mLastAppearance = appearance;
f->mLastBuilding = building;
if (behavior > 0.f)
{
f->childSetValue("behavior", "Positive");
}
else
{
f->childSetValue("behavior", "No Rating");
}
if (appearance > 0.f)
{
f->childSetValue("appearance", "Positive");
}
else
{
f->childSetValue("appearance", "No Rating");
}
if (building > 0.f)
{
f->childSetValue("building", "Positive");
}
else
{
f->childSetValue("building", "No Rating");
}
}
}
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