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/** 
 * @file llaudiosourcevo.h
 * @author Douglas Soo, James Cook
 * @brief Audio sources attached to viewer objects
 *
 * Copyright (c) 2006-2007, Linden Research, Inc.
 * 
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 */

#ifndef LL_LLAUDIOSOURCEVO_H
#define LL_LLAUDIOSOURCEVO_H

#include "audioengine.h"
#include "llviewerobject.h"

class LLViewerObject;

class LLAudioSourceVO : public LLAudioSource
{
public:
	LLAudioSourceVO(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, LLViewerObject *objectp);
	virtual ~LLAudioSourceVO();
	/*virtual*/	void update();
	/*virtual*/ void setGain(const F32 gain);

private:
	void updateGain();

private:
	LLPointer<LLViewerObject>	mObjectp;
	F32							mActualGain; // The "real" gain, when not off due to parcel effects
};

#endif // LL_LLAUDIOSOURCEVO_H