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/** 
 * @file fakevoicesoundsignal.cpp
 * @brief Fake Voice Sound Signal
 * author: JJ Ventrella
 * THIS IS A TEMPORARY FILE FOR DEVELOPMENT PURPOSES ONLY
 *
 * $LicenseInfo:firstyear=2000&license=viewergpl$
 * 
 * Copyright (c) 2000-2007, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"
#include "fakevoicesoundsignal.h"

//-----------------------------------------------
// constructor
//-----------------------------------------------
FakeVoiceSoundSignal::FakeVoiceSoundSignal()
{
}//---------------------------------------------------


//-----------------------------------------------
// destructor
//-----------------------------------------------
FakeVoiceSoundSignal::~FakeVoiceSoundSignal()
{
}//---------------------------------------------------

//---------------------------------------------------
F32 FakeVoiceSoundSignal::getAmplitude()
{
	return 0.0;

}//---------------------------------------------------


//---------------------------------------------------
bool FakeVoiceSoundSignal::getActive()
{
	return false;

}//---------------------------------------------------


//---------------------------------------------------
void FakeVoiceSoundSignal::update()
{	
	
}//---------------------------------------------------