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path: root/linden/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
blob: 1e342fb51ba25bec3f3b3a4dbe72c98a2bc71ee5 (plain)
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uniform sampler2D diffuseMap;

void main() 
{
	gl_FragColor = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy);
}