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/**
* @file llfloaterimport.h
* @brief LLFloaterImport class definition
*
* Copyright (c) 2006-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
// llfloaterimport.h
//
// copyright 2005, linden research inc
#ifndef LL_LLFLOATERIMPORT_H
#define LL_LLFLOATERIMPORT_H
#include "lldynamictexture.h"
#include "llfloater.h"
#include "llresizehandle.h"
#include "llscrolllistctrl.h"
#include "lluploaddialog.h"
#include "llxmlnode.h"
#include "llquaternion.h"
class LLComboBox;
class LLJoint;
class LLViewerJointMesh;
class LLVOAvatar;
class LLTextBox;
struct ImportAssetInfo
{
LLString Name;
LLString Desc;
LLString FilenameAndPath;
LLString SourcePath;
std::vector<LLString> ImageFileQueue;
std::vector<LLString> OldImageIDList;
std::vector<LLString> NewImageIDList;
};
class LLFloaterImport : public LLFloater
{
public:
LLFloaterImport(const std::string filename);
virtual ~LLFloaterImport();
virtual BOOL postBuild();
static void setOKText(const char* text) { sOKText = text; }
void recalcCost();
static LLUUID sImportRequestID;
protected:
LLXMLNodePtr mObjectFile;
LLScrollListCtrl* mImportList;
LLLineEditor* mNameEditor;
LLLineEditor* mDescEditor;
LLButton* mOKBtn;
LLButton* mCancelBtn;
LLTextBox* mImageLabel;
LLString mFilenameAndPath;
LLString mFilename;
LLString mFilePath;
LLString mInventoryPath;
typedef std::map<LLUUID, LLPointer<LLImageRaw> > image_map_t;
image_map_t mPreviewImages;
LLPointer<LLImageRaw> mCurrentPreviewImage;
GLuint mGLName;
LLUploadDialog* mImportDialog;
protected:
static LLString sOKText;
static void onBtnOK(void*);
static void onBtnCancel(void*);
static void asset_uploaded_callback(const LLUUID& uuid, void* user_data, S32 result);
static void finishImport(ImportAssetInfo *fp);
void draw();
void LoadPreviewImage(LLString image_path, LLUUID image_uuid);
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
};
#endif // LL_LLFLOATERIMPORT_H
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