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/* Copyright (c) 2009
*
* Modular Systems Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* 3. Neither the name Modular Systems Ltd nor the names of its contributors
* may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY MODULAR SYSTEMS LTD AND CONTRIBUTORS “AS IS”
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MODULAR SYSTEMS OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "llfloater.h"
#include "lluuid.h"
#include "llstring.h"
struct AObjectData
{
std::string owner_name;
LLUUID owner_id;
LLUUID root_id;
bool in_object_list;
};
class JCFloaterAnimList : public LLFloater, public LLUISingleton<JCFloaterAnimList, JCFloaterAnimList>
{
public:
JCFloaterAnimList(const LLSD& seed);
virtual ~JCFloaterAnimList();
/*virtual*/ BOOL postBuild();
/*virtual*/ void draw();
/*virtual*/ void onVisibilityChange(BOOL new_visibility);
/*virtual*/ void close(bool app = 0);
void refresh();
const LLUUID& findItemID(const LLUUID& asset_id, BOOL copyable_only);
static void callbackLoadOwnerName(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data);
static void processObjectPropertiesFamily(LLMessageSystem* msg, void** user_data);
static bool visible(LLFloater* instance, const LLSD& key);
static void show(LLFloater* instance, const LLSD& key);
static void hide(LLFloater* instance, const LLSD& key);
private:
enum ANIMATION_COLUMN_ORDER
{
LIST_ANIMATION_NAME,
LIST_ANIMATION_UUID,
LIST_OBJECT_UUID,
LIST_OBJECT_OWNER
};
LLScrollListCtrl* mAnimList;
std::map<LLUUID, AObjectData> mObjectOwners;
static void StopSelected(void *userdata );
static void RevokeSelected(void *userdata );
static void StopRevokeSelected(void *userdata );
static void OpenProfile(void *userdata );
static void onDoubleClick(void *userdata);
};
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