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/**
* @file llfloaterauction.h
* @author James Cook, Ian Wilkes
* @brief llfloaterauction class header file
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERAUCTION_H
#define LL_LLFLOATERAUCTION_H
#include "llfloater.h"
#include "lluuid.h"
#include "llmemory.h"
#include "llviewerimage.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterAuction
//
// Class which holds the functionality to start auctions.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLParcelSelection;
class LLFloaterAuction : public LLFloater
{
public:
// LLFloater interface
/*virtual*/ void onClose(bool app_quitting) { setVisible(FALSE); }
/*virtual*/ void draw();
// LLFloaterAuction interface
static void show();
private:
LLFloaterAuction();
~LLFloaterAuction();
void initialize();
static void onClickSnapshot(void* data);
static void onClickOK(void* data);
static LLFloaterAuction* sInstance;
private:
LLTransactionID mTransactionID;
LLAssetID mImageID;
LLPointer<LLImageGL> mImage;
LLHandle<LLParcelSelection> mParcelp;
S32 mParcelID;
LLHost mParcelHost;
};
#endif // LL_LLFLOATERAUCTION_H
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