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/**
* @file llaudiostatus.cpp
* @brief Audio channel allocation information
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "llviewerprecompiledheaders.h"
#include "llaudiostatus.h"
#include "linked_lists.h"
#include "llmath.h" // clampf()
#include "llgl.h"
#include "llview.h"
#include "llfontgl.h"
#include "llcircuit.h"
#include "message.h"
#include "sound_ids.h"
#include "audioengine.h"
#include "llui.h"
#include "llagent.h"
#include "llviewercontrol.h"
#include "viewer.h"
#include "llglheaders.h"
//
// Imported globals
//
extern LLMessageSystem* gMessageSystem;
extern LLAudioEngine* gAudiop;
//
// Constants
//
LLAudiostatus::LLAudiostatus(const std::string& name, const LLRect& rect)
: LLView(name, rect, FALSE)
{
mPage = 0;
}
//
// Functions
//
EWidgetType LLAudiostatus::getWidgetType() const
{
return WIDGET_TYPE_AUDIO_STATUS;
}
LLString LLAudiostatus::getWidgetTag() const
{
return LL_AUDIOSTATUS_TAG;
}
const F32 AUDIOSTATUS_SIZE = 64;
void LLAudiostatus::draw()
{
/*
mPage = gSavedSettings.getS32("AudioInfoPage");
if (!getVisible() || !mPage)
{
return;
}
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
// We're going to be drawing flat shaded rectangles
{
LLGLSNoTexture gls_ui_no_texture;
// Draw background black rectangle
glColor4f(0.f, 0.f, 0.f, 0.3f);
gl_rect_2d(0, 0, 325, -340); // -y is down (don't know why)
}
glPopMatrix();
glPushMatrix();
S32 channel;
char out_str[64];
LLColor4 color;
if (gAudiop)
{
for (channel = 0; channel < MAX_BUFFERS; channel++)
{
if (gAudiop->getFlags(channel) & LL_SOUND_FLAG_LOOP)
{
color.setVec(0.5f,0.5f,1.f,1.f);
}
else
{
color.setVec(1.f,1.f,1.f,1.f);
}
sprintf(out_str,"%d:",channel);
U8 render_style = LLFontGL::NORMAL;
if (gAudiop->getFlags(channel) & LL_SOUND_FLAG_SYNC_MASTER)
{
render_style |= LLFontGL::BOLD;
}
if (gAudiop->getFlags(channel) & LL_SOUND_FLAG_SYNC_SLAVE)
{
render_style |= LLFontGL::ITALIC;
}
if (gAudiop->getFlags(channel) & LL_SOUND_FLAG_SYNC_PENDING)
{
render_style |= LLFontGL::UNDERLINE;
}
LLFontGL::sMonospace->render(out_str, 0, -channel*10, color, LLFontGL::LEFT, LLFontGL::TOP, render_style, S32_MAX, S32_MAX, NULL);
// render_style = LLFontGL::NORMAL;
// if (gAudiop->mCurrentSyncMaster == channel)
// {
// render_style |= LLFontGL::BOLD;
// }
if (!gAudiop->mBufferInUse[channel])
{
color.setVec(0.5f,0.5f,0.5f,1.f);
}
else if (gAudiop->isPlaying(channel))
{
color.setVec(0.f,1.f,0.f,1.f);
}
else
{
color.setVec(1.f,0.f,0.f,1.f);
}
if (gAudiop->mWindBufferID ==channel)
{
strcpy(out_str,"wind DMO");
}
else if (gAudiop->mWaterBufferID ==channel)
{
strcpy(out_str,"water DMO");
}
else if (gAudiop->mGUID[channel] == SND_CHIRP)
{
strcpy(out_str,"chirp");
}
else if (gAudiop->mGUID[channel] == SND_SHOT)
{
strcpy(out_str,"shot");
}
else if (gAudiop->mGUID[channel] == SND_MORTAR)
{
strcpy(out_str,"mortar");
}
else if (gAudiop->mGUID[channel] == SND_HIT)
{
strcpy(out_str,"hit");
}
else if (gAudiop->mGUID[channel] == SND_EXPLOSION)
{
strcpy(out_str,"explosion");
}
else if (gAudiop->mGUID[channel] == SND_BOING)
{
strcpy(out_str,"boing");
}
else if (gAudiop->mGUID[channel] == SND_MUNCH)
{
strcpy(out_str,"munch");
}
else if (gAudiop->mGUID[channel] == SND_PUNCH)
{
strcpy(out_str,"punch");
}
else if (gAudiop->mGUID[channel] == SND_SPLASH)
{
strcpy(out_str,"splash");
}
else if (gAudiop->mGUID[channel] == SND_CLICK)
{
strcpy(out_str,"click");
}
else if (gAudiop->mGUID[channel] == SND_ARROW_SHOT)
{
strcpy(out_str,"arrow");
}
else if (gAudiop->mGUID[channel] == SND_ARROW_THUD)
{
strcpy(out_str,"arrow thud");
}
else if (gAudiop->mGUID[channel] == SND_SILENCE)
{
strcpy(out_str,"silence");
}
else if (gAudiop->mGUID[channel] == SND_WELCOME)
{
strcpy(out_str,"welcome");
}
else if (gAudiop->mGUID[channel] == SND_WELCOME)
{
strcpy(out_str,"welcome");
}
else if (gAudiop->mGUID[channel] == SND_READY_FOR_BATTLE)
{
strcpy(out_str,"ready for battle");
}
else if (gAudiop->mGUID[channel] == SND_SQUISH)
{
strcpy(out_str,"squish");
}
else if (gAudiop->mGUID[channel] == SND_FOOTSTEPS)
{
strcpy(out_str,"footsteps");
}
else if (gAudiop->mGUID[channel] == SND_BALL_COLLISION)
{
strcpy(out_str,"ball collision");
}
else
{
gAudiop->mGUID[channel].toString(out_str);
}
out_str[8] = 0;
LLFontGL::sMonospace->render(out_str, 23, -channel*10, color, LLFontGL::LEFT, LLFontGL::TOP, render_style, S32_MAX, S32_MAX, NULL);
if (mPage == 1)
{
LLVector3 pos = gAudiop->getSourcePos(channel);
sprintf(out_str,"%6.2f %6.2f %6.2f",pos.mV[VX],pos.mV[VY],pos.mV[VZ]);
LLFontGL::sMonospace->render(out_str, 103, -channel*10, color, LLFontGL::LEFT, LLFontGL::TOP);
F32 gain = gAudiop->getSourceGain_dB(channel);
sprintf(out_str,"%7.2f",gain);
LLFontGL::sMonospace->render(out_str, 260, -channel*10, color, LLFontGL::LEFT, LLFontGL::TOP);
sprintf(out_str,"%X", gAudiop->mPriority[channel] >> 28);
LLFontGL::sMonospace->render(out_str, 315, -channel*10, color, LLFontGL::LEFT, LLFontGL::TOP);
}
else if (mPage == 4)
{
F32 indicator_width = 240;
glPushMatrix();
// We're going to be drawing flat shaded rectangles
LLGLSNoTexture gls_no_texture;
// Draw background black rectangle
glColor4f(0.f, 0.f, 0.f, 1.0f);
F32 length = gAudiop->getSourceLength(channel);
length = length/(44100.0*2.0); // length in seconds
length = length/10.f; // rescale per maximum length
gl_rect_2d(80, (-channel*10)-1, 80 + llfloor((F32)(indicator_width * length)), (-channel*10)-9); // -y is down (don't know why)
F32 current_pointer = gAudiop->getSourceCurrentSample(channel);
current_pointer = current_pointer/(44100.0*2.0); // length in seconds
current_pointer = current_pointer/10.f; // rescale per maximum length
if (!gAudiop->mBufferInUse[channel])
{
glColor4f(0.5f,0.5f,0.5f,1.f);
}
else if (gAudiop->isPlaying(channel))
{
glColor4f(0.f,1.f,0.f,1.f);
}
else
{
glColor4f(1.f,0.f,0.f,1.f);
}
gl_rect_2d(80, (-channel*10)-1, 80 + llfloor((F32)(indicator_width * current_pointer)), (-channel*10)-9); // -y is down (don't know why)
glPopMatrix();
{
LLGLSUIDefault gls_ui;
color.setVec(1.f,1.f,1.f,1.f);
sprintf(out_str,"%6.3f",length*10.f);
LLFontGL::sMonospace->render(out_str, 200, -channel*10, color, LLFontGL::LEFT, LLFontGL::TOP, render_style, S32_MAX, S32_MAX, NULL);
if (!(gAudiop->mVO_ID[channel].isNull()))
{
gAudiop->mVO_ID[channel].toString(out_str);
out_str[8] = 0;
LLFontGL::sMonospace->render(out_str, 260, -channel*10, color, LLFontGL::LEFT, LLFontGL::TOP, render_style, S32_MAX, S32_MAX, NULL);
}
if (gAudiop->mQueuedTrigger[channel])
{
gAudiop->mQueuedTrigger[channel]->mID.toString(out_str);
out_str[8] = 0;
LLFontGL::sMonospace->render(out_str, 320, -channel*10, color, LLFontGL::LEFT, LLFontGL::TOP, render_style, S32_MAX, S32_MAX, NULL);
}
}
}
else
{
S32 volume;
S32 freq;
S32 inside;
S32 outside;
LLVector3 orient;
S32 out_volume;
F32 min_dist;
F32 max_dist;
gAudiop->get3DParams(channel, &volume, &freq, &inside, &outside, &orient, &out_volume, &min_dist, &max_dist);
if (mPage == 2)
{
sprintf(out_str,"%4.2f %4.2f %4.2f",orient.mV[VX],orient.mV[VY],orient.mV[VZ]);
LLFontGL::sMonospace->render(out_str, 103, -channel*10, color, LLFontGL::LEFT, LLFontGL::TOP);
sprintf(out_str,"%4d %4d",inside, outside);
LLFontGL::sMonospace->render(out_str, 210, -channel*10, color, LLFontGL::LEFT, LLFontGL::TOP);
sprintf(out_str,"%6d", out_volume);
LLFontGL::sMonospace->render(out_str, 280, -channel*10, color, LLFontGL::LEFT, LLFontGL::TOP);
}
else // mPage == 3
{
F32 distance = 0.f;
if (gAudiop->isSourceAmbient(channel))
{
distance = dist_vec(gAudiop->getSourcePos(channel),LLVector3::zero);
}
else
{
distance = dist_vec(gAudiop->getSourcePos(channel),gAudiop->getListenerPos());
}
sprintf(out_str,"%6.2f %6.2f %6.2f",distance, min_dist, max_dist);
LLFontGL::sMonospace->render(out_str, 103, -channel*10, color, LLFontGL::LEFT, LLFontGL::TOP);
F32 gain = gAudiop->getSourceGain_dB(channel);
sprintf(out_str,"%7.2f",gain);
LLFontGL::sMonospace->render(out_str, 280, -channel*10, color, LLFontGL::LEFT, LLFontGL::TOP);
}
}
}
LLFontGL::sMonospace->render("Listener", 23, -(channel*10+5), color, LLFontGL::LEFT, LLFontGL::TOP);
if (mPage == 1)
{
LLVector3 lpos = gAudiop->getListenerPos();
sprintf(out_str,"%6.2f %6.2f %6.2f",lpos.mV[VX],lpos.mV[VY],lpos.mV[VZ]);
LLFontGL::sMonospace->render(out_str, 103, -(channel*10+5), color, LLFontGL::LEFT, LLFontGL::TOP);
F32 gain = gAudiop->getMasterGain_dB();
sprintf(out_str,"%7.2f",gain);
LLFontGL::sMonospace->render(out_str, 280, -(channel*10+5), color, LLFontGL::LEFT, LLFontGL::TOP);
}
else if (mPage == 2)
{
sprintf(out_str,"cone orient inner outer gain");
LLFontGL::sMonospace->render(out_str, 103, -(channel*10+5), color, LLFontGL::LEFT, LLFontGL::TOP);
}
else if (mPage == 3)
{
sprintf(out_str,"distance min max gain");
LLFontGL::sMonospace->render(out_str, 103, -(channel*10+5), color, LLFontGL::LEFT, LLFontGL::TOP);
}
}
else
{
LLFontGL::sMonospace->render("No Audio Engine available", 50 , -175,
LLColor4(1.f,0.1f,0.1f,1.f),
LLFontGL::LEFT, LLFontGL::TOP);
}
glPopMatrix();
*/
}
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