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/**
* @file llanimalcontrols.h
* @brief LLAnimalControls class definition
*
* $LicenseInfo:firstyear=2005&license=viewergpl$
*
* Copyright (c) 2005-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLANIMALCONTROLS_H
#define LL_LLANIMALCONTROLS_H
#include "llhudobject.h"
#include "llflexibleobject.h"
//-----------------------------------------------------------------------------------
// Default setting for the attributes of a animalControls object...
//-----------------------------------------------------------------------------------
//const LLVector3 ANIMAL_CONTROLS_DEFAULT_ANCHOR_DIRECTION = LLVector3::z_axis;
//const LLVector3 ANIMAL_CONTROLS_DEFAULT_ANCHOR_POSITION_OFFSET = LLVector3::zero;
//const LLColor4 ANIMAL_CONTROLS_DEFAULT_COLOR = LLColor4( 1.0f, 1.0f, 1.0f, 1.0f );
//const F32 ANIMAL_CONTROLS_DEFAULT_GRAVITY = 0.3f;
//const F32 ANIMAL_CONTROLS_DEFAULT_TENSION = 10.0f;
//const F32 ANIMAL_CONTROLS_DEFAULT_AIR_FRICTION = 10.0f;
//const F32 ANIMAL_CONTROLS_DEFAULT_LENGTH = 1.0f;
//const int ANIMAL_CONTROLS_DEFAULT_NUM_SECTIONS = 4;
//const F32 ANIMAL_CONTROLS_DEFAULT_ANCHOR_RADIUS = 0.05f;
//const F32 ANIMAL_CONTROLS_DEFAULT_RADIUS_CHANGE = -0.01f;
class LLViewerObject;
/*struct LLAnimalControlsBodyBehavior
{
LLVector3 mPosition;
LLQuaternion mHipRotation;
};
class LLAnimalControlsHeadBehavior
{
private:
LLVector3 mBodyPosition;
LLQuaternion mBodyRotation;
LLHUDFlexibleObject mFeather;
LLVector3 mPosition;
LLQuaternion mRotation;
LLVector3 mFocusPosition;
bool mEyesBlinking;
F32 mEyeBlinkRate;
public:
LLAnimalControlsHeadBehavior();
void setBodyPositionAndRotation( LLVector3 p, LLQuaternion r );
void setFocusPosition( LLVector3 focusPosition );
void update();
void render();
};
class LLAnimalControlsLegBehavior
{
private:
LLVector3 mBodyPosition;
LLQuaternion mBodyRotation;
LLVector3 mHipAnchorPosition;
bool mWalking;
bool mIsLeft;
public:
LLAnimalControlsLegBehavior();
void setBodyPositionAndRotation( LLVector3 p, LLQuaternion r );
void update();
void render();
};
class LLAnimalControlsVirtualServer
{
private:
int fakeClock;
LLVector3 focusPosition;
bool settingFocusPosition;
LLVector3 animalPosition;
LLQuaternion animalRotation;
public:
LLAnimalControlsVirtualServer();
bool getSettingFocusPosition();
LLVector3 getFocusPosition();
void update();
void setParentPositionAndRotation( LLVector3 p, LLQuaternion q );
};
//-------------------------------------------------
// This structure is also used in the part of the
// code that creates new animalControls objects.
//-------------------------------------------------
struct LLAnimalControlsAttributes
{
//LLVector3 mAnchorPositionOffset;
//LLVector3 mAnchorDirection;
//LLColor4 mColor;
//F32 mAnchorRadius;
//S32 mNumSections;
//F32 mLength;
//F32 mGravity;
//F32 mAirFriction;
//F32 mTension;
//F32 mRadiusChange;
bool mUsingBodyControls;
bool mUsingHeadControls;
bool mUsingTailControls;
bool mUsingLegControls;
//------ the constructor for the structure ------------
LLAnimalControlsAttributes()
{
//mAnchorPositionOffset = ANIMAL_CONTROLS_DEFAULT_ANCHOR_DIRECTION;
//mAnchorDirection = ANIMAL_CONTROLS_DEFAULT_ANCHOR_POSITION_OFFSET;
//mAnchorRadius = ANIMAL_CONTROLS_DEFAULT_ANCHOR_RADIUS;
//mColor = ANIMAL_CONTROLS_DEFAULT_COLOR;
//mNumSections = ANIMAL_CONTROLS_DEFAULT_NUM_SECTIONS;
//mLength = ANIMAL_CONTROLS_DEFAULT_LENGTH;
//mGravity = ANIMAL_CONTROLS_DEFAULT_GRAVITY;
//mAirFriction = ANIMAL_CONTROLS_DEFAULT_AIR_FRICTION;
//mTension = ANIMAL_CONTROLS_DEFAULT_TENSION;
//mRadiusChange = ANIMAL_CONTROLS_DEFAULT_RADIUS_CHANGE;
}
};// end of attributes structure
//---------------------------------------------------------
// The LLHUDAnimalControls class
//---------------------------------------------------------
class LLHUDAnimalControls : public LLHUDObject
{
public:
LLHUDAnimalControls();
void setParentObject( LLViewerObject * );
void setAttributes( LLAnimalControlsAttributes );
void markAsDead();
void update();
LLViewerObject * getParentObject();
void render();
private:
//--------------------------------------
// private members
//--------------------------------------
LLViewerObject* mParentObject;
LLAnimalControlsAttributes mAttributes;
LLAnimalControlsHeadBehavior mHeadBehavior;
LLAnimalControlsLegBehavior mLeftLegBehavior;
LLAnimalControlsLegBehavior mRightLegBehavior;
LLAnimalControlsVirtualServer mVirtualServer;
//--------------------------------------
// private methods
//--------------------------------------
void updateVirtualServer();
void updateBodyBehavior();
void renderBodyBehavior();
//void updateLegBehavior();
//void renderLegBehavior();
//void updateHeadBehavior();
//void renderHeadBehavior();
friend class LLHUDObject;
};// end of class definition
*/
#endif // LL_LLANIMALCONTROLS_H
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