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/**
* @file llfloatereditui.h
* @author James Cook
* @brief In-world UI editor
*
* $LicenseInfo:firstyear=2005&license=viewergpl$
*
* Copyright (c) 2005-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATEREDITUI_H
#define LL_LLFLOATEREDITUI_H
#include "llfloater.h"
class LLLineEditor;
class LLSpinCtrl;
class LLFloaterEditUI : public LLFloater
{
public:
LLFloaterEditUI();
virtual ~LLFloaterEditUI();
virtual void draw();
void refresh();
void refreshCore();
void refreshView(LLView* view);
void refreshButton(LLView* view);
static void navigateHierarchyButtonPressed(void* data);
static void show(void* unused = NULL);
static BOOL processKeystroke(KEY key, MASK mask);
static void onCommitLabel(LLUICtrl* ctrl, void* data);
static void onCommitHeight(LLUICtrl* ctrl, void* data);
static void onCommitWidth(LLUICtrl* ctrl, void* data);
protected:
LLView* mLastView;
LLLineEditor* mLabelLine;
LLSpinCtrl* mWidthSpin;
LLSpinCtrl* mHeightSpin;
static LLFloaterEditUI* sInstance;
};
#endif
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