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<llsd>
    <map>
    <key>AngularVelocity</key>
        <array>
            <real>0</real>
            <real>0</real>
            <real>0</real>
        </array>
    <key>BurstPartCount</key>
        <integer>1</integer>
    <key>BurstRadius</key>
        <real>0.3</real>
    <key>BurstRate</key>
        <real>0.02</real>
    <key>BurstSpeedMax</key>
        <real>1</real>
    <key>Endcolor</key>
        <array>
            <real>0.75</real>
            <real>0.47</real>
            <real>0.81</real>
            <real>0</real>
        </array>
    <key>Endscale</key>
        <array>
            <real>0.02</real>
            <real>0.02</real>
        </array>
    <key>InnerAngle</key>
        <real>3.1415927410125732421875</real>
    <key>LL_PART_BEAM_MASK</key>
        <integer>0</integer>
    <key>LL_PART_BOUNCE_MASK</key>
        <integer>0</integer>
    <key>LL_PART_EMISSIVE_MASK</key>
        <integer>1</integer>
    <key>LL_PART_FOLLOW_SRC_MASK</key>
        <integer>0</integer>
    <key>LL_PART_FOLLOW_VELOCITY_MASK</key>
        <integer>0</integer>
    <key>LL_PART_INTERP_COLOR_MASK</key>
        <integer>1</integer>
    <key>LL_PART_INTERP_SCALE_MASK</key>
        <integer>1</integer>
    <key>LL_PART_SRC_PATTERN_ANGLE</key>
        <integer>0</integer>
    <key>LL_PART_SRC_PATTERN_ANGLE_CONE</key>
        <integer>1</integer>
    <key>LL_PART_SRC_PATTERN_ANGLE_CONE_EMPTY</key>
        <integer>0</integer>
    <key>LL_PART_SRC_PATTERN_DROP</key>
        <integer>0</integer>
    <key>LL_PART_SRC_PATTERN_EXPLODE</key>
        <integer>0</integer>
    <key>LL_PART_TARGET_LINEAR_MASK</key>
        <integer>0</integer>
    <key>LL_PART_TARGET_POS_MASK</key>
        <integer>1</integer>
    <key>LL_PART_WIND_MASK</key>
        <integer>0</integer>
    <key>OuterAngle</key>
        <real>0</real>
    <key>PartImageID</key>
        <string>0000000000000-0000-0000-000000000000</string>
    <key>ParticleMaxAge</key>
        <real>0</real>
    <key>ParticleStartAge</key>
        <real>0</real>
    <key>SourceMaxage</key>
        <real>4</real>
    <key>Startcolor</key>
        <array>
            <real>0.9</real>
            <real>0.0</real>
            <real>0.8</real>
            <real>0.7</real>
        </array>
    <key>Startscale</key>
        <array>
            <real>0.8</real>
            <real>0.8</real>
        </array>
    <key>TargetId</key>
        <string>00000000-0000-0000-0000-000000000000</string>
    <key>BurstSpeedMin</key>
        <real>0.1</real>
    </map>
</llsd>