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<llsd>
<map>
<key>blurMultiplier</key>
<real>0.16000001132488251</real>
<key>fresnelOffset</key>
<real>1</real>
<key>fresnelScale</key>
<real>1</real>
<key>normScale</key>
<array>
<real>10</real>
<real>10</real>
<real>10</real>
</array>
<key>normalMap</key>
<uuid>822ded49-9a6c-f61c-cb89-6df54f42cdf4</uuid>
<key>scaleAbove</key>
<real>0.88999998569488525</real>
<key>scaleBelow</key>
<real>1</real>
<key>underWaterFogMod</key>
<real>0.31999999284744263</real>
<key>waterFogColor</key>
<array>
<real>1</real>
<real>0</real>
<real>0.5</real>
<real>1</real>
</array>
<key>waterFogDensity</key>
<real>1024</real>
<key>wave1Dir</key>
<array>
<real>-4</real>
<real>-3.8299999237060547</real>
</array>
<key>wave2Dir</key>
<array>
<real>-4</real>
<real>-3.8299999237060547</real>
</array>
</map>
</llsd>
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