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/**
* @file llfloateravatartextures.h
* @brief Debugging view showing underlying avatar textures and baked textures.
*
* $LicenseInfo:firstyear=2006&license=viewergpl$
*
* Copyright (c) 2006-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERAVATARTEXTURES_H
#define LL_LLFLOATERAVATARTEXTURES_H
#include "llfloater.h"
#include "lluuid.h"
#include "llstring.h"
class LLTextureCtrl;
class LLFloaterAvatarTextures : public LLFloater
{
public:
LLFloaterAvatarTextures(const LLUUID& id);
virtual ~LLFloaterAvatarTextures();
/*virtual*/ BOOL postBuild();
/*virtual*/ void draw();
void refresh();
static LLFloaterAvatarTextures* show(const LLUUID& id);
private:
static void onClickDump(void*);
private:
LLUUID mID;
std::string mTitle;
LLTextureCtrl* mBakedHead;
LLTextureCtrl* mBakedEyes;
LLTextureCtrl* mBakedUpper;
LLTextureCtrl* mBakedLower;
LLTextureCtrl* mBakedSkirt;
LLTextureCtrl* mHair;
LLTextureCtrl* mMakeup;
LLTextureCtrl* mEye;
LLTextureCtrl* mShirt;
LLTextureCtrl* mUpperTattoo;
LLTextureCtrl* mUpperJacket;
LLTextureCtrl* mGloves;
LLTextureCtrl* mUndershirt;
LLTextureCtrl* mPants;
LLTextureCtrl* mLowerTattoo;
LLTextureCtrl* mShoes;
LLTextureCtrl* mSocks;
LLTextureCtrl* mJacket;
LLTextureCtrl* mUnderpants;
LLTextureCtrl* mSkirt;
};
#endif
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