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/**
* @file llcontrol.h
* @brief A mechanism for storing "control state" for a program
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLCONTROL_H
#define LL_LLCONTROL_H
#include "llevent.h"
#include "llnametable.h"
#include "llmap.h"
#include "llstring.h"
#include "llrect.h"
#include <vector>
// *NOTE: boost::visit_each<> generates warning 4675 on .net 2003
// Disable the warning for the boost includes.
#if LL_WINDOWS
# if (_MSC_VER >= 1300 && _MSC_VER < 1400)
# pragma warning(push)
# pragma warning( disable : 4675 )
# endif
#endif
#include <boost/bind.hpp>
#include <boost/signal.hpp>
#if LL_WINDOWS
# if (_MSC_VER >= 1300 && _MSC_VER < 1400)
# pragma warning(pop)
# endif
#endif
class LLVector3;
class LLVector3d;
class LLColor4;
class LLColor3;
class LLColor4U;
const BOOL NO_PERSIST = FALSE;
typedef enum e_control_type
{
TYPE_U32 = 0,
TYPE_S32,
TYPE_F32,
TYPE_BOOLEAN,
TYPE_STRING,
TYPE_VEC3,
TYPE_VEC3D,
TYPE_RECT,
TYPE_COL4,
TYPE_COL3,
TYPE_COL4U,
TYPE_LLSD,
TYPE_COUNT
} eControlType;
class LLControlVariable
{
friend class LLControlGroup;
typedef boost::signal<void(const LLSD&)> signal_t;
private:
LLString mName;
LLString mComment;
eControlType mType;
BOOL mPersist;
std::vector<LLSD> mValues;
signal_t mSignal;
public:
LLControlVariable(const LLString& name, eControlType type,
LLSD initial, const LLString& comment,
BOOL persist = TRUE);
virtual ~LLControlVariable();
const LLString& getName() const { return mName; }
const LLString& getComment() const { return mComment; }
eControlType type() { return mType; }
BOOL isType(eControlType tp) { return tp == mType; }
void resetToDefault(bool fire_signal = TRUE);
signal_t* getSignal() { return &mSignal; }
bool isDefault() { return (mValues.size() == 1); }
bool isSaveValueDefault();
bool isPersisted() { return mPersist; }
void set(const LLSD& val) { setValue(val); }
LLSD get() const { return getValue(); }
LLSD getDefault() const { return mValues.front(); }
LLSD getValue() const { return mValues.back(); }
LLSD getSaveValue() const;
void setValue(const LLSD& value, bool saved_value = TRUE);
void firePropertyChanged()
{
mSignal(mValues.back());
}
bool llsd_compare(const LLSD& a, const LLSD& b);
};
//const U32 STRING_CACHE_SIZE = 10000;
class LLControlGroup
{
protected:
typedef std::map<LLString, LLControlVariable* > ctrl_name_table_t;
ctrl_name_table_t mNameTable;
std::set<LLString> mWarnings;
LLString mTypeString[TYPE_COUNT];
eControlType typeStringToEnum(const LLString& typestr);
LLString typeEnumToString(eControlType typeenum);
public:
LLControlGroup();
~LLControlGroup();
void cleanup();
LLControlVariable* getControl(const LLString& name);
struct ApplyFunctor
{
virtual ~ApplyFunctor() {};
virtual void apply(const LLString& name, LLControlVariable* control) = 0;
};
void applyToAll(ApplyFunctor* func);
BOOL declareControl(const LLString& name, eControlType type, const LLSD initial_val, const LLString& comment, BOOL persist);
BOOL declareU32(const LLString& name, U32 initial_val, const LLString& comment, BOOL persist = TRUE);
BOOL declareS32(const LLString& name, S32 initial_val, const LLString& comment, BOOL persist = TRUE);
BOOL declareF32(const LLString& name, F32 initial_val, const LLString& comment, BOOL persist = TRUE);
BOOL declareBOOL(const LLString& name, BOOL initial_val, const LLString& comment, BOOL persist = TRUE);
BOOL declareString(const LLString& name, const LLString &initial_val, const LLString& comment, BOOL persist = TRUE);
BOOL declareVec3(const LLString& name, const LLVector3 &initial_val,const LLString& comment, BOOL persist = TRUE);
BOOL declareVec3d(const LLString& name, const LLVector3d &initial_val, const LLString& comment, BOOL persist = TRUE);
BOOL declareRect(const LLString& name, const LLRect &initial_val, const LLString& comment, BOOL persist = TRUE);
BOOL declareColor4U(const LLString& name, const LLColor4U &initial_val, const LLString& comment, BOOL persist = TRUE);
BOOL declareColor4(const LLString& name, const LLColor4 &initial_val, const LLString& comment, BOOL persist = TRUE);
BOOL declareColor3(const LLString& name, const LLColor3 &initial_val, const LLString& comment, BOOL persist = TRUE);
BOOL declareLLSD(const LLString& name, const LLSD &initial_val, const LLString& comment, BOOL persist = TRUE);
LLString findString(const LLString& name);
LLString getString(const LLString& name);
LLWString getWString(const LLString& name);
LLString getText(const LLString& name);
LLVector3 getVector3(const LLString& name);
LLVector3d getVector3d(const LLString& name);
LLRect getRect(const LLString& name);
BOOL getBOOL(const LLString& name);
S32 getS32(const LLString& name);
F32 getF32(const LLString& name);
U32 getU32(const LLString& name);
LLSD getLLSD(const LLString& name);
// Note: If an LLColor4U control exists, it will cast it to the correct
// LLColor4 for you.
LLColor4 getColor(const LLString& name);
LLColor4U getColor4U(const LLString& name);
LLColor4 getColor4(const LLString& name);
LLColor3 getColor3(const LLString& name);
void setBOOL(const LLString& name, BOOL val);
void setS32(const LLString& name, S32 val);
void setF32(const LLString& name, F32 val);
void setU32(const LLString& name, U32 val);
void setString(const LLString& name, const LLString& val);
void setVector3(const LLString& name, const LLVector3 &val);
void setVector3d(const LLString& name, const LLVector3d &val);
void setRect(const LLString& name, const LLRect &val);
void setColor4U(const LLString& name, const LLColor4U &val);
void setColor4(const LLString& name, const LLColor4 &val);
void setColor3(const LLString& name, const LLColor3 &val);
void setLLSD(const LLString& name, const LLSD& val);
void setValue(const LLString& name, const LLSD& val);
BOOL controlExists(const LLString& name);
// Returns number of controls loaded, 0 if failed
// If require_declaration is false, will auto-declare controls it finds
// as the given type.
U32 loadFromFileLegacy(const LLString& filename, BOOL require_declaration = TRUE, eControlType declare_as = TYPE_STRING);
U32 saveToFile(const LLString& filename, BOOL nondefault_only);
U32 loadFromFile(const LLString& filename);
void resetToDefaults();
// Ignorable Warnings
// Add a config variable to be reset on resetWarnings()
void addWarning(const LLString& name);
BOOL getWarning(const LLString& name);
void setWarning(const LLString& name, BOOL val);
// Resets all ignorables
void resetWarnings();
};
#endif
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