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/**
* @file llagparray.h
* @brief LLAGPArray - arrays used for rendering w/ AGP memory (if on)
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLAGPARRAY_H
#define LL_LLAGPARRAY_H
#include <stdlib.h>
#include "llagpmempool.h"
class LLAGPMemBlock;
template <class Type> class LLAGPArray
{
public:
enum
{
OKAY = 0,
FAIL = -1
};
inline LLAGPArray(const S32 size=0, const U32 target=0);
inline ~LLAGPArray();
inline void init();
inline void destroy();
inline void flushAGP();
inline void setDirty() { mDirty = TRUE; }
inline BOOL isDirty() const { return mDirty; }
inline BOOL setUseAGP(const BOOL on = TRUE); // Returns false if AGP memory is not available
inline BOOL isAGP() const { return mAGPp ? TRUE : FALSE; }
LLAGPMemBlock *getAGPMemBlock() const { return mAGPp; }
inline BOOL realloc(U32 newsize);
inline S32 getMax() const { return mMaxObj; }
inline S32 count() const;
inline S32 shrinkTo(S32 newcount);
inline void reset(S32 reserve_count);
inline S32 find (const Type &obj) const;
inline S32 fastRemove(const S32 i);
inline S32 safeRemove(const S32 r);
inline S32 remove (const S32 i);
inline S32 removeObj (const Type &obj);
inline S32 removeLast() { return (mNumObj > 0 ? mNumObj-- : 0); }
inline Type* reserve_block(const U32 num);
inline S32 put(const Type &obj);
inline const Type& get(const S32 i) const;
inline Type& get(const S32 i);
inline BOOL sync ();
inline BOOL syncColor();
inline const Type* getMem () const;
inline const S32 getIndex(const Type *objp) const { return objp - mMemp; }
inline const Type& operator[](const S32 i) const;
inline Type& operator[](const S32 i);
void bindGLVertexPointer(const U32 stride, const U32 offset);
void bindGLTexCoordPointer(const U32 stride, const U32 offset);
void bindGLNormalPointer(const U32 stride, const U32 offset);
void bindGLBinormalPointer(const S32 index, const U32 stride, const U32 offset);
void bindGLColorPointer(const U32 stride, const U32 offset);
void bindGLVertexWeightPointer(const S32 index, const U32 stride, const U32 offset);
void bindGLVertexClothingWeightPointer(const S32 index, const U32 stride, const U32 offset);
void copyToMem(const S32 offset, const U8 *source, const S32 size);
U8* getScratchMemory();
U32 createFence() { return (mAGPp ? mAGPp->createFence() : 0); }
void deleteFence(const U32 fence) { if (mAGPp) { mAGPp->deleteFence(fence); } }
void sendFence(U32 fence) { if (mAGPp) mAGPp->sendFence(fence); }
void waitFence(U32 fence) { if (mAGPp) mAGPp->waitFence(fence); }
S32 getSysMemUsage() { return sizeof(Type)*mMaxObj; }
protected:
BOOL mDirty;
BOOL mUseAGP;
U32 mNumObj;
U32 mMaxObj;
U8 *mUnalignedMemp;
Type *mMemp;
U32 mTarget; //for VBO implementations of this class, store the type of buffer this is
LLAGPMemBlock *mAGPp;
public:
BOOL mSynced; // for graph only -- not critical
public:
static S32 sNumRealloced;
static S32 sBytesRealloced;
static char* sTypeName;
};
template <class Type> S32 LLAGPArray<Type>::sNumRealloced = 0;
template <class Type> S32 LLAGPArray<Type>::sBytesRealloced = 0;
// constructor is in .inl file because it calls realloc()
// which access gPipeline (yuck!)
template <class Type>
LLAGPArray<Type>::~LLAGPArray()
{
destroy();
}
template <class Type> void
LLAGPArray<Type>::destroy()
{
realloc(0);
delete mAGPp;
mAGPp = NULL;
}
template <class Type>
const Type *LLAGPArray<Type>::getMem() const
{
return mMemp;
}
template <class Type>
const Type& LLAGPArray<Type>::get(const S32 i) const
{
llassert(i < (S32)mNumObj);
return mMemp[i];
}
template <class Type>
Type& LLAGPArray<Type>::get(const S32 i)
{
setDirty();
llassert(i < (S32)mNumObj);
return mMemp[i];
}
template <class Type>
const Type& LLAGPArray<Type>::operator[](const S32 i) const
{
return get(i);
}
template <class Type>
Type& LLAGPArray<Type>::operator[](const S32 i)
{
return get(i);
}
template <class Type>
S32 LLAGPArray<Type>::fastRemove(const S32 i)
{
if (i < 0 || mNumObj <= 0) return FAIL;
setDirty();
mMemp[i] = mMemp[--mNumObj];
return OKAY;
}
template <class Type>
S32 LLAGPArray<Type>::remove(const S32 i)
{
setDirty();
return fastRemove(i);
}
template <class Type>
S32 LLAGPArray<Type>::removeObj(const Type& obj)
{
setDirty();
S32 ind = find(obj);
if (ind >= 0)
{
return fastRemove(ind);
}
return FAIL;
}
template <class Type>
S32 LLAGPArray<Type>::count() const
{
return mNumObj;
}
#endif // LL_LLAGPARRAY_H
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