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/** 
 * @file llfloaternewim.h
 * @brief Panel allowing the user to create a new IM session.
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2008, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_FLOATER_NEW_IM_H
#define LL_FLOATER_NEW_IM_H

#include "llfloater.h"

class LLNameListCtrl;

class LLFloaterNewIM : public LLFloater
{
public:
	LLFloaterNewIM();
	/*virtual*/ ~LLFloaterNewIM();

	/*virtual*/ BOOL postBuild();

	/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
	virtual BOOL canClose();
	virtual void close(bool app_quitting);

	static void	onStart(void* userdata);
	static void onClickClose(void* userdata);

	void clearAllTargets();

	// add a scroll list item which has everything specified - useful
	// for special IM targets like everyone.
	void addSpecial(const LLUUID& uuid, const std::string& name, 
		void* data, BOOL bold, BOOL online);

	// add a scroll list item for an agent - the name will be autoupdated
	// as it appears
	void addAgent(const LLUUID& uuid, void* data, BOOL online);
	void addGroup(const LLUUID& uuid, void* data, BOOL bold, BOOL online);

	void addDefaultTargets();
	BOOL isUUIDAvailable(const LLUUID& uuid);

	S32		getScrollPos();
	void	setScrollPos( S32 pos );

protected:
	LLNameListCtrl*	mSelectionList;
};

#endif  // LL_NEWIMPANEL_H