1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
|
/*
File: GenLinkedList.c
Contains: Linked List utility routines
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc.
("Apple") in consideration of your agreement to the following terms, and your
use, installation, modification or redistribution of this Apple software
constitutes acceptance of these terms. If you do not agree with these terms,
please do not use, install, modify or redistribute this Apple software.
In consideration of your agreement to abide by the following terms, and subject
to these terms, Apple grants you a personal, non-exclusive license, under AppleÕs
copyrights in this original Apple software (the "Apple Software"), to use,
reproduce, modify and redistribute the Apple Software, with or without
modifications, in source and/or binary forms; provided that if you redistribute
the Apple Software in its entirety and without modifications, you must retain
this notice and the following text and disclaimers in all such redistributions of
the Apple Software. Neither the name, trademarks, service marks or logos of
Apple Computer, Inc. may be used to endorse or promote products derived from the
Apple Software without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or implied,
are granted by Apple herein, including but not limited to any patent rights that
may be infringed by your derivative works or by other works in which the Apple
Software may be incorporated.
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION
OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT
(INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Copyright © 2003-2004 Apple Computer, Inc., All Rights Reserved
*/
#include "GenLinkedList.h"
#pragma mark --- Data Structures ---
/* This is the internal data structure for the nodes in the linked list. */
/* */
/* Note: The memory pointed to by pNext is owned by the list and is disposed of */
/* in DestroyList. It should not be disposed of in any other way. */
/* */
/* Note: The memory pointed to by pData is owned by the caller of the linked */
/* list. The caller is responsible for disposing of this memory. This can be */
/* done by simply implementing a DisposeDataProc that will be called on each */
/* node in the list, giving the caller a chance to dispose of any memory */
/* created. The DisposeDataProc is called from DestroyList */
struct GenNode
{
struct GenNode *pNext; /* Pointer to the next node in the list */
GenDataPtr pData; /* The data for this node, owned by caller */
};
typedef struct GenNode GenNode;
#pragma mark --- List Implementation ---
/* Initializes the given GenLinkedList to an empty list. This MUST be */
/* called before any operations are performed on the list, otherwise bad things */
/* will happen. */
void InitLinkedList( GenLinkedList *pList, DisposeDataProcPtr disposeProcPtr)
{
if( pList == NULL )
return;
pList->pHead = pList->pTail = NULL;
pList->NumberOfItems = 0;
pList->DisposeProcPtr = disposeProcPtr;
}
/* returns the current number of items in the given list. */
/* If pList == NULL, it returns 0 */
ItemCount GetNumberOfItems( GenLinkedList *pList )
{
return (pList) ? pList->NumberOfItems : 0;
}
/* Creates a new node, containing pData, and adds it to the tail of pList. */
/* Note: if an error occurs, pList is unchanged. */
OSErr AddToTail( GenLinkedList *pList, void *pData )
{
OSErr err = paramErr;
GenNode *tmpNode = NULL;
if( pList == NULL || pData == NULL )
return err;
/* create memory for new node, if this fails we _must_ bail */
err = ( ( tmpNode = (GenNode*) NewPtr( sizeof( GenNode ) ) ) != NULL ) ? noErr : MemError();
if( err == noErr )
{
tmpNode->pData = pData; /* Setup new node */
tmpNode->pNext = NULL;
if( pList->pTail != NULL ) /* more then one item already */
((GenNode*) pList->pTail)->pNext = (void*) tmpNode; /* so append to tail */
else
pList->pHead = (void*) tmpNode; /* no items, so adjust head */
pList->pTail = (void*) tmpNode;
pList->NumberOfItems += 1;
}
return err;
}
/* Takes pSrcList and inserts it into pDestList at the location pIter points to. */
/* The lists must have the same DisposeProcPtr, but the Data can be different. If pSrcList */
/* is empty, it does nothing and just returns */
/* */
/* If pIter == NULL, insert pSrcList before the head */
/* else If pIter == pTail, append pSrcList to the tail */
/* else insert pSrcList in the middle somewhere */
/* On return: pSrcList is cleared and is an empty list. */
/* The data that was owned by pSrcList is now owned by pDestList */
void InsertList( GenLinkedList *pDestList, GenLinkedList *pSrcList, GenIteratorPtr pIter )
{
if( pDestList == NULL || pSrcList == NULL ||
pSrcList->pHead == NULL || pSrcList->pTail == NULL ||
pDestList->DisposeProcPtr != pSrcList->DisposeProcPtr )
return;
if( pDestList->pHead == NULL && pDestList->pTail == NULL ) /* empty list */
{
pDestList->pHead = pSrcList->pHead;
pDestList->pTail = pSrcList->pTail;
}
else if( pIter == NULL ) /* insert before head */
{
/* attach the list */
((GenNode*)pSrcList->pTail)->pNext = pDestList->pHead;
/* fix up head */
pDestList->pHead = pSrcList->pHead;
}
else if( pIter == pDestList->pTail ) /* append to tail */
{
/* attach the list */
((GenNode*)pDestList->pTail)->pNext = pSrcList->pHead;
/* fix up tail */
pDestList->pTail = pSrcList->pTail;
}
else /* insert in middle somewhere */
{
GenNode *tmpNode = ((GenNode*)pIter)->pNext;
((GenNode*)pIter)->pNext = pSrcList->pHead;
((GenNode*)pSrcList->pTail)->pNext = tmpNode;
}
pDestList->NumberOfItems += pSrcList->NumberOfItems; /* sync up NumberOfItems */
InitLinkedList( pSrcList, NULL); /* reset the source list */
}
/* Goes through the list and disposes of any memory we allocated. Calls the DisposeProcPtr,*/
/* if it exists, to give the caller a chance to free up their memory */
void DestroyList( GenLinkedList *pList )
{
GenIteratorPtr pIter = NULL,
pNextIter = NULL;
if( pList == NULL )
return;
for( InitIterator( pList, &pIter ), pNextIter = pIter; pIter != NULL; pIter = pNextIter )
{
Next( &pNextIter ); /* get the next node before we blow away the link */
if( pList->DisposeProcPtr != NULL )
CallDisposeDataProc( pList->DisposeProcPtr, GetData( pIter ) );
DisposePtr( (char*) pIter );
}
InitLinkedList( pList, NULL);
}
/*#############################################*/
/*#############################################*/
/*#############################################*/
#pragma mark -
#pragma mark --- Iterator Implementation ---
/* Initializes pIter to point at the head of pList */
/* This must be called before performing any operations with pIter */
void InitIterator( GenLinkedList *pList, GenIteratorPtr *pIter )
{
if( pList != NULL && pIter != NULL )
*pIter = pList->pHead;
}
/* On return, pIter points to the next node in the list. NULL if its gone */
/* past the end of the list */
void Next( GenIteratorPtr *pIter )
{
if( pIter != NULL )
*pIter = ((GenNode*)*pIter)->pNext;
}
/* Returns the data of the current node that pIter points to */
GenDataPtr GetData( GenIteratorPtr pIter )
{
return ( pIter != NULL ) ? ((GenNode*)pIter)->pData : NULL;
}
|