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/**
* @file llfloatergroups.h
* @brief LLFloaterGroups class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/*
* Shown from Edit -> Groups...
* Shows the agent's groups and allows the edit window to be invoked.
* Also overloaded to allow picking of a single group for assigning
* objects and land to groups.
*/
#ifndef LL_LLFLOATERGROUPS_H
#define LL_LLFLOATERGROUPS_H
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class llfloatergroups
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#include "lluuid.h"
#include "llfloater.h"
#include <map>
class LLUICtrl;
class LLTextBox;
class LLScrollListCtrl;
class LLButton;
class LLFloaterGroupPicker;
class LLFloaterGroupPicker : public LLFloater, public LLUIFactory<LLFloaterGroupPicker, LLFloaterGroupPicker, VisibilityPolicy<LLFloater> >
{
friend class LLUIFactory<LLFloaterGroupPicker>;
public:
~LLFloaterGroupPicker();
void setSelectCallback( void (*callback)(LLUUID, void*),
void* userdata);
void setPowersMask(U64 powers_mask);
BOOL postBuild();
// implementation of factory policy
static LLFloaterGroupPicker* findInstance(const LLSD& seed);
static LLFloaterGroupPicker* createInstance(const LLSD& seed);
protected:
LLFloaterGroupPicker(const LLSD& seed);
void ok();
static void onBtnOK(void* userdata);
static void onBtnCancel(void* userdata);
protected:
LLUUID mID;
U64 mPowersMask;
void (*mSelectCallback)(LLUUID id, void* userdata);
void* mCallbackUserdata;
typedef std::map<const LLUUID, LLFloaterGroupPicker*> instance_map_t;
static instance_map_t sInstances;
};
class LLPanelGroups : public LLPanel, public LLSimpleListener
{
public:
LLPanelGroups();
virtual ~LLPanelGroups();
//LLEventListener
/*virtual*/ bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata);
// clear the group list, and get a fresh set of info.
void reset();
protected:
// initialize based on the type
BOOL postBuild();
// highlight_id is a group id to highlight
void enableButtons();
void applyChangesToGroups();
static void onGroupList(LLUICtrl* ctrl, void* userdata);
static void onBtnCreate(void* userdata);
static void onBtnActivate(void* userdata);
static void onBtnInfo(void* userdata);
static void onBtnIM(void* userdata);
static void onBtnLeave(void* userdata);
static void onBtnSearch(void* userdata);
static void onBtnVote(void* userdata);
static void onBtnInvite(void* userdata);
static void onBtnTitles(void* userdata);
static void onDoubleClickGroup(void* userdata);
static void onGroupSearchKeystroke(const std::string& search_string, void* user_data);
void create();
void activate();
void info();
void startIM();
void leave();
void search();
void callVote();
void invite();
void titles();
void filterContacts(const std::string& search_string);
static bool callbackLeaveGroup(const LLSD& notification, const LLSD& response);
};
#endif // LL_LLFLOATERGROUPS_H
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