aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/linden/indra/newview/llfloaterbeacons.cpp
blob: 7403df291f0af34a5db36e86583b64aa15641723 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
/** 
 * @file llfloaterbeacons.cpp
 * @brief Front-end to LLPipeline controls for highlighting various kinds of objects.
 * @author Coco
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"
#include "llfloaterbeacons.h"
#include "llviewercontrol.h"
#include "lluictrlfactory.h"
#include "llcheckboxctrl.h"
#include "pipeline.h"

// [RLVa:KB] - Checked: 2009-07-07 (RLVa-1.0.0d)
#include "llagent.h"
// [/RLVa:KB]

LLFloaterBeacons::LLFloaterBeacons(const LLSD& seed)
{
	LLUICtrlFactory::getInstance()->buildFloater(this, "floater_beacons.xml");

	// Initialize pipeline states from saved settings.
	// OK to do at floater constructor time because beacons do not display unless the floater is open
	// therefore it is OK to not initialize the pipeline state before needed.
	// Note also that we should replace those pipeline statics with direct lookup of the saved settings
	// eliminating the need to keep these states in sync.
	LLPipeline::setRenderScriptedTouchBeacons(gSavedSettings.getBOOL("scripttouchbeacon"));
	LLPipeline::setRenderScriptedBeacons(     gSavedSettings.getBOOL("scriptsbeacon"));
	LLPipeline::setRenderPhysicalBeacons(     gSavedSettings.getBOOL("physicalbeacon"));
	LLPipeline::setRenderSoundBeacons(        gSavedSettings.getBOOL("soundsbeacon"));
	LLPipeline::setRenderParticleBeacons(     gSavedSettings.getBOOL("particlesbeacon"));
	LLPipeline::setRenderHighlights(          gSavedSettings.getBOOL("renderhighlights"));
	LLPipeline::setRenderBeacons(             gSavedSettings.getBOOL("renderbeacons"));
}

BOOL LLFloaterBeacons::postBuild()
{
	childSetCommitCallback("touch_only",      onClickUICheck, this);
	childSetCommitCallback("scripted",        onClickUICheck, this);
	childSetCommitCallback("physical",        onClickUICheck, this);
	childSetCommitCallback("sounds",          onClickUICheck, this);
	childSetCommitCallback("particles",       onClickUICheck, this);
	childSetCommitCallback("highlights",      onClickUICheck, this);
	childSetCommitCallback("beacons",         onClickUICheck, this);
	return TRUE;
}

// Needed to make the floater visibility toggle the beacons.
// Too bad we can't just add control_name="BeaconsEnabled" to the XML.
void LLFloaterBeacons::open()
{
// [RLVa:KB] - Checked: 2009-07-04 (RLVa-1.0.0b)
	if (gRlvHandler.hasBehaviour(RLV_BHVR_EDIT))
	{
		return;
	}
// [/RLVa:KB]

	LLFloater::open();
	gSavedSettings.setBOOL( "BeaconsEnabled", TRUE);
}
void LLFloaterBeacons::close(bool app_quitting)
{
	LLFloater::close(app_quitting);
	if(!app_quitting)
	{
		gSavedSettings.setBOOL( "BeaconsEnabled", FALSE);
	}
}

// Callback attached to each check box control to both affect their main purpose
// and to implement the couple screwy interdependency rules that some have.
//static 
void LLFloaterBeacons::onClickUICheck(LLUICtrl *ctrl, void* data)
{
	LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl;
	std::string name = check->getName();
	LLFloaterBeacons* view = (LLFloaterBeacons*)data;
	if(     name == "touch_only")
	{
		LLPipeline::toggleRenderScriptedTouchBeacons(NULL);
		// Don't allow both to be ON at the same time. Toggle the other one off if both now on.
		if (
			LLPipeline::getRenderScriptedTouchBeacons(NULL) &&
			LLPipeline::getRenderScriptedBeacons(NULL) )
		{
			LLPipeline::setRenderScriptedBeacons(FALSE);
			view->getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(FALSE));
			view->getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline
		}
	}
	else if(name == "scripted")
	{
		LLPipeline::toggleRenderScriptedBeacons(NULL);
		// Don't allow both to be ON at the same time. Toggle the other one off if both now on.
		if (
			LLPipeline::getRenderScriptedTouchBeacons(NULL) &&
			LLPipeline::getRenderScriptedBeacons(NULL) )
		{
			LLPipeline::setRenderScriptedTouchBeacons(FALSE);
			view->getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(FALSE));
			view->getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline
		}
	}
	else if(name == "physical")       LLPipeline::setRenderPhysicalBeacons(check->get());
	else if(name == "sounds")         LLPipeline::setRenderSoundBeacons(check->get());
	else if(name == "particles")      LLPipeline::setRenderParticleBeacons(check->get());
	else if(name == "highlights")
	{
		LLPipeline::toggleRenderHighlights(NULL);
		// Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
		if (
			!LLPipeline::getRenderBeacons(NULL) &&
			!LLPipeline::getRenderHighlights(NULL) )
		{
			LLPipeline::setRenderBeacons(TRUE);
			view->getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(TRUE));
			view->getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline
		}
	}
	else if(name == "beacons")
	{
		LLPipeline::toggleRenderBeacons(NULL);
		// Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
		if (
			!LLPipeline::getRenderBeacons(NULL) &&
			!LLPipeline::getRenderHighlights(NULL) )
		{
			LLPipeline::setRenderHighlights(TRUE);
			view->getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(TRUE));
			view->getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline
		}
	}
}