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/**
* @file lldrawpoolclouds.cpp
* @brief LLDrawPoolClouds class implementation
*
* $LicenseInfo:firstyear=2006&license=viewergpl$
*
* Copyright (c) 2006-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lldrawpoolclouds.h"
#include "llface.h"
#include "llsky.h"
#include "llviewercamera.h"
#include "llvoclouds.h"
#include "pipeline.h"
LLDrawPoolClouds::LLDrawPoolClouds() :
LLDrawPool(POOL_CLOUDS)
{
}
LLDrawPool *LLDrawPoolClouds::instancePool()
{
return new LLDrawPoolClouds();
}
BOOL LLDrawPoolClouds::addFace(LLFace* face)
{
llerrs << "WTF?" << llendl;
return FALSE;
}
void LLDrawPoolClouds::enqueue(LLFace *facep)
{
mDrawFace.push_back(facep);
facep->mDistance = (facep->mCenterAgent - gCamera->getOrigin()) * gCamera->getAtAxis();
}
void LLDrawPoolClouds::beginRenderPass(S32 pass)
{
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
}
void LLDrawPoolClouds::prerender()
{
mVertexShaderLevel = gPipeline.getVertexShaderLevel(LLPipeline::SHADER_ENVIRONMENT);
}
void LLDrawPoolClouds::render(S32 pass)
{
LLFastTimer ftm(LLFastTimer::FTM_RENDER_CLOUDS);
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS)))
{
return;
}
if (mDrawFace.empty())
{
return;
}
LLGLSPipelineAlpha gls_pipeline_alpha;
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
glAlphaFunc(GL_GREATER,0.01f);
gPipeline.enableLightsFullbright(LLColor4(1.f,1.f,1.f));
mDrawFace[0]->bindTexture();
std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater());
drawLoop();
}
void LLDrawPoolClouds::renderForSelect()
{
}
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