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/**
* @file llchatbar.h
* @brief LLChatBar class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLCHATBAR_H
#define LL_LLCHATBAR_H
#include "llpanel.h"
#include "llframetimer.h"
#include "llchat.h"
class LLLineEditor;
class LLMessageSystem;
class LLUICtrl;
class LLUUID;
class LLFrameTimer;
class LLChatBarGestureObserver;
class LLComboBox;
class LLSpinCtrl;
class LLChatBar
: public LLPanel
{
public:
// constructor for inline chat-bars (e.g. hosted in chat history window)
LLChatBar();
~LLChatBar();
virtual BOOL postBuild();
virtual BOOL handleKeyHere(KEY key, MASK mask);
void refresh();
void refreshGestures();
// Move cursor into chat input field.
void setKeyboardFocus(BOOL b);
// Ignore arrow keys for chat bar
void setIgnoreArrowKeys(BOOL b);
BOOL inputEditorHasFocus();
std::string getCurrentChat();
// since chat bar logic is reused for chat history
// gesture combo box might not be a direct child
void setGestureCombo(LLComboBox* combo);
// Send a chat (after stripping /20foo channel chats).
// "Animate" means the nodding animation for regular text.
void sendChatFromViewer(const LLWString &wtext, EChatType type, BOOL animate);
void sendChatFromViewer(const std::string &utf8text, EChatType type, BOOL animate);
// If input of the form "/20foo" or "/20 foo", returns "foo" and channel 20.
// Otherwise returns input and channel 0.
LLWString stripChannelNumber(const LLWString &mesg, S32* channel);
// callbacks
static void onClickSay( LLUICtrl*, void* userdata );
static void onTabClick( void* userdata );
static void onInputEditorKeystroke(LLLineEditor* caller, void* userdata);
static void onInputEditorFocusLost(LLFocusableElement* caller,void* userdata);
static void onInputEditorGainFocus(LLFocusableElement* caller,void* userdata);
static void onCommitGesture(LLUICtrl* ctrl, void* data);
static void startChat(const char* line);
static void stopChat();
void toggleChannelControl();
protected:
void sendChat(EChatType type);
void updateChat();
protected:
LLLineEditor* mInputEditor;
LLFrameTimer mGestureLabelTimer;
// Which non-zero channel did we last chat on?
S32 mLastSpecialChatChannel;
BOOL mIsBuilt;
LLComboBox* mGestureCombo;
LLChatBarGestureObserver* mObserver;
private:
BOOL mChanCtrlEnabled;
LLSpinCtrl* mChannelControl;
};
extern LLChatBar *gChatBar;
#endif
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