1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
/*
* floaterlogin.h
* SecondLife
*
* Created by RMS on 7/15/08.
*
*/
#ifndef PL_floaterlogin_H
#define PL_floaterlogin_H
#define LOGIN_OPTION_CONNECT 0
#define LOGIN_OPTION_QUIT 1
#include "llfloater.h"
class LoginController;
class AuthenticationModel;
class LoginFloater : public LLFloater
{
public:
LoginFloater(void (*callback)(S32 option, void *user_data),
void *callback_data);
virtual ~LoginFloater();
virtual BOOL postBuild();
static void refresh_grids();
void apply();
void setDefault();
void cancel();
// new-style login methods
static void newShow(const std::string &grid, bool initialLogin,
void (*callback)(S32 option, void *user_data),
void *callback_data);
static void testShow(void *lies);
static void testCallback(S32 option, void *user_data);
virtual std::string& getPassword();
virtual void setPassword(std::string &password);
virtual bool isSamePassword(std::string &password);
static void getFields(std::string &loginname, std::string &password,
BOOL &remember);
static void setFields(const std::string &loginname, const std::string &password,
BOOL remember);
// LLLoginPanel compatibility
//TODO: Make this not suck
static void show(const LLRect &rect, BOOL show_server,
void (*callback)(S32 option, void *user_data),
void *callback_data);
static void close();
static void setAlwaysRefresh(bool refresh);
static void refreshLocation(bool force_visible);
virtual void setFocus(BOOL b);
static void giveFocus();
static void getFields(std::string& firstname, std::string& lastname,
std::string& password, BOOL& remember);
static void setFields(const std::string& firstname, const std::string &lastname,
const std::string& password, BOOL remember);
static void getLocation(std::string &location);
static BOOL isGridComboDirty();
static void addServer(const std::string& server, S32 domain_name);
static void accept();
static void cancel_old();
static void hashPassword(const std::string& password, std::string& hashedPassword);
protected:
static bool sIsInitialLogin;
static std::string sGrid;
private:
enum State { NORMAL, ADD_NEW, ADD_COPY };
State mState;
std::string mCurGrid;
std::string mIncomingPassword;
std::string mMungedPassword;
void applyChanges();
bool createNewGrid();
void update();
static void onSelectGrid(LLUICtrl *ctrl, void *data);
static void onClickDelete(void *data);
static void onClickAdd(void *data);
static void onClickCopy(void *data);
static void onClickApply(void *data);
static void onClickDefault(void *data);
static void onClickCancel(void *data);
static LoginFloater *sInstance;
static LoginController *sController;
static AuthenticationModel *sModel;
void (*mCallback)(S32 option, void *userdata);
void *mCallbackData;
};
#endif // PL_floaterlogin_H
|