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/**
* @file llfloaterassetbrowser.h
* @brief LLFloaterAssetBrowser class implementation
* Phox wuz hurr
*/
#ifndef LL_LLFLOATERASSETBROWSERVIEW_H
#define LL_LLFLOATERASSETBROWSERVIEW_H
#include "llfloater.h"
#include "llinventorymodel.h"
#include "llview.h"
#include "llviewerimage.h"
class LLInventoryPanel;
struct LLAssetSelection
{
LLUUID mUUID;
LLUUID mAssetUUID;
std::string mName;
std::string mAssetInfo;
S32 mWidth;
S32 mHeight;
LLTextBox* mAssetInfoTextBox;
LLPointer<LLViewerImage> mTexturep;
LLRect mAssetRect;
};
class LLFloaterAssetBrowser : public LLFloater
{
public:
LLFloaterAssetBrowser();
virtual ~LLFloaterAssetBrowser();
static void show(void*);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
virtual void draw();
static LLFloaterAssetBrowser* getInstance(){ return sInstance; }
private:
void initialize();
void createThumbnails();
void clearAssetInfoTexts();
void clearNoAssetsText();
static void onClickNext(void *userdata);
static void onClickPrevious(void *userdata);
static void onClickRefresh(void *userdata);
static LLFloaterAssetBrowser* sInstance;
protected:
LLInventoryPanel* mInventoryPanel;
LLUUID mImageAssetID;
LLUUID mMouseOverUUID;
LLUUID mMouseOverAssetUUID;
LLPointer<LLViewerImage> mTexturep;
std::vector<LLAssetSelection> mTextureAssets;
std::vector<LLTextBox*> mAssetInfoLabelList;
U32 mLastIndex;
U32 mMaxIndex;
U32 mFirstIndex;
U32 mAssetInfoIndex;
S32 mFloaterHeight;
S32 mFloaterWidth;
S32 mMouseOverIndex;
LLTextBox* mNoAssetsLabel;
LLTextBox* mAssetInfoLabel;
std::string mFloaterTitle;
};
static const S32 HPAD = 4;
static const S32 BORDER_PAD = HPAD;
static const U32 ITEMS_PER_PAGE = 16;
static const S32 START_POS = 250;
#endif
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