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/**
* @file llfloaterbuildoptions.h
* @brief LLFloaterBuildOptions class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
* 2010, McCabe Maxsted
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/**
* Panel for setting global object-editing options, specifically
* grid size and spacing.
*/
#ifndef LL_LLFLOATERBUILDOPTIONS_H
#define LL_LLFLOATERBUILDOPTIONS_H
#include "llfloater.h"
class InvDropTarget;
class LLViewerInventoryItem;
class LLFloaterBuildOptions
: public LLFloater
{
protected:
LLFloaterBuildOptions();
~LLFloaterBuildOptions();
public:
BOOL postBuild();
static void show(void*);
static LLFloaterBuildOptions* getInstance();
static BOOL visible(void*);
void apply();
void cancel();
void refresh();
void reset();
void setItem(const LLUUID& item);
void setTexture(const LLUUID& texture);
protected:
static LLFloaterBuildOptions* sInstance;
private:
static InvDropTarget* sBuildObjectDropTarget;
LLUUID mBuildItemUUID;
LLUUID mBuildTextureUUID;
static void onTexturePickerCommit(LLUICtrl* ctrl, void* userdata);
static void onComboBoxCommit(LLUICtrl* ctrl, void* userdata);
static void BuildAutoResponseItemDrop(LLViewerInventoryItem* item);
static void onClickOK(void* userdata);
static void onClickApply(void* userdata);
static void onClickCancel(void* userdata);
static void onClickClear(void* userdata);
static void onClickReset(void* userdata);
void refreshItem();
};
#endif
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