1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
/**
* @file llfloateravatarpicker.h
* @brief was llavatarpicker.h
*
* Copyright (c) 2003-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LLFLOATERAVATARPICKER_H
#define LLFLOATERAVATARPICKER_H
#include "llfloater.h"
#include <vector>
class LLUICtrl;
class LLTextBox;
class LLLineEditor;
class LLButton;
class LLScrollListCtrl;
class LLMessageSystem;
class LLInventoryPanel;
class LLFolderViewItem;
class LLFloaterAvatarPicker : public LLFloater
{
public:
// Call this to select an avatar.
// The callback function will be called with an avatar name and UUID.
typedef void(*callback_t)(const std::vector<std::string>&, const std::vector<LLUUID>&, void*);
static LLFloaterAvatarPicker* show(callback_t callback,
void* userdata,
BOOL allow_multiple = FALSE,
BOOL closeOnSelect = FALSE);
virtual BOOL postBuild();
static void processAvatarPickerReply(LLMessageSystem* msg, void**);
static void editKeystroke(LLLineEditor* caller, void* user_data);
protected:
static void* createInventoryPanel(void* userdata);
static void onBtnFind(void* userdata);
static void onBtnAdd(void* userdata);
static void onBtnClose(void* userdata);
static void onList(LLUICtrl* ctrl, void* userdata);
static void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action, void* data);
void find();
void setAllowMultiple(BOOL allow_multiple);
virtual BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent);
protected:
LLScrollListCtrl* mListNames;
LLInventoryPanel* mInventoryPanel;
std::vector<LLUUID> mAvatarIDs;
std::vector<std::string> mAvatarNames;
BOOL mAllowMultiple;
LLUUID mQueryID;
BOOL mResultsReturned;
BOOL mCloseOnSelect;
void (*mCallback)(const std::vector<std::string>& name, const std::vector<LLUUID>& id, void* userdata);
void* mCallbackUserdata;
protected:
static LLFloaterAvatarPicker* sInstance;
protected:
// do not call these directly
LLFloaterAvatarPicker();
virtual ~LLFloaterAvatarPicker();
};
#endif
|