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path: root/linden/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
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/** 
 * @file diffuseF.glsl
 *
 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
 * $License$
 */

uniform sampler2D diffuseMap;

varying vec3 vary_normal;

void main() 
{
	vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
	gl_FragData[0] = vec4(gl_Color.rgb*col, 1.0); // KL viewer 2.0 has 0.0 but this is not working right yet besides i like to see my eyes :)
	gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a);
	gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
}