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<llsd>
    <map>


<!-- Settings for the whole particle system -->

    <key>SourceMaxAge</key><!-- how long the source can live with 0 forever -->
        <real>0</real>
    <key>SourceStartAge</key>
        <real>0</real>

    <key>AngularVelocity</key>
        <array>
            <real>0</real>
            <real>0</real>
            <real>0</real>
        </array>
    <key>InnerAngle</key>
        <real>3.1415927410125732421875</real>
    <key>OuterAngle</key>
        <real>0</real>

    <key>BurstPartCount</key>
        <integer>1</integer>
    <key>BurstRadius</key>
        <real>0.3</real>
    <key>BurstRate</key>
        <real>0.02</real>
    <key>BurstSpeedMin</key>
        <real>0.1</real>
    <key>BurstSpeedMax</key>
        <real>1</real>

    <!-- pattern flags set to 1 for true and 0 for false -->
    <key>LL_PART_SRC_PATTERN_ANGLE</key>
        <integer>0</integer>
    <key>LL_PART_SRC_PATTERN_ANGLE_CONE</key>
        <integer>1</integer>
    <key>LL_PART_SRC_PATTERN_ANGLE_CONE_EMPTY</key>
        <integer>0</integer>
    <key>LL_PART_SRC_PATTERN_DROP</key>
        <integer>0</integer>
    <key>LL_PART_SRC_PATTERN_EXPLODE</key>
        <integer>0</integer>
    <!-- end of pattern flags -->

<!-- Settings for single particles within the  system -->

    <key>ParticleMaxAge</key><!-- how long a single particle can live with 0 forever -->
        <real>4</real>

    <key>PartImageID</key> 
        <!--if this is a NULL UUID the hardcoded skins/default/textures/cloud-particle.j2c is used-->
        <string>0000000000000-0000-0000-000000000000</string>

    <key>StartColor</key><!-- RGBA -->
        <array>
            <real>0.9</real>
            <real>0.0</real>
            <real>0.8</real>
            <real>0.7</real>
        </array>
    <key>EndColor</key><!-- RGBA -->
        <array>
            <real>0.75</real>
            <real>0.47</real>
            <real>0.81</real>
            <real>0</real>
        </array>

    <key>StartScale</key>
        <array>
            <real>0.8</real>
            <real>0.8</real>
        </array>
    <key>EndScale</key>
        <array>
            <real>0.02</real>
            <real>0.02</real>
        </array>

    <key>TargetId</key><!-- This setting is ignored for the cloud -->
        <string>00000000-0000-0000-0000-000000000000</string>

    <!-- masks flags set to 1 for true and 0 for false-->
    <key>LL_PART_BEAM_MASK</key>
        <integer>0</integer>
    <key>LL_PART_BOUNCE_MASK</key>
        <integer>0</integer>
    <key>LL_PART_EMISSIVE_MASK</key>
        <integer>1</integer>
    <key>LL_PART_FOLLOW_SRC_MASK</key>
        <integer>0</integer>
    <key>LL_PART_FOLLOW_VELOCITY_MASK</key>
        <integer>0</integer>
    <key>LL_PART_INTERP_COLOR_MASK</key>
        <integer>1</integer>
    <key>LL_PART_INTERP_SCALE_MASK</key>
        <integer>1</integer>
    <key>LL_PART_TARGET_LINEAR_MASK</key>
        <integer>0</integer>
    <key>LL_PART_TARGET_POS_MASK</key>
        <integer>1</integer>
    <key>LL_PART_WIND_MASK</key>
        <integer>0</integer>
   <!-- end of mask flags -->

    </map>
</llsd>