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/**
* @file llfloatermap.h
* @brief The "mini-map" or radar in the upper right part of the screen.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERMAP_H
#define LL_LLFLOATERMAP_H
#include "llfloater.h"
#include "llscrolllistctrl.h"
class LLNetMap;
class LLFloaterMap :
public LLFloater,
public LLFloaterSingleton<LLFloaterMap>
{
friend class LLUISingleton<LLFloaterMap, VisibilityPolicy<LLFloater> >;
public:
virtual ~LLFloaterMap();
static void* createPanelMiniMap(void* data);
static void updateRadar();
static LLUUID getSelected();
// returns true if agent_id belongs to a developer listed in llfloatermap.cpp
static bool isImpDev(LLUUID agent_id);
bool isTyping(LLUUID agent_id);
void updateTypingList(LLUUID agent_id, bool remove);
BOOL postBuild();
/*virtual*/ void draw();
/*virtual*/ void onOpen();
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ BOOL canClose();
// [RLVa:KB] - Version: 1.22.11 | Checked: 2009-07-05 (RLVa-1.0.0c)
/*virtual*/ void open();
// [/RLVa:KB]
private:
LLFloaterMap(const LLSD& key = LLSD());
LLNetMap* mPanelMap;
LLScrollListCtrl* mRadarList;
LLUUID mSelectedAvatar;
// TODO: move all this info into its own object. It's stupid
// and bug-prone to keep it all in separate containers, but
// I want to get this out for 1.2 -- McCabe
std::set<LLUUID> mChatAvatars;
std::set<LLUUID> mTypingAvatars;
std::set<LLUUID> mSimAvatars;
bool mUpdate;
static void onList(LLUICtrl* ctrl, void* user_data);
static void onRangeChange(LLFocusableElement* focus, void* user_data);
BOOL visibleItemsSelected() const;
BOOL isKickable(const LLUUID &agent_id);
void toggleButtons();
void populateRadar();
void updateChatList(std::vector<LLUUID> agent_ids);
bool isInChatList(LLUUID agent_id);
void addToChatList(LLUUID agent_id, std::string distance);
void removeFromChatList(LLUUID agent_id);
bool getInSimAvList(LLUUID agent_id);
void addToSimAvList(LLUUID agent_id, std::string distance);
void updateSimAvList(std::vector<LLUUID> agent_ids);
static void onClickProfile(void* user_data);
static void onClickIM(void* user_data);
static void onClickAddFriend(void* user_data);
static void onClickOfferTeleport(void* user_data);
static void onClickTrack(void* user_data);
static void onClickInvite(void* user_data);
static void callback_invite_to_group(LLUUID group_id, void *user_data);
static std::string getSelectedName(const LLUUID &agent_id);
static void onClickFreeze(void *user_data);
static void onClickEject(void *user_data);
static void onClickMute(void *user_data);
static void onClickUnmute(void *user_data);
static void onClickAR(void *user_data);
static void onClickEjectFromEstate(void *user_data);
static void callbackFreeze(S32 option, void *user_data);
static void callbackEject(S32 option, void *user_data);
static void callbackAR(void *user_data);
static void callbackEjectFromEstate(S32 option, void *user_data);
static void sendFreeze(const LLUUID &avatar, bool);
static void sendEject(const LLUUID &avatar, bool);
static void cmdEstateEject(const LLUUID &avatar);
static void cmdEstateBan(const LLUUID &avatar);
static void sendEstateBan(const LLUUID& agent);
static void sendEstateMessage(const char* request, const LLUUID &target);
};
#endif // LL_LLFLOATERMAP_H
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