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/** 
 * @file llfloaterdirectory.h
 * @brief The "Find" floater.  Should be llfloaterfind.
 *
 * Copyright (c) 2002-2007, Linden Research, Inc.
 * 
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 */

#ifndef LL_LLFLOATERDIRECTORY_H
#define LL_LLFLOATERDIRECTORY_H

#include "llfloater.h"
#include "lltabcontainer.h"
#include "viewer.h"

class LLDirectoryCore;
class LLPanelDirAdvanced;
class LLPanelDirBrowser;
class LLPanelDirEvents;
class LLPanelDirFind;
class LLPanelDirGroups;
class LLPanelDirLand;
class LLPanelDirPeople;
class LLPanelDirClassified;
class LLPanelDirPlaces;
class LLPanelDirPopular;

class LLPanelAvatar;
class LLPanelEvent;
class LLPanelGroup;
class LLPanelPlace;
class LLPanelClassified;

// Floater to find people, places, things
class LLFloaterDirectory : public LLFloater
{
public: 
	LLFloaterDirectory(const std::string& name);
	/*virtual*/ ~LLFloaterDirectory();

	/*virtual*/ void setVisible(BOOL visible);

	// Used for toggling God mode, which changes to visibility of 
	// some picks.
	static void requestClassifieds();

	static void showClassified(const LLUUID& classified_id);
	static void showEvents(S32 event_id);
	static void showPopular(const LLUUID& parcel_id);
	static void showLandForSale(const LLUUID& parcel_id);
	static void showGroups();
	static void refreshGroup(const LLUUID& group_id);
	static void hide(void*);

	static void toggleEvents(void*);
	static void toggleFind(void*);
	static void onTabChanged(void*, bool);

protected:
	static void show(void *);
	static void showPanel(const LLString& tabname);
	/*virtual*/ void		onClose(bool app_quitting);
	void focusCurrentPanel();

protected:

	// This determines the order of panels in the directory
	// From Left to Right
	enum DIRECTORY_PANEL
	{
		DIRECTORY_PANEL_ALL,
		DIRECTORY_PANEL_CLASSIFIED,
		DIRECTORY_PANEL_EVENTS,
		DIRECTORY_PANEL_POPULAR,
		DIRECTORY_PANEL_LAND,
		DIRECTORY_PANEL_PLACES,
		DIRECTORY_PANEL_PEOPLE,
		DIRECTORY_PANEL_GROUPS,
		DIRECTORY_PANEL_TOTAL
	};

	LLPanelDirClassified*	mClassifiedPanel;
	LLPanelDirEvents*	mEventsPanel;
	LLPanelDirPopular*	mPopularPanel;
	LLPanelDirPlaces*	mPlacesPanel;
	LLPanelDirLand*		mLandPanel;
	LLPanelDirPeople*	mPeoplePanel;
	LLPanelDirGroups*	mGroupsPanel;
	LLPanelDirFind*		mFindPanel;

	static void* createClassified(void* userdata);
	static void* createEvents(void* userdata);
	static void* createPopular(void* userdata);
	static void* createPlaces(void* userdata);
	static void* createLand(void* userdata);
	static void* createPeople(void* userdata);
	static void* createGroups(void* userdata);
	static void* createFind(void* userdata);

	static void* createClassifiedDetail(void* userdata);
	static void* createAvatarDetail(void* userdata);
	static void* createEventDetail(void* userdata);
	static void* createGroupDetail(void* userdata);
	static void* createGroupDetailHolder(void* userdata);
	static void* createPlaceDetail(void* userdata);
	static void* createPlaceDetailSmall(void* userdata);

	static	void*	createPanelAvatar(void*	data);
	
public:
	LLPanelAvatar*		mPanelAvatarp;
	LLPanelEvent*		mPanelEventp;
	LLPanelGroup*		mPanelGroupp;
	LLPanel*			mPanelGroupHolderp;
	LLPanelPlace*		mPanelPlacep;
	LLPanelPlace*		mPanelPlaceSmallp;
	LLPanelClassified*	mPanelClassifiedp;

	static LLFloaterDirectory	*sInstance;
};

extern BOOL gDisplayEventHack;

#endif  // LL_LLDIRECTORYFLOATER_H