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/**
* @file llfloaternewim.cpp
* @brief Panel allowing the user to create a new IM session.
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaternewim.h"
#include "llvieweruictrlfactory.h"
#include "llinstantmessage.h"
#include "sound_ids.h"
#include "audioengine.h"
#include "llfontgl.h"
#include "llnamevalue.h"
#include "llagent.h"
#include "llbutton.h"
#include "llfloater.h"
#include "llfontgl.h"
#include "llimpanel.h"
#include "llkeyboard.h"
#include "llnamelistctrl.h"
#include "llresmgr.h"
#include "lltabcontainer.h"
#include "llimview.h"
#include "lltextbox.h"
extern LLAudioEngine* gAudiop;
extern BOOL gInitializationComplete;
S32 COL_1_WIDTH = 200;
static LLString sOnlineDescriptor = "*";
static LLString sNameFormat = "[FIRST] [LAST]";
LLFloaterNewIM::LLFloaterNewIM()
{
gUICtrlFactory->buildFloater(this, "floater_new_im.xml");
}
BOOL LLFloaterNewIM::postBuild()
{
requires("start_btn", WIDGET_TYPE_BUTTON);
requires("close_btn", WIDGET_TYPE_BUTTON);
requires("user_list", WIDGET_TYPE_NAME_LIST);
requires("online_descriptor", WIDGET_TYPE_TEXT_BOX);
requires("name_format", WIDGET_TYPE_TEXT_BOX);
if (checkRequirements())
{
childSetAction("start_btn", &LLFloaterNewIM::onStart, this);
childSetAction("close_btn", &LLFloaterNewIM::onClickClose, this);
mSelectionList = LLViewerUICtrlFactory::getNameListByName(this, "user_list");
mSelectionList->setDoubleClickCallback(&LLFloaterNewIM::onStart);
mSelectionList->setCallbackUserData(this);
sOnlineDescriptor = childGetValue("online_descriptor").asString();
sNameFormat = childGetValue("name_format").asString();
setDefaultBtn("start_btn");
return TRUE;
}
return FALSE;
}
LLFloaterNewIM::~LLFloaterNewIM()
{
clearAllTargets();
}
void LLFloaterNewIM::clearAllTargets()
{
mSelectionList->deleteAllItems();
}
void LLFloaterNewIM::addTarget(const LLUUID& uuid, const std::string& name,
void* data, BOOL bold, BOOL online)
{
LLScrollListItem* item = new LLScrollListItem(TRUE, data, uuid);
item->addColumn(name, bold ? LLFontGL::sSansSerifBold : LLFontGL::sSansSerif, COL_1_WIDTH);
if( online )
{
item->addColumn(sOnlineDescriptor, LLFontGL::sSansSerifBold);
}
mSelectionList->addItem(item);
if (mSelectionList->getFirstSelectedIndex() == -1)
{
mSelectionList->selectFirstItem();
}
}
void LLFloaterNewIM::addAgent(const LLUUID& uuid, void* data, BOOL online)
{
LLScrollListItem* item = new LLScrollListItem(TRUE, data, uuid);
char first[DB_FIRST_NAME_BUF_SIZE];
first[0] = '\0';
char last[DB_LAST_NAME_BUF_SIZE];
last[0] = '\0';
gCacheName->getName(uuid, first, last);
LLUIString fullname = sNameFormat;
fullname.setArg("[FIRST]", first);
fullname.setArg("[LAST]", last);
item->addColumn(
fullname,
online ? LLFontGL::sSansSerifBold : LLFontGL::sSansSerif,
COL_1_WIDTH,
FALSE);
if(online)
{
item->addColumn(sOnlineDescriptor, LLFontGL::sSansSerifBold);
}
mSelectionList->addItem(item, ADD_BOTTOM);
if (mSelectionList->getFirstSelectedIndex() == -1)
{
mSelectionList->selectFirstItem();
}
}
BOOL LLFloaterNewIM::isUUIDAvailable(const LLUUID& uuid)
{
std::vector<LLScrollListItem*> data_list = mSelectionList->getAllData();
std::vector<LLScrollListItem*>::iterator data_itor;
for (data_itor = data_list.begin(); data_itor != data_list.end(); ++data_itor)
{
LLScrollListItem* item = *data_itor;
if(item->getUUID() == uuid)
{
return TRUE;
}
}
return FALSE;
}
void LLFloaterNewIM::onStart(void* userdata)
{
LLFloaterNewIM* self = (LLFloaterNewIM*) userdata;
LLScrollListItem* item = self->mSelectionList->getFirstSelected();
if(item)
{
const LLScrollListCell* cell = item->getColumn(0);
LLString name(cell->getText());
// *NOTE: Do a live detrmination of what type of session it
// should be. If we restrict the new im panel to online users,
// then we can remove some of this code.
EInstantMessage type;
EInstantMessage* t = (EInstantMessage*)item->getUserdata();
if(t) type = (*t);
else type = LLIMView::defaultIMTypeForAgent(item->getUUID());
gIMView->addSession(name, type, item->getUUID());
make_ui_sound("UISndStartIM");
}
else
{
make_ui_sound("UISndInvalidOp");
}
}
// static
void LLFloaterNewIM::onClickClose(void *userdata)
{
gIMView->setFloaterOpen(FALSE);
}
BOOL LLFloaterNewIM::handleKeyHere(KEY key, MASK mask, BOOL called_from_parent)
{
BOOL handled = LLFloater::handleKeyHere(key, mask, called_from_parent);
if (getVisible() && mEnabled && !called_from_parent)
{
if ( KEY_ESCAPE == key )
{
handled = TRUE;
// Close talk panel on escape
gIMView->toggle(NULL);
}
}
// Might need to call base class here if not handled
return handled;
}
BOOL LLFloaterNewIM::canClose()
{
if (getHost())
{
LLMultiFloater* hostp = (LLMultiFloater*)getHost();
// if we are the only tab in the im view, go ahead and close
return hostp->getFloaterCount() == 1;
}
return TRUE;
}
void LLFloaterNewIM::close(bool app_quitting)
{
if (getHost())
{
LLMultiFloater* hostp = (LLMultiFloater*)getHost();
hostp->close();
}
else
{
// this shouldn't be called, because we are always hosted
LLFloater::close(app_quitting);
}
}
S32 LLFloaterNewIM::getScrollPos()
{
return mSelectionList->getScrollPos();
}
void LLFloaterNewIM::setScrollPos( S32 pos )
{
mSelectionList->setScrollPos( pos );
}
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