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/**
* @file lldrawpoolsimple.h
* @brief LLDrawPoolSimple class definition
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLDRAWPOOLSIMPLE_H
#define LL_LLDRAWPOOLSIMPLE_H
#include "lldrawpool.h"
class LLFRInfo
{
public:
U32 mPrimType;
U32 mGeomIndex;
U32 mGeomIndexEnd;
U32 mNumIndices;
U32 mIndicesStart;
LLFRInfo()
{
}
LLFRInfo(const U32 pt, const U32 gi, const U32 gc, const U32 ni, const U32 is) :
mPrimType(pt),
mGeomIndex(gi),
mGeomIndexEnd(gi+gc),
mNumIndices(ni),
mIndicesStart(is)
{
}
};
class LLDrawPoolSimple : public LLDrawPool
{
LLPointer<LLViewerImage> mTexturep;
public:
enum
{
SHADER_LEVEL_LOCAL_LIGHTS = 2
};
LLDrawPoolSimple(LLViewerImage *texturep);
/*virtual*/ LLDrawPool *instancePool();
/*virtual*/ void beginRenderPass(S32 pass);
/*virtual*/ void endRenderPass(S32 pass);
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void renderFaceSelected(LLFace *facep,
LLImageGL *image,
const LLColor4 &color,
const S32 index_offset = 0, const S32 index_count = 0);
/*virtual*/ void prerender();
/*virtual*/ void renderForSelect();
/*virtual*/ void dirtyTexture(const LLViewerImage *texturep);
/*virtual*/ LLViewerImage *getTexture();
/*virtual*/ LLViewerImage *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
/*virtual*/ BOOL match(LLFace* last_face, LLFace* facep);
/*virtual*/ void enableShade();
/*virtual*/ void disableShade();
/*virtual*/ void setShade(F32 shade);
virtual S32 getMaterialAttribIndex();
static S32 sDiffTex;
};
#endif // LL_LLDRAWPOOLSIMPLE_H
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