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/** 
 * @file llscriptresource.h
 * @brief LLScriptResource class definition
 *
 * $LicenseInfo:firstyear=2008&license=viewergpl$
 * 
 * Copyright (c) 2008-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLSCRIPTRESOURCE_H
#define LL_LLSCRIPTRESOURCE_H

#include "stdtypes.h"

// An LLScriptResource is a limited resource per ID.
class LLScriptResource
{
public:
	LLScriptResource();

	// If amount resources are available will mark amount resouces 
	// used and returns true
	// Otherwise returns false and doesn't mark any resources used.
	bool request(S32 amount = 1);

	// Release amount resources from use if at least amount resources are used and return true
	// If amount is more than currently used no resources are released and return false
	bool release(S32 amount = 1);

	// Returns how many resources are available
	S32 getAvailable() const;

	// Sets the total amount of available resources
	// It is possible to set the amount to less than currently used
	// Most likely to happen on parcel ownership change
	void setTotal(S32 amount);

	// Get the total amount of available resources
	S32 getTotal() const;

	// Get the number of resources used
	S32 getUsed() const;

	// true if more resources used than total available
	bool isOverLimit() const;

private:
	S32 mTotal; // How many resources have been set aside
	S32 mUsed; // How many resources are currently in use
};

#endif // LL_LLSCRIPTRESOURCE_H