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<llsd>
<map>
<!-- Settings for the whole particle system -->
<key>SourceMaxAge</key><!-- how long the source can live with 0 forever -->
<real>0</real>
<key>SourceStartAge</key>
<real>0</real>
<key>AngularVelocity</key>
<array>
<real>0</real>
<real>0</real>
<real>0</real>
</array>
<key>InnerAngle</key>
<real>3.1415927410125732421875</real>
<key>OuterAngle</key>
<real>0</real>
<key>BurstPartCount</key>
<integer>1</integer>
<key>BurstRadius</key>
<real>0.3</real>
<key>BurstRate</key>
<real>0.02</real>
<key>BurstSpeedMin</key>
<real>0.1</real>
<key>BurstSpeedMax</key>
<real>1</real>
<!-- pattern flags set to 1 for true and 0 for false -->
<key>LL_PART_SRC_PATTERN_ANGLE</key>
<integer>0</integer>
<key>LL_PART_SRC_PATTERN_ANGLE_CONE</key>
<integer>1</integer>
<key>LL_PART_SRC_PATTERN_ANGLE_CONE_EMPTY</key>
<integer>0</integer>
<key>LL_PART_SRC_PATTERN_DROP</key>
<integer>0</integer>
<key>LL_PART_SRC_PATTERN_EXPLODE</key>
<integer>0</integer>
<!-- end of pattern flags -->
<!-- Settings for single particles within the system -->
<key>ParticleMaxAge</key><!-- how long a single particle can live with 0 forever -->
<real>4</real>
<key>PartImageID</key>
<!--if this is a NULL UUID the hardcoded skins/default/textures/cloud-particle.j2c is used-->
<string>0000000000000-0000-0000-000000000000</string>
<key>StartColor</key><!-- RGBA -->
<array>
<real>0.9</real>
<real>0.0</real>
<real>0.8</real>
<real>0.7</real>
</array>
<key>EndColor</key><!-- RGBA -->
<array>
<real>0.75</real>
<real>0.47</real>
<real>0.81</real>
<real>0</real>
</array>
<key>StartScale</key>
<array>
<real>0.8</real>
<real>0.8</real>
</array>
<key>EndScale</key>
<array>
<real>0.02</real>
<real>0.02</real>
</array>
<key>TargetId</key><!-- This setting is ignored for the cloud -->
<string>00000000-0000-0000-0000-000000000000</string>
<!-- masks flags set to 1 for true and 0 for false-->
<key>LL_PART_BEAM_MASK</key>
<integer>0</integer>
<key>LL_PART_BOUNCE_MASK</key>
<integer>0</integer>
<key>LL_PART_EMISSIVE_MASK</key>
<integer>1</integer>
<key>LL_PART_FOLLOW_SRC_MASK</key>
<integer>0</integer>
<key>LL_PART_FOLLOW_VELOCITY_MASK</key>
<integer>0</integer>
<key>LL_PART_INTERP_COLOR_MASK</key>
<integer>1</integer>
<key>LL_PART_INTERP_SCALE_MASK</key>
<integer>1</integer>
<key>LL_PART_TARGET_LINEAR_MASK</key>
<integer>0</integer>
<key>LL_PART_TARGET_POS_MASK</key>
<integer>1</integer>
<key>LL_PART_WIND_MASK</key>
<integer>0</integer>
<!-- end of mask flags -->
</map>
</llsd>
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