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/**
* @file llfloaterbulkpermissions.h
* @brief A floater which allows task inventory item's properties to be changed on mass.
*
* $LicenseInfo:firstyear=2008&license=viewergpl$
*
* Copyright (c) 2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/* Allow multiple task inventory properties to be set in one go, by Michelle2 Zenovka */
#ifndef LL_LLBULKPERMISSION_H
#define LL_LLBULKPERMISSION_H
#include "lldarray.h"
#include "llinventory.h"
#include "llviewerobject.h"
#include "llvoinventorylistener.h"
#include "llmap.h"
#include "lluuid.h"
#include "llfloater.h"
#include "llscrolllistctrl.h"
#include "llviewerinventory.h"
class LLFloaterBulkPermission : public LLFloater, public LLVOInventoryListener
{
public:
// addObject() accepts an object id.
void addObject(const LLUUID& id);
// start() returns TRUE if the queue has started, otherwise FALSE.
BOOL start();
// Use this method to create a reset queue. Once created, it
// will be responsible for it's own destruction.
static LLFloaterBulkPermission * create();
protected:
LLFloaterBulkPermission(const std::string& name, const LLRect& rect,
const char* title, const char* start_string);
virtual ~LLFloaterBulkPermission();
// This is the callback method for the viewer object currently
// being worked on.
/*virtual*/ void inventoryChanged(LLViewerObject* obj,
InventoryObjectList* inv,
S32 serial_num,
void* queue);
// This is called by inventoryChanged
void handleInventory(LLViewerObject* viewer_obj,
InventoryObjectList* inv);
void updateInventory(LLViewerObject* object,
LLViewerInventoryItem* item,
U8 key,
bool is_new);
static void onCloseBtn(void* user_data);
static void onApplyBtn(void* user_data);
static void onCommitPermissions(LLUICtrl* ctrl, void* data);
static void InvSelection(LLUICtrl* ctrl, void* data);
static void onRecurse(LLUICtrl* ctrl, void* data);
static void onParent(LLUICtrl* ctrl, void* data);
// returns true if this is done
BOOL isDone() const;
//Read the settings and Apply the permissions
void doApply();
// go to the next object. If no objects left, it falls out
// silently and waits to be killed by the deleteIfDone() callback.
BOOL nextObject();
BOOL popNext();
// Get this instances ID.
const LLUUID& getID() const { return mID; }
// find an instance by ID. Return NULL if it does not exist.
static LLFloaterBulkPermission* findInstance(const LLUUID& id);
U32 req_perm_mask;
BOOL processObject;
BOOL processScript;
BOOL processTexture;
BOOL processSound;
BOOL processAnimation;
BOOL processCallingcard;
BOOL processNotecard;
BOOL processGesture;
BOOL processClothing;
BOOL processBodypart;
BOOL processLandmark;
BOOL recurse;
BOOL parent;
protected:
// UI
LLScrollListCtrl* mMessages;
LLButton* mCloseBtn;
// Object Queue
LLDynamicArray<LLUUID> mObjectIDs;
LLUUID mCurrentObjectID;
BOOL mDone;
LLUUID mID;
static LLMap<LLUUID, LLFloaterBulkPermission*> sInstances;
const char* mStartString;
};
#endif
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