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/**
* @file llfloaterobjectiminfo.cpp
* @brief A floater with information about an object that sent an IM.
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterobjectiminfo.h"
#include "llagentdata.h"
#include "llcachename.h"
#include "llcommandhandler.h"
#include "llfloater.h"
#include "llfloateravatarinfo.h"
#include "llfloatergroupinfo.h"
#include "llfloatermute.h"
#include "llmutelist.h"
#include "llsdutil.h"
#include "lluictrlfactory.h"
#include "llurldispatcher.h"
#include "llviewercontrol.h"
////////////////////////////////////////////////////////////////////////////
// LLFloaterObjectIMInfo
class LLFloaterObjectIMInfo : public LLFloater, public LLFloaterSingleton<LLFloaterObjectIMInfo>
{
public:
LLFloaterObjectIMInfo(const LLSD& sd);
virtual ~LLFloaterObjectIMInfo() { };
BOOL postBuild(void);
void update(const LLUUID& id, const std::string& name, const std::string& slurl, const LLUUID& owner, bool owner_is_group);
// UI Handlers
static void onClickMap(void* data);
static void onClickOwner(void* data);
static void onClickMute(void* data);
static void nameCallback(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data);
private:
LLUUID mObjectID;
std::string mObjectName;
std::string mSlurl;
LLUUID mOwnerID;
std::string mOwnerName;
bool mOwnerIsGroup;
};
LLFloaterObjectIMInfo::LLFloaterObjectIMInfo(const LLSD& seed)
: mObjectID(), mObjectName(), mSlurl(), mOwnerID(), mOwnerName(), mOwnerIsGroup(false)
{
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_object_im_info.xml");
if (getRect().mLeft == 0
&& getRect().mBottom == 0)
{
center();
}
}
BOOL LLFloaterObjectIMInfo::postBuild(void)
{
childSetAction("Mute",onClickMute,this);
childSetActionTextbox("OwnerName",onClickOwner, this);
childSetActionTextbox("Slurl",onClickMap, this);
return true;
}
void LLFloaterObjectIMInfo::update(const LLUUID& object_id, const std::string& name, const std::string& slurl, const LLUUID& owner_id, bool owner_is_group)
{
// When talking to an old region we won't have a slurl.
// The object id isn't really the object id either but we don't use it so who cares.
bool have_slurl = !slurl.empty();
childSetVisible("Unknown_Slurl",!have_slurl);
childSetVisible("Slurl",have_slurl);
childSetText("ObjectName",name);
childSetText("Slurl",slurl);
childSetText("OwnerName",std::string(""));
bool my_object = (owner_id == gAgentID);
childSetEnabled("Mute",!my_object);
mObjectID = object_id;
mObjectName = name;
mSlurl = slurl;
mOwnerID = owner_id;
mOwnerIsGroup = owner_is_group;
if (gCacheName) gCacheName->get(owner_id,owner_is_group,nameCallback,this);
}
//static
void LLFloaterObjectIMInfo::onClickMap(void* data)
{
LLFloaterObjectIMInfo* self = (LLFloaterObjectIMInfo*)data;
std::ostringstream link;
link << "secondlife://" << self->mSlurl;
LLURLDispatcher::dispatch(link.str(),false);
}
//static
void LLFloaterObjectIMInfo::onClickOwner(void* data)
{
LLFloaterObjectIMInfo* self = (LLFloaterObjectIMInfo*)data;
if (self->mOwnerIsGroup)
{
LLFloaterGroupInfo::showFromUUID(self->mOwnerID);
}
else
{
LLFloaterAvatarInfo::showFromObject(self->mOwnerID);
}
}
//static
void LLFloaterObjectIMInfo::onClickMute(void* data)
{
LLFloaterObjectIMInfo* self = (LLFloaterObjectIMInfo*)data;
LLMute::EType mute_type = (self->mOwnerIsGroup) ? LLMute::GROUP : LLMute::AGENT;
LLMute mute(self->mOwnerID, self->mOwnerName, mute_type);
LLMuteList::getInstance()->add(mute);
LLFloaterMute::showInstance();
self->close();
}
//static
void LLFloaterObjectIMInfo::nameCallback(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data)
{
LLFloaterObjectIMInfo* self = (LLFloaterObjectIMInfo*)data;
self->mOwnerName = first;
if (!last.empty())
{
self->mOwnerName += " " + last;
}
self->childSetText("OwnerName",self->mOwnerName);
}
////////////////////////////////////////////////////////////////////////////
// LLObjectIMInfo
void LLObjectIMInfo::show(const LLUUID &object_id, const std::string &name, const std::string &location, const LLUUID &owner_id, bool owner_is_group)
{
LLFloaterObjectIMInfo* im_info_floater = LLFloaterObjectIMInfo::showInstance();
im_info_floater->update(object_id,name,location,owner_id,owner_is_group);
}
////////////////////////////////////////////////////////////////////////////
// LLObjectIMInfoHandler
class LLObjectIMInfoHandler : public LLCommandHandler
{
public:
LLObjectIMInfoHandler() : LLCommandHandler("objectim", false) { }
bool handle(const LLSD& tokens, const LLSD& query_map);
};
// Creating the object registers with the dispatcher.
LLObjectIMInfoHandler gObjectIMHandler;
// ex. secondlife:///app/objectim/9426adfc-9c17-8765-5f09-fdf19957d003?owner=a112d245-9095-4e9c-ace4-ffa31717f934&groupowned=true&slurl=ahern/123/123/123&name=Object
bool LLObjectIMInfoHandler::handle(const LLSD &tokens, const LLSD &query_map)
{
LLUUID task_id = tokens[0].asUUID();
std::string name = query_map["name"].asString();
std::string slurl = query_map["slurl"].asString();
LLUUID owner = query_map["owner"].asUUID();
bool group_owned = query_map.has("groupowned");
LLObjectIMInfo::show(task_id,name,slurl,owner,group_owned);
return true;
}
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