1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
|
/**
* @file llanimalcontrols.h
* @brief LLAnimalControls class definition
*
* Copyright (c) 2005-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLANIMALCONTROLS_H
#define LL_LLANIMALCONTROLS_H
#include "llhudobject.h"
#include "llflexibleobject.h"
//-----------------------------------------------------------------------------------
// Default setting for the attributes of a animalControls object...
//-----------------------------------------------------------------------------------
//const LLVector3 ANIMAL_CONTROLS_DEFAULT_ANCHOR_DIRECTION = LLVector3::z_axis;
//const LLVector3 ANIMAL_CONTROLS_DEFAULT_ANCHOR_POSITION_OFFSET = LLVector3::zero;
//const LLColor4 ANIMAL_CONTROLS_DEFAULT_COLOR = LLColor4( 1.0f, 1.0f, 1.0f, 1.0f );
//const F32 ANIMAL_CONTROLS_DEFAULT_GRAVITY = 0.3f;
//const F32 ANIMAL_CONTROLS_DEFAULT_TENSION = 10.0f;
//const F32 ANIMAL_CONTROLS_DEFAULT_AIR_FRICTION = 10.0f;
//const F32 ANIMAL_CONTROLS_DEFAULT_LENGTH = 1.0f;
//const int ANIMAL_CONTROLS_DEFAULT_NUM_SECTIONS = 4;
//const F32 ANIMAL_CONTROLS_DEFAULT_ANCHOR_RADIUS = 0.05f;
//const F32 ANIMAL_CONTROLS_DEFAULT_RADIUS_CHANGE = -0.01f;
class LLViewerObject;
/*struct LLAnimalControlsBodyBehavior
{
LLVector3 mPosition;
LLQuaternion mHipRotation;
};
class LLAnimalControlsHeadBehavior
{
private:
LLVector3 mBodyPosition;
LLQuaternion mBodyRotation;
LLHUDFlexibleObject mFeather;
LLVector3 mPosition;
LLQuaternion mRotation;
LLVector3 mFocusPosition;
bool mEyesBlinking;
F32 mEyeBlinkRate;
public:
LLAnimalControlsHeadBehavior();
void setBodyPositionAndRotation( LLVector3 p, LLQuaternion r );
void setFocusPosition( LLVector3 focusPosition );
void update();
void render();
};
class LLAnimalControlsLegBehavior
{
private:
LLVector3 mBodyPosition;
LLQuaternion mBodyRotation;
LLVector3 mHipAnchorPosition;
bool mWalking;
bool mIsLeft;
public:
LLAnimalControlsLegBehavior();
void setBodyPositionAndRotation( LLVector3 p, LLQuaternion r );
void update();
void render();
};
class LLAnimalControlsVirtualServer
{
private:
int fakeClock;
LLVector3 focusPosition;
bool settingFocusPosition;
LLVector3 animalPosition;
LLQuaternion animalRotation;
public:
LLAnimalControlsVirtualServer();
bool getSettingFocusPosition();
LLVector3 getFocusPosition();
void update();
void setParentPositionAndRotation( LLVector3 p, LLQuaternion q );
};
//-------------------------------------------------
// This structure is also used in the part of the
// code that creates new animalControls objects.
//-------------------------------------------------
struct LLAnimalControlsAttributes
{
//LLVector3 mAnchorPositionOffset;
//LLVector3 mAnchorDirection;
//LLColor4 mColor;
//F32 mAnchorRadius;
//S32 mNumSections;
//F32 mLength;
//F32 mGravity;
//F32 mAirFriction;
//F32 mTension;
//F32 mRadiusChange;
bool mUsingBodyControls;
bool mUsingHeadControls;
bool mUsingTailControls;
bool mUsingLegControls;
//------ the constructor for the structure ------------
LLAnimalControlsAttributes()
{
//mAnchorPositionOffset = ANIMAL_CONTROLS_DEFAULT_ANCHOR_DIRECTION;
//mAnchorDirection = ANIMAL_CONTROLS_DEFAULT_ANCHOR_POSITION_OFFSET;
//mAnchorRadius = ANIMAL_CONTROLS_DEFAULT_ANCHOR_RADIUS;
//mColor = ANIMAL_CONTROLS_DEFAULT_COLOR;
//mNumSections = ANIMAL_CONTROLS_DEFAULT_NUM_SECTIONS;
//mLength = ANIMAL_CONTROLS_DEFAULT_LENGTH;
//mGravity = ANIMAL_CONTROLS_DEFAULT_GRAVITY;
//mAirFriction = ANIMAL_CONTROLS_DEFAULT_AIR_FRICTION;
//mTension = ANIMAL_CONTROLS_DEFAULT_TENSION;
//mRadiusChange = ANIMAL_CONTROLS_DEFAULT_RADIUS_CHANGE;
}
};// end of attributes structure
//---------------------------------------------------------
// The LLHUDAnimalControls class
//---------------------------------------------------------
class LLHUDAnimalControls : public LLHUDObject
{
public:
LLHUDAnimalControls();
void setParentObject( LLViewerObject * );
void setAttributes( LLAnimalControlsAttributes );
void markAsDead();
void update();
LLViewerObject * getParentObject();
void render();
private:
//--------------------------------------
// private members
//--------------------------------------
LLViewerObject* mParentObject;
LLAnimalControlsAttributes mAttributes;
LLAnimalControlsHeadBehavior mHeadBehavior;
LLAnimalControlsLegBehavior mLeftLegBehavior;
LLAnimalControlsLegBehavior mRightLegBehavior;
LLAnimalControlsVirtualServer mVirtualServer;
//--------------------------------------
// private methods
//--------------------------------------
void updateVirtualServer();
void updateBodyBehavior();
void renderBodyBehavior();
//void updateLegBehavior();
//void renderLegBehavior();
//void updateHeadBehavior();
//void renderHeadBehavior();
friend class LLHUDObject;
};// end of class definition
*/
#endif // LL_LLANIMALCONTROLS_H
|